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Old 07-2-2013, 02:07 PM   #21
Lambdadelta
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Default Re: A Dark Room

Just freed up the iron mine
also what is the wagon for?
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Old 07-2-2013, 02:45 PM   #22
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Default Re: A Dark Room

you can carry more shit when you go on adventures
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Old 07-2-2013, 02:52 PM   #23
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Default Re: A Dark Room

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you can carry more shit when you go on adventures
Yeah I found out already.
I have 72 villagers and all upgrades so far. need to explore more.
Oh... No more room for huts
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Old 07-2-2013, 02:54 PM   #24
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Default Re: A Dark Room

candybox
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Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.
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Old 07-2-2013, 02:58 PM   #25
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Default Re: A Dark Room

candybox's time has passed. a dark room is now all the rage...

at least for a day or two
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Old 07-2-2013, 03:03 PM   #26
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Default Re: A Dark Room

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candybox's time has passed. a dark room is now all the rage...

at least for a day or two
basically

I just beat the damn thing and I kinda wanna play again, unlike candy box.

When I salvaged the space ship parts and put in my alloys, and it prompted me to
"finally get outa this place, we wont be coming back"
I felt a little break in my heart. I kinda grew attached to my village and adventures.
I wanted to linger but I knew I had to continue
and dodging all the debris was neat
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Old 07-2-2013, 03:41 PM   #27
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Default Re: A Dark Room

yeah i grew attached as well haha

i felt like the game had more potential than that, but it was crazy fun.
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Old 07-2-2013, 04:17 PM   #28
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Default Re: A Dark Room

I've found like 6 alien alloy, the hell is it used for?
Or would that spoil it by telling me?
nvm found out what it's for.
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Old 07-2-2013, 05:08 PM   #29
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Default Re: A Dark Room

the ending reminds me of touhou btw.
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Old 07-2-2013, 05:59 PM   #30
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Default Re: A Dark Room

Almost done.
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Old 07-2-2013, 07:49 PM   #31
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Default Re: A Dark Room

Yeah, I got super attached to it too. I REALLY hope someone makes a sequel or something @_@ I really enjoyed it.
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Old 07-2-2013, 08:48 PM   #32
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Default Re: A Dark Room

I gave up after I died and lost all kinds of crazy good equipment -_- Was super fun up until that point lol. Maybe I'll replay it later once I forgot how much I lost :P
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Old 07-2-2013, 09:02 PM   #33
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Default Re: A Dark Room

Beat it! That was actually really fun
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Old 07-3-2013, 10:30 AM   #34
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Default Re: A Dark Room

A+ cool game

Wish scales and teeth were easier to come by.

Might try to give this a full runthrough without dying.
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Old 07-3-2013, 06:38 PM   #35
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Default Re: A Dark Room

FIN! GG! Gonna lift off now I think Im done

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Old 07-3-2013, 08:17 PM   #36
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Default Re: A Dark Room

All done.











-o24
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Best strat: enjoy the game, play what you feel like when you feel like it. Don't think about what you are doing or why, enjoy the gameplay, the artistry behind the stepfile, and enjoy the music.

When the game isn't fun for you anymore, take a break. It's not a job, nobody here is professional and getting paid to play and force themselves to constantly improve... it's a game.

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Yeah, FFR is addicting...I don't think I'll get bored with this game unless I somehow become the best at it, which won't happen.
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Old 07-4-2013, 10:44 AM   #37
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Default Re: A Dark Room

I felt so ripped off by the ending. I thought the world was going to go on for a long time, i didnt realize flying in a spaceship to god knows where was the ending.

The apocalyptic atomosphere of the game was actually very enthralling
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Old 07-4-2013, 12:06 PM   #38
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Default Re: A Dark Room

so whats the purpose of stroking fire all the time
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Old 07-4-2013, 12:10 PM   #39
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Default Re: A Dark Room

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so whats the purpose of stroking fire all the time
Builder won't build if she's cold.
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Old 07-4-2013, 12:11 PM   #40
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Default Re: A Dark Room

alright so ive been stuck for the longest time. how the fuck am i suppose to get iron or steal. i beat the monster things in the iron mine and then the I faded to grey and that was it. i got like 3 iron from it and now i can't do shit because i need iron and i cant get any without buying it.
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