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Old 04-13-2013, 11:30 PM   #11
foxfire667
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Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
Default Re: Beta Engine: R^3 [Updated 4/13/13]

Wow, there is some really insane stuff going on with this new update, this is awesome! I'm testing a lot of the features at the moment, and after playing a couple of songs my timing actually feels pretty much correct (even with judge options on the old R^2 or 3 I couldn't get it to feel right for some odd reason). I might even ditch the old Velocity engine altogether if it still feels decent with harder files.

The only thing I'm wondering from what I have tested so far is why when you play a song segment, you don't get any score for that file. I can understand disabling score recording for the other modifications (it would be even better to receive grand-total score from songs played this way, but not have them record on leader boards if possible) but isolation is just that. You are literally just playing a segment of a song, so it isn't like you could achieve a score that is better than your best or something because of the option. Even if you could, it's just you playing the song normally, only with less possible arrows to hit.

It isn't like it's a big deal, but I'm sure the GTS could rack up a bit if someone is practicing a fairly longer section of a song several times. Might as well give them the GTS and play counts they earned.

I'm really interested in this alternate engine support, especially with multiplayer. That sounds ridiculously amazing, perhaps even good enough to get some more people in the lobby again if they find out.
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