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#21 |
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Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 36
Posts: 10,837
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oh_look_its_this_thread_again.png
I don't mind if they're added (or not) anymore. If it makes the game more enjoyable, why not I guess... ...p.s. Skeletor's mad easy on 1.1-1.3 just sayin' |
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#22 |
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FFR Player
Join Date: Dec 2008
Age: 35
Posts: 6,205
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I would play so much more FFR if rates counted towards level ranks, holy shit
I mean I'm having fun playing on the R^3 engine as it is but rates would be da icing on the cake.
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#23 |
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FFR Player
Join Date: Dec 2008
Age: 35
Posts: 6,205
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i see arcnmx viewing the thread, and coincidentally I can't connect to r^3
what is habbending ???? edit: nevermind I'm dumb
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#24 |
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Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 32
Posts: 4,185
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From what I know, rates are still something new. The algorithm I'm assuming has a lot of rounding and truncating which could cause changes in frames and such. So perhaps even a change from 1.0x rate to 1.00001 rate could cause significant changes in frame placements, I don't know. I'm sure arc just wants to do some more analysis and testing before rates record.
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#25 |
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Celestial Harbor
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simple solution has been offered. only allow rates to record on .x intervals, i.e. 1.1, 1.2, 1.3 etc.
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#26 | |
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ᅠ
Join Date: Aug 2008
Posts: 3,655
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Quote:
![]() i thot u were for da peeple
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#27 |
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Falcon Paaaauuuunch!!!!!!
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I really think they should count. New players coming in have far too much catching up to do on easy songs even if they're more than good enough to AAA all of them. And that amount of time is just going to keep increasing. And it making some files easier isn't really all that big of a problem. Everyone can make a file easier if it's easier at a faster rate. And it'd make the game more fun in that you can play the easier files harder and still get something for it. I think the benefits easily outweigh the drawbacks with this.
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#28 | |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,989
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What is this thread actually asking? If it's about saving score tables for every possible rate, the site does not have nearly enough facilities for it.
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#29 |
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Join Date: Aug 2008
Posts: 3,655
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@doss: it's not about saving scores for every single rate, it's just having AAA's and better scores on higher rates count in normal levelranks (ex. 1g on 1.2 overriding 5g on 1.0 - which is probably an extremely case anyways)
here's my take on scoring in general any score that's better overrides the previous Player 1 gets a mashed FC on 1.0 then forgets about the song He later gets better and gets 5g on 1.3 Sometime later he AAA's the file on 1.0 Counted score in levelrank: AAA the gist of this idea is that most people won't try higher rates unless they are confident that they can handle it if they can't handle higher rates, they will most likely not get a higher score than 1.0 so score overrides shouldn't really be a problem if somebody has 5g on an FMO and hasn't been improving, it is unlikely that the player will get better than 5g on higher rates, and most people wouldn't want AAA's to be overriden by higher rates in levelranks basically the system would reward people for getting UP TO an AAA on higher rates
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#30 |
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FFR Player
Join Date: Dec 2008
Age: 35
Posts: 6,205
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exactly
an AAA on 1.3 and an AAA on 1.0 should look the same in level ranks, with no indication of what rate that AAA was achieved on bragging about/comparing rate scores should be done within the brag boards, imo
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#31 |
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"The Quebec Steparatist."
Join Date: Feb 2011
Age: 35
Posts: 1,971
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It makes story of snowman and sunshine girl infinitely easier.
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#32 |
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ᅠ
Join Date: Aug 2008
Posts: 3,655
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turns out all the other files get infinitely harder too
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#33 |
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FFR Player
Join Date: Dec 2008
Age: 35
Posts: 6,205
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huh yeah it does but legacy files shouldn't still be in game
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#34 |
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"The Quebec Steparatist."
Join Date: Feb 2011
Age: 35
Posts: 1,971
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Or at least, they shouldn't matter, like ok we keep them, but we're not gonne REALLY use them as arguments rofl...
Otherwise I dunno, some runningmen become easier for me, same with a few other patterns. I struggle to FC the runningmen on Holy Orders 1.X, I can AAA with ease on 1.2. However as far as contributing to the op, well yeah, maybe it should. not sure whats all around shit, but I'd approve it!
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#35 |
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Join Date: Aug 2008
Posts: 3,655
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yes but all the other parts and jacks in holy orders on 1.2 have now made that file that much harder
nobody on stepmania ever said "that file has runningmen that's easier on 1.2 ur score doesnt count" ![]()
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#36 |
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Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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Good luck with the 32nd trill on 1.2 lol
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#37 |
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FFR Player
Join Date: Dec 2008
Age: 35
Posts: 6,205
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those jacks on 1.2 are easier too <____>
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#38 |
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Housekeeper
Join Date: Jan 2007
Posts: 2,122
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yes
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#39 |
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Muein
Join Date: Nov 2007
Age: 32
Posts: 2,047
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Isn't this kinda like the "mirror" fiasco that isn't really a problem anymore?
Since the majority of ffr players are left handicapped, and switching the very difficult left trills/jacks to right trills/jacks with the mirror option was sorta cheating. But we use mirror anyways cause "it doesn't change the intention of the original chart". Is speeding up the chart to 1.1 and above really degrading the step artists intentions enough to void a recorded score? |
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#40 |
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Autismspeaks.gov
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meh long repetetive songs become alot more playable in simple streams. You guys are only mentioning high leveled stuff but lower leveled stuff isn't played too much because of how long and monotonous it is. I would kind of agree to multiply the overall score by the rate used. score times 1.1x. so base score multiplied by the rate used for the score.
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