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Old 03-3-2011, 03:13 PM   #141
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

lmao, I feel so noobish.

I would like "Into the night" bursts.
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Old 03-4-2011, 12:41 AM   #142
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

the CCCP and Rage Template ones helped so much, I'm going to go attack them, hopefully for clean < 25 goods now, I think I'm capable of it, I mean, I was able to eventually do Piano Etude and Anti-Ares (still my favorite AAA's)
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Old 03-4-2011, 02:05 AM   #143
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Suggesting the Bursts in Summertime Perfume (Preferably the ones in the beginning)
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Old 03-4-2011, 04:00 PM   #144
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

the part that goes from ordinary steps to jumps in HELLBEAT ?

@igotrhythm

YESS all of those mess me up a lot

mainly the left-right trill into the jumps, I can't read it at all and always get loads of goods there

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Old 03-4-2011, 04:18 PM   #145
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Oh, Hellbeat v1 is pretty easy if a bit offsync. Three main parts you need to worry about:

1) Left-right 16th trill going into jumps (the BNS makes figuring out your exit point pretty tough), followed by 8th jump section. This happens twice.

2) Around 300-350 combo, there's a 421421124124 16th burst pattern that's tough to hit. Will work on getting a shot later.

3) Finally, there's a fairly long left-handed trill going into the easy ending.
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Old 03-4-2011, 06:51 PM   #146
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Processing requests.
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Old 03-4-2011, 08:49 PM   #147
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Into the Night's hardest part. That crammed 32nd part and what not.
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Old 03-4-2011, 08:56 PM   #148
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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Originally Posted by badman7772 View Post
Into the Night's hardest part. That crammed 32nd part and what not.
The only hard part of Into the Night are the jacks iirc. The bursts are really all 24th notes, look at them that way and just hit them thus, what speed mod do you play at?

EDIT: I was thinking of End Night, my bad
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Old 03-4-2011, 08:59 PM   #149
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The only hard part of Into the Night are the jacks iirc. The bursts are really all 24th notes, look at them that way and just hit them thus, what speed mod do you play at?
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Old 03-4-2011, 09:25 PM   #150
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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The only hard part of Into the Night are the jacks iirc. The bursts are really all 24th notes, look at them that way and just hit them thus, what speed mod do you play at?
No jacks in that song.

I really would suggest not analyzing that the pattern. I looked at it and I think it will end up confusing you more than helping. Just let your fingers flow, you will get it.
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Old 03-5-2011, 12:29 AM   #151
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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No jacks in that song.

I really would suggest not analyzing that the pattern. I looked at it and I think it will end up confusing you more than helping. Just let your fingers flow, you will get it.
Nevermind, I was thinking of End Night, my bad
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Old 04-2-2011, 03:09 PM   #152
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Grist (mirrored)


The [34]141 part right before you should hit as jumps for a smoother transition.


This pattern is a pain in the ass. With a [23] 16th jump right before, this is how I looked at it. 1 frame apart makes AAA doable for that.


Rather than trying to look at it as is, see if you can find any sort of "trill" pattern. Splitting can be better than having to mash from bad transitions.


For a smoother roll-type transition, just watch out for frames.


Again, try to take advantage of the frames for a better transition, especially with that one.


Self-explanatory


This is an important final note I want to make: Not *all* the 32nds are 1 frame apart. This is what I mean by not hitting it as straight 32nds. You may have to slow down a little bit.

As for the beginning, try to sort of "lift" your hands up in jacking transitions so you don't get boos.

Another note: Sound off can help too.
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Old 04-2-2011, 06:27 PM   #153
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

I think I'm doing better on the song, but I found that the last two sets of 32nds are probably the worst, especially the last one (five-arrow 32nds) with a ton of hands, ending with a quad (right before the 24ths at the end).
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Old 04-3-2011, 01:10 AM   #154
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

I didn't mention that part because I didn't really have trouble with it.

Then again, it also takes trial and error. I thought it was more straightforward than the 32nds in a section like 830ish combo.
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Old 04-12-2011, 10:27 PM   #155
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

How can I play End Night to the end without falling asleep and feeling dizzy?

I don't even understand... That song just feels sooooo long but it's so easy. Then, I just zone out and get random misses.
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Old 04-12-2011, 10:44 PM   #156
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Try lowering your speedmod. High speedmods require a lot of concentration if you're going for long periods of time. This is also a reason why I don't go higher than 1.75x
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Old 04-15-2011, 05:30 PM   #157
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

32nd bursts of Floating Hour pl0x.

Seriously, I've gotten 11-2-2-3 on that song. Guess where most of those happened. D:
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Old 04-15-2011, 07:11 PM   #158
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Hmm, I could probably do that. Floating Hour is the most nerve-wracking song in my list right now. After I nail those 32nds, I get SOOO nervous it's not even funny, that I mess up in the easy 16th jumpstreams lol.
I'll put up some pics later.
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Old 04-20-2011, 02:23 PM   #159
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Sorry to rush you guys, but second request inbound:

For those of you who have Sonata Quasi Una Fantasia Mov.3, I unlocked it last night, and after getting 25-0-0-1 sightread (one boo short of the 2 TP threshold, so I have an asterisk on that), I'm having a hell of a time with the following patterns:

-24th trill section around 450
-Trill of death in the 1200-1300 area (how fast is that SOB?)

I also seem to be getting minor mindblocks in the intro's minijacks.
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Old 04-20-2011, 03:54 PM   #160
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Floating Hour

Here are the 32nd bursts (nonmirrored, and not counting the lone 32nd triplets, there are a lot of those). Every other frame is a little lighter so you can see exactly how the intervals are.

1st one, just a roll but make sure to hit it properly:


2nd one, two trills, pretty tricky:


3rd one, fast jack to slightly slower weird pattern, then a trill:


last one, just two minitrills, but be careful:



Sonata Quasi una Fantasia
Here are the two 24th trills.

1st one, not too bad but the framer placements are a bit tricky


2nd one, you suck Xandertrax
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