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Old 12-24-2012, 02:20 PM   #401
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Default Re: Twelve Days of FFRmas: Song Discussions

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Originally Posted by bballa48 View Post
Case closed.

More good hard files please.
fixed
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Old 12-24-2012, 02:24 PM   #402
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Default Re: Twelve Days of FFRmas: Song Discussions

I can't play that song until the offset is fixed. It messes me up too much...
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Old 12-24-2012, 03:15 PM   #403
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Default Re: Twelve Days of FFRmas: Song Discussions

I can't wait to play this with good sync.
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Old 12-24-2012, 04:33 PM   #404
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Default Re: Twelve Days of FFRmas: Song Discussions

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Originally Posted by TC_Halogen View Post
TGWP has moments of silence that are long enough to split the song without any noticeable step delay, so it was actually possible to get around the frame limit using the same method that UBS used.
Nope. I took a look at the swf and they're not using the same method I was.

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Originally Posted by TC_Halogen View Post
Do you really think a newer player is going to want to have to deal with ridiculously complex rhythms just because a song calls for it? Easier/casual players aren't going to care about a chart being "technically perfect", they're going to care about a chart that they stand a chance at doing.
Absolutely agreed, I've said this to some of my friends before. The people who play easy songs are not going to enjoy or learn from charts with perfectly synced grace notes, hands, tons of color notes, and a bpm change every arrow. That isn't a good easy chart, it's a chart that's boring for the people who play harder difficulties and too hard to read for the people who actually play that difficulty. We really need to release more easy charts that aren't slow-ass ddream'd piano charts.
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Old 12-24-2012, 08:44 PM   #405
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Default Re: Twelve Days of FFRmas: Song Discussions

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Originally Posted by bballa48 View Post
Case closed.

More hard files please.
This is incredibly selfish. Maybe we should have an intentional outage of higher level files and cater only toward the slightly adept keysmashers and the casual players.

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Originally Posted by One Winged Angel View Post
There are more charts rated 1-10 in difficulty (on the 99 point scale) in game than charts rated 76+ btw

There are 142 files that are rated 1-10. 35 of these files are terrible legacy files which are more than likely problematic for learning as they don't have consistent step patterns that make them worthy of playing. In addition to this, there are 20 skill tokens that won't be accessible immediately. Finally, there are 9 purchased songs; this is problematic for people just starting the game.

64/142 of these files are either inaccessible, or terrible choices for a player. In addition to this, the sync of the remaining files can't be guaranteed considering how old they are, and casual/new players probably won't understand the offset function, nor will they care to use it.

Here's something else that I feel is very important to bring up: out of 142 of the files that are rated 10 or lower, only 9 have been released/stepped this year, and we likely won't see anymore due to the year coming to a close. That is a -serious- problem; how are players supposed to progress if there's nothing new for them to learn at this level?

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Old 12-24-2012, 08:56 PM   #406
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Default Re: Twelve Days of FFRmas: Song Discussions

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Originally Posted by TC_Halogen View Post
This is incredibly selfish. Maybe we should have an intentional outage of higher level files and cater only toward the slightly adept keysmashers and the casual players.




There are 142 files that are rated 1-10. 35 of these files are terrible legacy files which are more than likely problematic for learning as they don't have consistent step patterns that make them worthy of playing. In addition to this, there are 20 skill tokens that won't be accessible immediately. Finally, there are 9 purchased songs; this is problematic for people just starting the game.

64/142 of these files are either inaccessible, or terrible choices for a player. In addition to this, the sync of the remaining files can't be guaranteed considering how old they are, and casual/new players probably won't understand the offset function, nor will they care to use it.

Here's something else that I feel is very important to bring up: out of 142 of the files that are rated 10 or lower, only 9 have been released/stepped this year, and we likely won't see anymore due to the year coming to a close. That is a -serious- problem; how are players supposed to progress if there's nothing new for them to learn at this level?
Post. Of. The. Fucking. Year.

Don't neglect anything. Sure judges are a lot more picky on easier charts, if anything that should be seen as a challenge. Step something relaxing for once. Someone go step some ballads damn it.



Start with that one!
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Old 12-24-2012, 08:56 PM   #407
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Default Re: Twelve Days of FFRmas: Song Discussions

inb4smwonshrooms
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So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
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Old 12-24-2012, 10:05 PM   #408
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Default Re: Twelve Days of FFRmas: Song Discussions

One more thing that I didn't have the chance to mention:

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Originally Posted by krunkykai22 View Post
If you add up all the 1-7's on the other difficulty level you'll stilll have a HELL of a lot more then the 77-90's on the current scale.... Think about it ...
Considering the 1-100 scale, 1-10 captures five difficulty ranges on the old scale, compared to the three that 77 to 90 captures; the difference between scoring well on a 77 and 90 is huge... to a seasoned player that is capable of scoring on a 77. To a newer player, this will be a mashfest once they hit past 30+ anyway. The fact of the matter is this; there are 108 files that are 78+ or higher (78+ being the threshold that is safely assumable as "hard" for the community, including myself/others, as it includes FGO territory), but these 108 files capture only TWO difficulty ranges. Let's only talk about the 93 files that are fall in the ranges of 78 and 89 -- within a 12 point range, there are 93 files that are previously classified under the same name under the old difficulty scale (For Gurus Only). However, 12 difficulty points starting at the bottom of the scale covers FIVE difficulties (from Easiest all the way up to Standard). For newer players, there will be a substantial difference between a level 1 file like Free Space (max NPS = 3, average is ~0.87) and a level 10 file like Tricky Concert (max NPS = 7, average is 5.2, and has constant 8th notes + jumps + 12ths. Within 10 points, you're talking about the difference between a casual player AAAing, and a casual player mashing. That is HUGE.

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Originally Posted by krunkykai22 View Post
It's better to leverage out everything evenly then distribute persay an easy/medium/hard/guru chart each week that way there is an even distribution of files being put in game. I'm sorry, but when I started going for avg. rank it was incomparable playing every single easy (for sake of argument 1-5 as aj said old scale) because there were a lot of them.
I very much agree with this -- it'll keep the game balanced. However, in order for that to ever happen, people need to submit the files. Judges also need to be a bit more open to judging easier files, but at the same time, it's tough to not want to be critical because it seems like an "easy way out" for getting a simfiler title.

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Originally Posted by krunkykai22 View Post
The game has to start addressing every single level of players instead of focusing on just one. And face it, go to your level ranks and add em up, you'll see there are much more easier files then hard ones.

Let alone 1-40 on new scale takes up ALMOST half the entire page. Rather 77-90's take up maybe 1/8.
The game does have to start addressing every single level of players, but the fact of the matter is this: we are NOT addressing lower level files. The lack of attention to lower level players is alarming -- out of the 264 files that were released from 1/1/12 to now, only 37 of them were less than a 35 in difficulty (i.e. a 7 or lower on the old scale).

People can continue to deny the fact that there's a lack of easy files, but statistics show it -everywhere-. The fact that ~14% of the files released in the entire year are less than an old-scale 8 in difficulty should make it very clear that there simply is no attention paid to lower level files. Simfile artists (and I'll include myself in here) need to put more of an effort into sending easier files.
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Old 12-24-2012, 10:17 PM   #409
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Default Re: Twelve Days of FFRmas: Song Discussions

lets complain about the lack of easy files and not step any ourselves
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Old 12-24-2012, 10:22 PM   #410
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Default Re: Twelve Days of FFRmas: Song Discussions

Here are a few problems with the current system that make it harder to submit easy files:
- As you said, judges don't want someone to get a simfile author title from just one easy file.
- Also, there is a bias against easy files because people think it'll prevent a harder file for the same song from getting ingame.
- There are regular tournaments that require a lot of relatively difficult files, but no easy files, so there's often a push for more hard files, but never a corresponding push for more easy files.
- The 10 difficulties at the bottom cover a too large difficulty range, so it feels like there are already plenty of charts there (compare # of files of difficulty 5 to # of files of difficulty 95).
- We've already seen that judges seem to like Silvuh-style easy charts more than legitimately understepped files. So that means you probably shouldn't step understepped files for FFR, because they probably won't get good reviews.
- The biggest one: Batches are very far apart and everyone but the top stepauthors has a very restrictive submission cap. So if you submit an easy file, it takes the place of a potential hard file which will get you more respect and notice, possibly be more likely to get in, and be more fun for your friends.
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Old 12-24-2012, 10:23 PM   #411
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Default Re: Twelve Days of FFRmas: Song Discussions

whats an easy file?
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Old 12-24-2012, 10:24 PM   #412
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Default Re: Twelve Days of FFRmas: Song Discussions

My Blackout file not even making Top 4 shows a clear bias against easy files, even if the context was in a file tournament. I can definitely see the point about legitimately understepped files not getting good reviews.

I'll consider sending it as a light version, but I still did not like how an opportunity for a solid easier file was ruined because of a forced view of a song *needing* to take advantage of layering and techniques used in higher level files, including bursts.
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Old 12-24-2012, 10:25 PM   #413
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Default Re: Twelve Days of FFRmas: Song Discussions

Quote:
Originally Posted by Razor View Post
lets complain about the lack of easy files and not step any ourselves
let's not address a problem but rather antagonize the person (another simfile judge, rather) who is apparent of the problem and has intentions of fixing it (p.s. I have two < 20-difficulty files ready for next batch).
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Old 12-24-2012, 10:26 PM   #414
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Default Re: Twelve Days of FFRmas: Song Discussions

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Originally Posted by TC_Halogen View Post
let's not address a problem but rather antagonize the person (another simfile judge, rather) who is apparent of the problem and has intentions of fixing it
Haven't you realized this is an endemic problem to FFR culture? It's happened to me many times already, and let's just say... you've been on both ends of it.
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Old 12-24-2012, 10:42 PM   #415
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Default Re: Twelve Days of FFRmas: Song Discussions

i really hate it when i find out an awesome song got released and its a damn 65+. between work and my 2 kids, i dont have enough time to sit down and play and work on my game.

just because you can put the arrows in there doesnt really mean you should. sure,there a lot of files that could be improved on, and we generally see a harder v2 of it. I cant remember the last time i saw a v2 that was lighter.



also, i went through the public song list and added up each difficulty and came to this:

1- 5
2- 15
3- 12
4- 12
5- 13
6- 13
7- 13
8- 16
9- 9
10 -12
11 -14
12 -10
13 -10
14 -7
15 -9
16- 7
17- 10
18- 12
19- 9
20- 14
21- 12
22- 12
23- 11
24- 8
25- 10
26- 15
27- 15
28- 15
29- 16
30- 11
31- 9
32- 8
33- 12
34- 16
35- 18
36- 10
37- 18
38- 14
39- 18
40- 15
41- 17
42- 18
43- 13
44- 10
45- 6
46- 25
47- 19
48- 21

614 total songs

49- 27
50- 22
51- 29
52- 19
53- 17
54- 18
55- 17
56- 18
57- 14
58- 19
59- 21
60- 22
61- 33
62- 23
63- 31
64- 31
65- 19
66- 17
67- 17
68- 15
69- 17
70- 13
71- 19
72- 13
73- 16
74- 13
75- 10
76- 11
77- 11
78- 6
79- 7
80- 11
81- 6
82- 6
83- 9
84- 9
85- 9
86- 4
87- 6
88- 4
89- 4
90- 4
91- 2
92- 2
93- 1
94- 0
95- 1
96- 1

644 total songs
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Old 12-24-2012, 11:14 PM   #416
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Default Re: Twelve Days of FFRmas: Song Discussions

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Originally Posted by TC_Halogen View Post
let's not address a problem but rather antagonize the person (another simfile judge, rather) who is apparent of the problem and has intentions of fixing it (p.s. I have two < 20-difficulty files ready for next batch).
yeah cause my post was totally aimed towards you and wasn't a generalization at all.
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Old 12-24-2012, 11:27 PM   #417
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Default Re: Twelve Days of FFRmas: Song Discussions

Mfw I read the requirement as "Full combo parts 1-5 in a row"........


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Old 12-24-2012, 11:31 PM   #418
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Default Re: Twelve Days of FFRmas: Song Discussions

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Originally Posted by MrPopadopalis25 View Post
Flight of the Bumblebee v2, Crowdpleaser v2, Happy Happy Shining Star [light], REVO v2, etc
FotB - 5/12/12
Crowdpleaser- 6/24/12 ( and also, the only thing that makes CP so high is those little bursts and the LR megatrill, it should really be moved down)
HHST- 9/22/11
revo- 3/16/12

i was stating how long its been, not the fact that there wasnt any
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Old 12-24-2012, 11:42 PM   #419
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Default Re: Twelve Days of FFRmas: Song Discussions

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Originally Posted by TC_Halogen View Post
This is incredibly selfish. Maybe we should have an intentional outage of higher level files and cater only toward the slightly adept keysmashers and the casual players.


Bro, I was kinda kidding. Yeah, I am biased and want more hard files, but I didn't mean we should never release any files.

I personally feel we should release files in all difficulty ranges during normal releases, but these special events should have mostly hard files. Let's be honest, the only people sitting around during Christmas waiting for more files are pretty good at this game. Yes, I know there are exceptions... but still.
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Old 12-25-2012, 04:10 AM   #420
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Default Re: Twelve Days of FFRmas: Song Discussions

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yeah cause my post was totally aimed towards you and wasn't a generalization at all.
Considering the context, that wasn't a generalization. But, I'll drop it there.
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