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#321 |
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D7 Elite Keymasher
Join Date: Jan 2008
Location: In My Room, 10101
Age: 35
Posts: 4,683
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This holy shit
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Thee Burstinator [SIGPIC][/SIGPIC] |
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#322 |
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Snivy! Dohoho!
Join Date: Mar 2006
Age: 35
Posts: 6,161
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They're sort of similar in structure as both charts use trill-y patterns to emphasis the beats. However, yours felt like it had more variety than v1.
That's what I thought anyways. I liked the v2 one better because of that. |
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#323 |
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Rhythm game specialist.
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oh my god, that fast part raped my shit so hard. There's no way I can get under 15 on that or FC that, haha.
EDIT: this felt nice: Last edited by TC_Halogen; 12-23-2012 at 01:51 AM.. |
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#324 | |
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Dan "Razor" Devilz
Join Date: May 2004
Location: Clint, TX
Posts: 1,606
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Quote:
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#325 |
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lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 35
Posts: 12,194
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i think someone forgot to give dore the memo that 1-hand trill shit is incredibly annoying
in part 1, i can't believe the trill at 2350ish is actually a thing what were you smoking man
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#326 |
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⠀
Join Date: Dec 2010
Location: Singapore, SG
Age: 28
Posts: 6,858
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I actually like White Walls Part 1
![]() I like Part 2 even more though. |
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#327 |
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lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 35
Posts: 12,194
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haven't played part 2 yet because that trill in part 1 lol (dont feel like mashing for the token atm)
looked at a replay of it and most of it looks fun i guess, the problem is the fast part reminds me of middie's shit dump hard anchor file on the DF engine (forget what it was called) super fast (34)4(34)4 anchors are NOT fun kids the literal white wall was amusing and i can see the big red jumptrill actually being fun too i guess
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![]() ![]() Last edited by hi19hi19; 12-23-2012 at 05:21 AM.. |
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#328 |
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FFR Player
Join Date: May 2007
Age: 35
Posts: 9,922
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#329 |
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Rhythm game specialist.
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#330 |
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FFR Wiki Admin
Wiki Administrator
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Weird how your left and right hits are all slightly late and your up and down hits are all slightly early.
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Last edited by noname219; 12-23-2012 at 05:55 AM.. |
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#331 |
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Rhythm game specialist.
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#332 |
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Flag Master
Join Date: Oct 2010
Location: South Pole
Age: 33
Posts: 2,156
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White Walls p2 looks worse than p1 (P1 is mostly fun). Thank god it's a skill token, those troll patterns. Quite frankly, I don't even feel like unlocking p2.
What really bothers me is how ridiculously empty it is. If there were more filler parts, sure, it'd be fun but just hitting 8ths waiting for those tough spots is just dull/annoying. |
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#333 | |
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D6 FFR Legacy Player
Join Date: Jan 2009
Age: 34
Posts: 4,342
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Quote:
EDIT: I don't care if it stays in game or not, but for future references, I want to see what the stance is on v2's White Walls pt 2 isn't as fun. Feels too forced overall compared to pt 1. Last edited by iironiic; 12-23-2012 at 10:50 AM.. |
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#334 |
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<3 Jumpstream <3
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still need to get this token!
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#335 |
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FFR Veteran
Join Date: Aug 2009
Location: London, Ontario
Age: 39
Posts: 1,196
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Still no idea why MB gets 84 for a few taptaptap streams and White Walls P1 gets 79 for being a seven minute song that essentially has inverse La Camp trills. Beginning to think FFR is just messing with me.
Other than that, White Walls is an awesome song and a goddamn good add. FFR desperately needs more solid metal.
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#336 | |
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FFR Veteran
Join Date: Jan 2007
Posts: 1,496
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Either MB has to come down or White Walls is an 84 or 85. While Walls is full of patterns I excel at, yet I am getting scores on it compatible with 87s and 88s. Not saying it should be that high, but anything under 83 is ludicrous.
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"Running is a mental sport...and we're all insane!" Learn to run when feeling the pain: then push harder. |
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#337 |
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Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 36
Posts: 10,837
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@you two: http://www.flashflashrevolution.com/...d.php?t=128171
so far I've read opinions ranging from 80-85 in this thread (the xmas one)...would like more input in the difficulty thread |
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#338 |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,990
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If the score cap is 8,838,607 then The Games We Played Full Edition offers you a 100+ good leeway for rank 1, lol
(5851 notes = 9069050 max score) |
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#339 |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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Day 12: The Games We Played (Full Edition) is out! This is the final song of the event. Please enjoy it!
p.s. the file is rather late, so you'll need to mitigate that with the offset option for now |
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#340 |
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Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 36
Posts: 10,837
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no one play TGWP v2 so we can all be rank 1 pls, think about it
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