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Old 09-13-2013, 10:33 PM   #1
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Default The X-mod Project Released!



^
Clicky me to download

If you play on SM5 use this link for a bonus file! [Gum (Kommisar)] - http://www.mediafire.com/?v4t3ricz4le7vce
*Gum has warps that will only work on SM5

Finally we are releasing this pack. I remember how much hype there was when I posted up the thread, but then the submissions were quite low. We managed to end up with 17 files, which while it may not be where I wanted to be I'm quite happy with what we have. No they're not all perfect files, but if you ask me they're damn fun to play.
We have files that range from lightly modded, to that was awesome (at least I think some of the tricks are quite awesome), to holy fuck what was that. So anyway, even if you aren't great at X-mod download this pack, turn fail off or to end of chart, and have fun with it! Let us know what you think/post scores in this thread.

Song List

Atomic (Kommisar)
Acid Wolfpack (MrTea)
Broken Notes (macgravel)
Contact (YOSHl)
Daydreamer (eastsideman09)
Destroyer (debit13)
Galvanize (eastsideman09)
Get Up (Justin_ator)
Let Me Hit It (Justin_ator)
Never Enough (Saphira)
Overdrive (Saphira)
Release The Music (bmah)
Smoke (bmah)
Steel Needle (JS)
STOP! & Go (Antronach)
Windowlicker (MrTea)
Wolfgang's 5th Symphony (eastsideman09)

*Thank you to everyone that sent something in to this pack and took out the time to make some awesome X-mod charts. I know how time consuming it can be and I only do simple tricks. Some of the tricks you guys put in are incredible and I've enjoyed playing every one of these files.

woo hoo Friday the 13th release
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yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl

Last edited by psychoangel691; 09-15-2013 at 12:26 PM..
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Old 09-13-2013, 10:38 PM   #2
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Default Re: The X-mod Project Released!

There were some issues that I would have loved to fix, but I felt like the pack was just going to stagnate and I really had no motivation to get through. I at least tried making decent graphics for the files that didn't have them... or at least making sure that there were some existent graphics (I had no idea what to do with Galvanize).

In my opinion, there are fun files in here, and I definitely recommend at least taking a look at it. The community really could use a fresh style of charts to play, and I definitely feel like we can do a lot better if we get the right people to submit and work with full effort. Anyone who sees this, take a dive and try it -- I think it's worth it.

Also: macgravel made a return with an x-mod file, and holy shit it is so mean HAHAHA
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Old 09-13-2013, 10:47 PM   #3
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Default Re: The X-mod Project Released!

whoa!!!
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Old 09-13-2013, 10:47 PM   #4
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Default Re: The X-mod Project Released!

Sorry yolomania ended up with tesla coil instead of yall XD
anyways ill download this once my datacap resets


oh btw windowlicker isnt quite the same as the ffr community 4 thing. theres a few more steps and tricks here :3
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Old 09-13-2013, 10:48 PM   #5
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Default Re: The X-mod Project Released!

goddamn i wish i could enjoy x-mod stuff...downloading anyways what the hell xD
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Old 09-13-2013, 10:49 PM   #6
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Default Re: The X-mod Project Released!

Quote:
Originally Posted by DefTeaMachine View Post
Sorry yolomania ended up with tesla coil instead of yall XD
anyways ill download this once my datacap resets
Can't blame ya with how much this got held up. I'm hoping that this pack will inspire more people into X-modding and then maybe we can make a much bigger pack in the future.

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goddamn i wish i could enjoy x-mod stuff...downloading anyways what the hell xD
Even if you aren't great at it some of the tricks that are done omg haha worth seeing. bmah pulled some stuff that made me either laugh out loud or go holy shit that was cool. lol
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My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
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also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
Quote:
Originally Posted by Shadow_God_10 View Post
Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

Quote:
Originally Posted by hi19hi19 View Post
yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl

Last edited by psychoangel691; 09-13-2013 at 10:52 PM..
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Old 09-13-2013, 10:50 PM   #7
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Default Re: The X-mod Project Released!

FUCK YOU YOSHL
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Old 09-13-2013, 10:53 PM   #8
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Default Re: The X-mod Project Released!

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Originally Posted by psychoangel691 View Post
I'm hoping that this pack will inspire more people into X-modding and then maybe we can make a much bigger pack in the future.
Looking forward to it. Already have something in mind for it.
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Old 09-13-2013, 11:05 PM   #9
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Default Re: The X-mod Project Released!

holy fuck, held the AAA 3/4th of the way into the file, hahahaha
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Old 09-14-2013, 11:56 AM   #10
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Default Re: The X-mod Project Released!

Hopin' to see some more scores/thoughts. Daydreamer is one of my faves from the pack even though I fail most times lol.
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Originally Posted by Charu View Post
My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
Quote:
Originally Posted by DaBackpack View Post
also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
Quote:
Originally Posted by Shadow_God_10 View Post
Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

Quote:
Originally Posted by hi19hi19 View Post
yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl
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Old 09-14-2013, 12:12 PM   #11
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Default Re: The X-mod Project Released!

no gum? not downloading
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Old 09-14-2013, 12:25 PM   #12
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Default Re: The X-mod Project Released!

Quote:
Originally Posted by kommisar View Post
no gum? not downloading
Remember you made Gum SM5 specific. We ended up with no other SM5 files so I really don't know what to do with it. I love the file, but don't want someone to try to play it in one of the older sms and it be broken on them.
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Quote:
Originally Posted by Charu View Post
My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
Quote:
Originally Posted by DaBackpack View Post
also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
Quote:
Originally Posted by Shadow_God_10 View Post
Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

Quote:
Originally Posted by hi19hi19 View Post
yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl
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Old 09-14-2013, 12:31 PM   #13
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Default Re: The X-mod Project Released!

unfortunately, not a lot of people use SM5

it's a shame, because you really can do so much more with it, but no one wants to move over, despite the older engines being deprecated. It's the same with Legacy/Velocity players on FFR -- they've gotten too used to the interface

if someone wants to appropriately implement warps into the 3.95 CVS source-code and re-release it, that would be awesome (better yet, do that and make the editor immediately do speed-changes/warps, that would be great).

EDIT: or, if people want to make SM5 back-convert warps into their respective negative BPMs, that would be good too -- obviously, devs aren't going to waste their time trying to work with an exploit of the older engines, but it's all we have with some people not wanting to touch SM5 with a five-foot pole

Last edited by TC_Halogen; 09-14-2013 at 12:33 PM..
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Old 09-14-2013, 01:30 PM   #14
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Default Re: The X-mod Project Released!

Saw a message on Skype regarding SMO hosting from AJ, hosted and sent a reply, but I'll mirror it here as well since I don't know if he's on at the moment.

SMO mirror link: The X-mod Project

I am absolutely atrocious at X-mod, so I am unsure if I should dabble in this release myself, but I'm sure for those who have the hang of it this will be an amazing pack!
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Old 09-14-2013, 01:52 PM   #15
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Default Re: The X-mod Project Released!

Quote:
Originally Posted by foxfire667 View Post
Saw a message on Skype regarding SMO hosting from AJ, hosted and sent a reply, but I'll mirror it here as well since I don't know if he's on at the moment.

SMO mirror link: The X-mod Project

I am absolutely atrocious at X-mod, so I am unsure if I should dabble in this release myself, but I'm sure for those who have the hang of it this will be an amazing pack!
You should dabble in it regardless XD

Thanks for adding it to SMO
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Originally Posted by Charu View Post
My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
Quote:
Originally Posted by DaBackpack View Post
also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
Quote:
Originally Posted by Shadow_God_10 View Post
Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

Quote:
Originally Posted by hi19hi19 View Post
yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl
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Old 09-14-2013, 03:49 PM   #16
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Default Re: The X-mod Project Released!

Quote:
Originally Posted by TC_Halogen View Post
unfortunately, not a lot of people use SM5

it's a shame, because you really can do so much more with it, but no one wants to move over, despite the older engines being deprecated. It's the same with Legacy/Velocity players on FFR -- they've gotten too used to the interface

if someone wants to appropriately implement warps into the 3.95 CVS source-code and re-release it, that would be awesome (better yet, do that and make the editor immediately do speed-changes/warps, that would be great).

EDIT: or, if people want to make SM5 back-convert warps into their respective negative BPMs, that would be good too -- obviously, devs aren't going to waste their time trying to work with an exploit of the older engines, but it's all we have with some people not wanting to touch SM5 with a five-foot pole
wroooooooooooooooooooooooooooooooooong tons of people use sm5 what are you talking about
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Old 09-14-2013, 04:00 PM   #17
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Default Re: The X-mod Project Released!

YOUR GIMMICKS WRECKED MY PROGRAM

NAME : TheXmodProject
FILES : 17
STEPS : 35784
JUMPS : 6262
HANDS : 1017
QUADS : 103
HOLDS : 9169
MINES : 21227
MEASURES : 7797
DIFFICULTIES : 44
BPM CHANGES : 2452
AVERAGE NPS : 2.306
LENGTH : 04:18:37

4 hours in 17 files, average nps 2.3, STAHP
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Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 09-14-2013, 04:03 PM   #18
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Default Re: The X-mod Project Released!

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Originally Posted by kommisar View Post
wroooooooooooooooooooooooooooooooooong tons of people use sm5 what are you talking about
find more people that use it to play seriously in the community where the pack was released in -- go ahead and look at the SM scores thread/SM solo scores thread/anywhere else on this site and see how many use SM5 - it's nowhere near prevalent

in this case, it's better to cater to the majority, and SM5 is under no circumstance a majority - just because you use it doesn't mean everyone else does

EDIT: also, let me clear up one thing -- I love SM5 when it comes to making gimmicky charts like this; hell, I can even script modifiers inside a .SM file; that's incredible. When I step regular, constant BPM keyboard files, I step them for myself because I make files for songs I enjoy. I won't use another editor for stepping PIU, because nothing can replicate Andamiro's incredibly amazing bullshittery like SM5 can.

But, when it comes to charts like these, I want others to enjoy them as well. Unfortunately, not that many people on FFR use SM5.

Last edited by TC_Halogen; 09-14-2013 at 04:08 PM..
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Old 09-14-2013, 04:33 PM   #19
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Default Re: The X-mod Project Released!

also, smoke crashed sm
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 09-14-2013, 04:41 PM   #20
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Default Re: The X-mod Project Released!

just because they don't post in scoreboard they don't exist apparently


main page of stepmania.com is stepmania 5. literally anyone downloading the game will have sm5
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