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#861 | |
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Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,817
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Hell, only about 1/3 of the menu is even done, there's not much to see when you do figure it all out. Also there's only 2 riddles, one requires a simple decode of the hidden text in the source, while the other is another decode broken out into 7 5 minute steps. |
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#862 |
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🥓<strong><span style="col
Resident Overseer
Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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I was referring more to NotFFRon at the moment, and was responding to the general statements that people were making. Sorry if I came off as complaining and whining, I have nothing against BlackWeb.
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#863 |
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.... :.. .:. ::
Join Date: Mar 2007
Posts: 1,040
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Suggestion: Make the Token Level Ranks like the public ones so we can see how many goods, averages, etc we have in each song.
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#864 |
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Rhythm game specialist.
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That would be nice to have for everyone.
However, veterans already have that option using the Beta Level Reader. |
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#865 |
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stepmania archaeologist
Join Date: Aug 2005
Age: 36
Posts: 4,092
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The Beta Level Reader is a little awkward, though, and doesn't give stuff like token avrank and nice levelstats.php links. I imagine it wouldn't be TOO much work to get the table code from levelrank.php to work the same way in levelrank_special.php. (Hey, if you give me the phps, I'll do it for ya
)EDIT: Here's another one: can someone fix the comments on the older news posts? I know they HAVE comments, but they're unreadable because someone changed the format.
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) Last edited by qqwref; 04-26-2011 at 02:22 PM.. |
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#866 |
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Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,817
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First one to get the final engine url can post it, or provide hints. Doesn't bother me.
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#867 |
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D6 FFR Legacy Player
Join Date: Jan 2009
Age: 34
Posts: 4,342
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#868 | |
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Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 34
Posts: 6,592
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Quote:
:3
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#869 |
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The cool guy
Join Date: May 2007
Location: In the skyyyy
Posts: 115
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So then i glitched the FFR Offline Megapack.
Now i have a no regeneration mod. It's awesome. if you get an average, miss or boo, you lose health, and you can't get health on your healthbar. frustrating but epic. ![]() what do you think? ![]()
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#870 |
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FFR Hall of Fame
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Like IIDX hard mode, that'd be a fun mode to put in game. I like it.
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#871 |
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🥓<strong><span style="col
Resident Overseer
Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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I'm all cool with moving the thread. But did I like violate a rule or something by posting that glitch?
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#872 |
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Steam Id: MstrPoptart
Join Date: Mar 2005
Location: Toaster
Age: 35
Posts: 475
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Here's an idea. On Velocity's engine, when I click the "random" button, I don't want it to pick a random song between the two difficulties set directly under it, I want it to pick a random song using the filters I set on the right. So I can play a random, difficulty 9 or 10 song, that I haven't FC'd and isn't a token, for example.
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#873 |
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The cool guy
Join Date: May 2007
Location: In the skyyyy
Posts: 115
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Are you referring to my mod? =D
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#874 | |
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FFR Veteran
Join Date: Jun 2008
Posts: 164
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Definitely a way to improve on songs. Or to maybe also implement it into MP to stop button smashers that beat ya merely by obtaining a higher combo or as an endurance mode in a sense to see who can last in a song the longest if it's say a FGO / FSO song.
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![]() Last edited by FN_Boski; 05-7-2011 at 12:17 PM.. |
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#875 | |
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The cool guy
Join Date: May 2007
Location: In the skyyyy
Posts: 115
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Quote:
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#876 |
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Fractals!
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+1 to the "no recover" option as long as it stays exactly that: An option.
That'll teach people like me not to mash Death Piano...wait. >>; |
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#877 |
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FFR Veteran
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I agree with igotrythum, the option would be fantastic if its just an option.
But you should definatly make MP scoring based on raw score! :>
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#878 |
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Celestial Harbor
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A global offset thing would be really awesome. sort of like what sm-ssc lets you do with the calibration thing.
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#879 | ||
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FFR Veteran
Join Date: Jan 2011
Location: Keizer, OR; USA
Age: 32
Posts: 1,811
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Quote:
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I stopped playing it for just that reason, never made it past Q15. Last edited by HammyMcSquirrel; 05-9-2011 at 10:48 PM.. |
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#880 |
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Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 33
Posts: 12,985
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uh..? Someone confirm/deny this plz.
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