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#21 |
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Banned
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 37
Posts: 6,344
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By far my most wanted feature is the ability to drag and drop notes, or entire columns.
It would also be great if I could label notes like I can in a BMS editor. I can set all drum notes to category:drums, which helps me when I'm trying to make chordstream somewhat coherent. I'd also like to be able to turn certain categories/columns "off". So, say I have a shit ton of chordstream going on in a 7-key file -- it'd be great to be able to say "yeah, I want to disable the last 3 note columns, and just play these four columns." |
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#22 |
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FFR Simfile Author
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I want like every good feature in DDReam
-scrollwheel, ability to scroll up and down while the notechart is being played -instantly going from playing to editing to back (I guess this got fixed after 3.9 though? I just know 3.9 had a hideous delay for doing this) -mouse control in general - selecting groups of notes, either whole rows at once or just certain columns, dragging, dropping, cutting, copying, pasting -waveform visible under notechart -some kind of algorithm that finds bass kicks and indicates them. I guess this?? http://www.clear.rice.edu/elec301/Pr.../beatalgo.html -random idea: the ability to view two points in the chart at once? so if you have your song repeating an earlier section you can have the editor open at the first repeat and the second repeat and compare for similarities/differences
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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#23 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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#24 |
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FFR Player
Join Date: Aug 2007
Age: 33
Posts: 8,548
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BPMs that can go to four decimals and not just 3 so this rounding nonsense can die
Up to 192nd snap Typing in BPMs and offsets The ability for undo things as a short cut Wave forms able to be visible. I cannot stress this one enough. This has helped me chart so many things I wouldn't have been able to in SM. Cmod in chart testing within the editor Another one I cannot stress enough. If any of these are actually available, I apologize as I do use strictly Dream studio aside from when I want to add in BPM changes that aren't just for sync purposes. Last edited by Xx{Midnight}xX; 04-6-2013 at 03:52 PM.. |
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#25 |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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I want this too, but apparently the Stepmania programmers have denied this request because it supposedly takes up way too much memory or something. I really don't know if that's BS or not. Apparently DDReam can manage but Stepmania can't? Would like some clarification on this denied request.
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#26 |
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FFR Player
Join Date: Aug 2007
Age: 33
Posts: 8,548
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192nds.
192nds need to be everywhere. |
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#27 |
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Snivy! Dohoho!
Join Date: Mar 2006
Age: 35
Posts: 6,161
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Go in Stepmania, compress at the very beginning of the chart where no notes are even at yet, compress with the 64th snap.
BOOM! Entire file is now snow. |
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#28 |
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Rhythm game specialist.
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Changing the assist tick is incredibly easy on SM, but it would be neat if you could have multiple assist ticks and choose from the one that you would like.
In response to other people: Versions past 3.9 have 192nd snap in their editor. The memory thing was a response to something involving noteskin coloring, and it was a post that I made inquiring as to why it didn't work; I don't remember if it was here or on the SM.com forums. The person who responded to me was someone involved in the SM5 project (shakesoda, vyhd, etc). Constant modifier speed mods can be used in the editor past version 3.9 as well. Typing BPMs/stop values have worked since 3.95, and the use of negatives is no longer necessary in SM5 with the warp implementation. If you want to use a negative BPM in a version of SM that isn't SM5, open up your notepad, save your chart, then add the negative BPM to the respective areas. All versions of SM modify the chart when scaling the BPM using the compress and expand functions. If you want to halve/double the BPM, use the Compress 2x/Expand 2x functions located in the menu after pressing Enter. Automatic arrow modification wouldn't be a sensible tool unless you can enable/disable it, because it would incorrectly scale steps in gradual speedups/slowdowns. SM has an undo function in 3.95+, but it literally has a memory of one move. That should definitely be fixed. kommisar's/Patashu's features are the best/most innovative. |
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#29 |
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FFR Player
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The inherent problem with this type of thread is motivation. I doubt any of these ideas will ever go anywhere because the developers aren't motivated enough to implement them. StepMania is completely volunteer based, so why should they be motivated?
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#30 |
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behanjc & me are <3'ers
Join Date: Jul 2006
Posts: 2,051
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I know we've been over this in the Skype chat but this isn't for StepMania. lol
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Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music |
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#31 |
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quit
Join Date: Apr 2005
Location: anywhere but here
Posts: 938
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Greater mouse support is what I'd most like to see, too, like dragging and dropping down and between columns. Being able to use the mouse wheel while the music is playing is great.
I've been wanting to see Ddream mix its scroll bar and beat color functionality. If non-default beat colors appeared as lines in the scroll bar, you could click to the right times easily. More than two colors could be useful. At least, just having the scroll bar makes going through the music more convenient than holding Page Up or Down. Oh! Another new feature I just thought of: something similar to Flash's onion skins could be implemented to allow seeing different difficulties on top of each other. I put notes in adjacent difficulties for reference very often, especially to help with layering. This could also be used to make sure multiple difficulties aren't too similar to each other. (There would have to be options about how many difficulties are displayed, how transparent they should be, and so on.) When I want to see multiple parts of the same file, I open a second instance of ddream through the taskbar. Being able to copy and paste between instances would be helpful, rather than having to open the target file over the source. Ddream does have undo and redoing, but it would be cool to see a history panel that lists out the latest edits so you can click back and undo many edits at once. I don't use SM for editing, because a lot of the time in the editor when I go into play mode, the notes jump. Everything is offset a few sixteenths, so I can't playtest in the editor. Being able to quickly switch between playing and editing a part without any hiccups is a big thing, which has already been said. One feature of SM I do like over ddream is that every beat at the start of a measure is thicker and has the measure number next to it. Sometimes I lock beats in ddream to simulate this when I need to know where the phrases are. Also, the jump and hand counters are useful. Like for when you want to make a file with no hands, you can be sure if you didn't accidentally make a few. Oh oh, and I like being able to use freezes to erase lines of notes; I still forget that I need to click and drag with the mouse to do the same thing in ddream sometimes. Lots of things I could reiterate, like how useful ddream's waveform and filtering are. ___________'s suggestion of a density chart would definitely make an interesting feature. I can imagine that being like an optional overlay at the bottom of the editor window. Speaking of options, lots of options about how certain features work (where the editor jumps to when you undo, if beats are affected when you scale the notes) would be nice, so everyone who wants certain functions to work different ways can be satisfied. I know an option I'd like to see would be removing beat lines during testing in the editor to make it more like actual play. Options ... Maybe there could be some kind of interface customizability? Being able to put things into different info or dialogue boxes (things like all the information on the right of the SM editor, different filters) and arranging them around the screen. I dunno, now I'm just being silly. Hmm, marf, that's all I have for now. |
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#32 |
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FFR Player
Join Date: Sep 2005
Location: Somewhere in Canadaland
Age: 33
Posts: 3,807
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Only two things I want
1) Allowing gradually increasing/decreasing BPMs to a certain BPM by selection how many seconds you want it to increase for (to determine how it'll split the bpm up until that point). 2) Allow us to modify how much we wanna multiply and and increase/decrease the effect of attack mods and how fast it activates without needing to go into notepad to do it (doing it all in the editor).
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