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Old 12-23-2012, 01:43 AM   #321
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Default Re: Twelve Days of FFRmas: Song Discussions

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Originally Posted by Charu View Post
Pt 2 is very unforgiving with patterns.

Though I did get a chuckle at the "literal" white wall. That was a nice touch after the chart murders you. Then it murders you again with a red wall.
This holy shit
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Old 12-23-2012, 01:44 AM   #322
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Default Re: Twelve Days of FFRmas: Song Discussions

They're sort of similar in structure as both charts use trill-y patterns to emphasis the beats. However, yours felt like it had more variety than v1.

That's what I thought anyways. I liked the v2 one better because of that.
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Old 12-23-2012, 01:49 AM   #323
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Default Re: Twelve Days of FFRmas: Song Discussions

oh my god, that fast part raped my shit so hard. There's no way I can get under 15 on that or FC that, haha.

EDIT: this felt nice:



Last edited by TC_Halogen; 12-23-2012 at 01:51 AM..
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Old 12-23-2012, 03:00 AM   #324
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Default Re: Twelve Days of FFRmas: Song Discussions

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Hmm, I probably overreacted due to everyone commenting on WEYX instead of my file. And who can blame them, a chart for the full version of WEYX is bound to grab the attention of anyone who's heard the song/played Malice's infamous file for it.

And the people that did comment on it, said that my v2 is really close to the original.

If you think this is the case, then I implore you to really compare the two. Otherwise, I'm still planning on having it pulled.
lol, Blew Up v2 does the song justice. leave it in game, it's a good chart. (iirc, I gave it an 8/10) really.
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Old 12-23-2012, 05:10 AM   #325
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Default Re: Twelve Days of FFRmas: Song Discussions

i think someone forgot to give dore the memo that 1-hand trill shit is incredibly annoying

in part 1, i can't believe the trill at 2350ish is actually a thing
what were you smoking man
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Old 12-23-2012, 05:11 AM   #326
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Default Re: Twelve Days of FFRmas: Song Discussions

I actually like White Walls Part 1

I like Part 2 even more though.
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Old 12-23-2012, 05:19 AM   #327
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Default Re: Twelve Days of FFRmas: Song Discussions

haven't played part 2 yet because that trill in part 1 lol (dont feel like mashing for the token atm)

looked at a replay of it and most of it looks fun i guess, the problem is the fast part reminds me of middie's shit dump hard anchor file on the DF engine (forget what it was called)
super fast (34)4(34)4 anchors are NOT fun kids

the literal white wall was amusing and i can see the big red jumptrill actually being fun too i guess
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Old 12-23-2012, 05:21 AM   #328
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Default Re: Twelve Days of FFRmas: Song Discussions

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oh my god, that fast part raped my shit so hard. There's no way I can get under 15 on that or FC that, haha.

EDIT: this felt nice:


whyyyyyyyyyyy .______.
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Old 12-23-2012, 05:27 AM   #329
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Default Re: Twelve Days of FFRmas: Song Discussions

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whyyyyyyyyyyy .______.
I can do better.

(remember the part where I mentioned that I was really good at one-handed balance? case and point!)
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Old 12-23-2012, 05:45 AM   #330
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Default Re: Twelve Days of FFRmas: Song Discussions

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Originally Posted by TC_Halogen View Post
oh my god, that fast part raped my shit so hard. There's no way I can get under 15 on that or FC that, haha.

EDIT: this felt nice:


Weird how your left and right hits are all slightly late and your up and down hits are all slightly early.

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Old 12-23-2012, 06:23 AM   #331
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Default Re: Twelve Days of FFRmas: Song Discussions

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Weird how your left and right hits are all slightly late and your up and down hits are all slightly early.
whoa, I didn't even notice that. That's kinda neat, haha. That's what happens when I use my Logitech K120, I suppose
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Old 12-23-2012, 09:51 AM   #332
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Default Re: Twelve Days of FFRmas: Song Discussions

White Walls p2 looks worse than p1 (P1 is mostly fun). Thank god it's a skill token, those troll patterns. Quite frankly, I don't even feel like unlocking p2.

What really bothers me is how ridiculously empty it is. If there were more filler parts, sure, it'd be fun but just hitting 8ths waiting for those tough spots is just dull/annoying.
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Old 12-23-2012, 10:47 AM   #333
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Default Re: Twelve Days of FFRmas: Song Discussions

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Originally Posted by Choofers View Post
Hmm, I probably overreacted due to everyone commenting on WEYX instead of my file. And who can blame them, a chart for the full version of WEYX is bound to grab the attention of anyone who's heard the song/played Malice's infamous file for it.

And the people that did comment on it, said that my v2 is really close to the original.

If you think this is the case, then I implore you to really compare the two. Otherwise, I'm still planning on having it pulled.
It's not that you used "similar" patterns in your file. It's that it emphasizes approximately the same difficulty. At least from what I was told, one should only restep files if there was a drastic difficulty range between the two files.

EDIT: I don't care if it stays in game or not, but for future references, I want to see what the stance is on v2's

White Walls pt 2 isn't as fun. Feels too forced overall compared to pt 1.

Last edited by iironiic; 12-23-2012 at 10:50 AM..
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Old 12-23-2012, 11:38 AM   #334
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Default Re: Twelve Days of FFRmas: Song Discussions

still need to get this token!
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Old 12-23-2012, 01:54 PM   #335
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Default Re: Twelve Days of FFRmas: Song Discussions

Still no idea why MB gets 84 for a few taptaptap streams and White Walls P1 gets 79 for being a seven minute song that essentially has inverse La Camp trills. Beginning to think FFR is just messing with me.

Other than that, White Walls is an awesome song and a goddamn good add. FFR desperately needs more solid metal.
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Old 12-23-2012, 02:28 PM   #336
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Default Re: Twelve Days of FFRmas: Song Discussions

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Still no idea why MB gets 84 for a few taptaptap streams and White Walls P1 gets 79 for being a seven minute song that essentially has inverse La Camp trills. Beginning to think FFR is just messing with me.

Other than that, White Walls is an awesome song and a goddamn good add. FFR desperately needs more solid metal.
I have to agree with this.

Either MB has to come down or White Walls is an 84 or 85. While Walls is full of patterns I excel at, yet I am getting scores on it compatible with 87s and 88s. Not saying it should be that high, but anything under 83 is ludicrous.
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Old 12-23-2012, 02:33 PM   #337
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Default Re: Twelve Days of FFRmas: Song Discussions

@you two: http://www.flashflashrevolution.com/...d.php?t=128171

so far I've read opinions ranging from 80-85 in this thread (the xmas one)...would like more input in the difficulty thread
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Old 12-24-2012, 02:39 AM   #338
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Default Re: Twelve Days of FFRmas: Song Discussions

If the score cap is 8,838,607 then The Games We Played Full Edition offers you a 100+ good leeway for rank 1, lol

(5851 notes = 9069050 max score)
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 12-24-2012, 02:40 AM   #339
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Default Re: Twelve Days of FFRmas: Song Discussions

Day 12: The Games We Played (Full Edition) is out! This is the final song of the event. Please enjoy it!

p.s. the file is rather late, so you'll need to mitigate that with the offset option for now
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Old 12-24-2012, 02:40 AM   #340
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Default Re: Twelve Days of FFRmas: Song Discussions

no one play TGWP v2 so we can all be rank 1 pls, think about it
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