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#141 |
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Falangel <3
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lmao, I feel so noobish.
I would like "Into the night" bursts.
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AAA:531 Best AAAs: Be Princess | Happy Happy Shining Star!! | XP Sounds Attempt | BB Euro | Gacha Gacha Cute Figu atto Mate | It's Only Natural | Shihen | Epic Best non-AAAs: Summer Time Perfume (6-0-0-0), The Divine Suicide of K (5-0-0-0), Strangeprogram (4-0-0-0), Going On Spring Wind (3-0-0-1) Lawn Wake I (2-0-0-2), Rottel-da-station (0-0-0-1) # of BF: 42 -------
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#142 |
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FFR Player
Join Date: Aug 2006
Posts: 1,925
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the CCCP and Rage Template ones helped so much, I'm going to go attack them, hopefully for clean < 25 goods now, I think I'm capable of it, I mean, I was able to eventually do Piano Etude and Anti-Ares (still my favorite AAA's)
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It's getting better all the time I used to get mad at my school (No, I can't complain) The teachers who taught me weren't cool (No, I can't complain) You're holding me down (Oh Oh) Turning me round (Oh Oh) Filling me up with your rules (Oooh) |
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#143 |
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Retired
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Suggesting the Bursts in Summertime Perfume (Preferably the ones in the beginning)
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#144 |
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FFR Veteran
Join Date: Jun 2008
Location: Ontario, Canada
Age: 31
Posts: 333
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the part that goes from ordinary steps to jumps in HELLBEAT ?
@igotrhythm YESS all of those mess me up a lot mainly the left-right trill into the jumps, I can't read it at all and always get loads of goods there ![]() Last edited by Sweagen; 03-4-2011 at 04:53 PM.. |
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#145 |
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Fractals!
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Oh, Hellbeat v1 is pretty easy if a bit offsync. Three main parts you need to worry about:
1) Left-right 16th trill going into jumps (the BNS makes figuring out your exit point pretty tough), followed by 8th jump section. This happens twice. 2) Around 300-350 combo, there's a 421421124124 16th burst pattern that's tough to hit. Will work on getting a shot later. 3) Finally, there's a fairly long left-handed trill going into the easy ending. |
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#146 |
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Flag Master
Join Date: Oct 2010
Location: South Pole
Age: 33
Posts: 2,156
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Processing requests.
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#147 |
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Guest
Posts: n/a
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Into the Night's hardest part. That crammed 32nd part and what not.
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#148 | |
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FFR Player
Join Date: Aug 2006
Posts: 1,925
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Quote:
EDIT: I was thinking of End Night, my bad
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It's getting better all the time I used to get mad at my school (No, I can't complain) The teachers who taught me weren't cool (No, I can't complain) You're holding me down (Oh Oh) Turning me round (Oh Oh) Filling me up with your rules (Oooh) Last edited by stavie33; 03-5-2011 at 12:30 AM.. |
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#149 |
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Guest
Posts: n/a
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#150 | |
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FFR Veteran
Join Date: Jan 2007
Posts: 1,496
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Quote:
I really would suggest not analyzing that the pattern. I looked at it and I think it will end up confusing you more than helping. Just let your fingers flow, you will get it.
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"Running is a mental sport...and we're all insane!" Learn to run when feeling the pain: then push harder. |
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#151 |
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FFR Player
Join Date: Aug 2006
Posts: 1,925
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Nevermind, I was thinking of End Night, my bad
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It's getting better all the time I used to get mad at my school (No, I can't complain) The teachers who taught me weren't cool (No, I can't complain) You're holding me down (Oh Oh) Turning me round (Oh Oh) Filling me up with your rules (Oooh) |
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#152 |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,992
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Grist (mirrored)
![]() The [34]141 part right before you should hit as jumps for a smoother transition. ![]() This pattern is a pain in the ass. With a [23] 16th jump right before, this is how I looked at it. 1 frame apart makes AAA doable for that. ![]() Rather than trying to look at it as is, see if you can find any sort of "trill" pattern. Splitting can be better than having to mash from bad transitions. ![]() For a smoother roll-type transition, just watch out for frames. ![]() Again, try to take advantage of the frames for a better transition, especially with that one. ![]() Self-explanatory ![]() This is an important final note I want to make: Not *all* the 32nds are 1 frame apart. This is what I mean by not hitting it as straight 32nds. You may have to slow down a little bit. As for the beginning, try to sort of "lift" your hands up in jacking transitions so you don't get boos. Another note: Sound off can help too.
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Last edited by DossarLX ODI; 04-2-2011 at 03:23 PM.. |
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#153 |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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I think I'm doing better on the song, but I found that the last two sets of 32nds are probably the worst, especially the last one (five-arrow 32nds) with a ton of hands, ending with a quad (right before the 24ths at the end).
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#154 |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,992
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I didn't mention that part because I didn't really have trouble with it.
Then again, it also takes trial and error. I thought it was more straightforward than the 32nds in a section like 830ish combo. |
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#155 |
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FFR Veteran
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How can I play End Night to the end without falling asleep and feeling dizzy?
I don't even understand... That song just feels sooooo long but it's so easy. Then, I just zone out and get random misses. |
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#156 |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,992
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Try lowering your speedmod. High speedmods require a lot of concentration if you're going for long periods of time. This is also a reason why I don't go higher than 1.75x
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#157 |
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Fractals!
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32nd bursts of Floating Hour pl0x.
Seriously, I've gotten 11-2-2-3 on that song. Guess where most of those happened. D: |
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#158 |
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Banned
Join Date: Mar 2005
Age: 33
Posts: 2,762
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Hmm, I could probably do that. Floating Hour is the most nerve-wracking song in my list right now. After I nail those 32nds, I get SOOO nervous it's not even funny, that I mess up in the easy 16th jumpstreams lol.
I'll put up some pics later. |
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#159 |
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Fractals!
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Sorry to rush you guys, but second request inbound:
For those of you who have Sonata Quasi Una Fantasia Mov.3, I unlocked it last night, and after getting 25-0-0-1 sightread (one boo short of the 2 TP threshold, so I have an asterisk on that), I'm having a hell of a time with the following patterns: -24th trill section around 450 -Trill of death in the 1200-1300 area (how fast is that SOB?) I also seem to be getting minor mindblocks in the intro's minijacks. |
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#160 |
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stepmania archaeologist
Join Date: Aug 2005
Age: 36
Posts: 4,092
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Floating Hour
Here are the 32nd bursts (nonmirrored, and not counting the lone 32nd triplets, there are a lot of those). Every other frame is a little lighter so you can see exactly how the intervals are. 1st one, just a roll but make sure to hit it properly: ![]() 2nd one, two trills, pretty tricky: ![]() 3rd one, fast jack to slightly slower weird pattern, then a trill: ![]() last one, just two minitrills, but be careful: ![]() Sonata Quasi una Fantasia Here are the two 24th trills. 1st one, not too bad but the framer placements are a bit tricky ![]() 2nd one, you suck Xandertrax ![]()
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) |
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