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#1 | |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,991
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I'm pretty sure someone has been thinking about doing this for a while. Basically I'll be posting steps on how to AAA/do certain hard parts of files in FFR.
Note that these are *SUGGESTIONS* - you may not need to do some of the things I mention to do certain parts of a file. Also, I'd like to address this point: Quote:
Courtesy of bmah for reminding about isolation files: Information on isolation files Current list of tips given so far: Public songs -Crowdpleaser -Eclipse (Solar) -Floating Hour -For FFR -grind2 -Grist -Hardkore Atomik -Integraation -Party 4u -holy nite mix- v2 -RunnyMorning (SGX MIX) -Winter Wind Etude Token songs -Party 4u -holy nite mix- (v1) -Sonata Quasi Una Fantasia Mov.3
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Last edited by DossarLX ODI; 04-20-2011 at 07:29 PM.. |
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#2 |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,991
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Current tips:
Public Songs - alphabetical order Crowdpleaser Overlay Guide (Rebound) Vibrator's Guide (~Z~) Eclipse (Solar) ~Z~ Rebound Floating Hour 32nd sections For FFR Ending rolls (~Z~) Ending rolls (rushyrulz) grind2 Video demonstration (mirrored) Grist Dossar Hardkore Atomik 48th burst section around 700 combo Integraation Burst sections before 300 combo (Dossar) Burst sections before 300 combo (TC_Halogen) Party 4u -holy nite mix- v2 General tips RunnyMorning (SGX MIX) Jack sections (igotrhythm) Winter Wind Etude Video demonstration, ending Token Songs - alphabetical order Party 4u -holy nite mix- (v1) Zero-frame placements Sonata Quasi Una Fantasia Mov.3 24th & 48th trill gap sections (Bottom of post)
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Last edited by DossarLX ODI; 04-20-2011 at 07:27 PM.. |
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#3 |
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Live a wonderful life~
Join Date: Oct 2006
Posts: 7,313
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*reserved*
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=============================== The idea that RDCP 3 may come out in the future is a fun thought to have~ =============================== |
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#4 |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,991
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Requests would also be appreciated.
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#5 |
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FFR Veteran
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can you give me tips for AAA'ing synthfiles
for real |
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#6 |
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FFR Player
Join Date: May 2007
Age: 35
Posts: 9,922
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integraation plz
the beginning is a pain, ive always had trouble with one of the bursts in the beginning, part with this pattern 1324123123123, i dunno i cant seem to ever hit it, any tips? also i always hit quads on the color note burst shortly after to aaa it, it works but there's probably a easier way to consistently aaa that part Last edited by [TeRa]; 02-26-2011 at 11:55 PM.. |
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#7 |
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VICES
Join Date: Aug 2006
Location: Germany
Age: 32
Posts: 10,042
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#8 |
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moonchild~
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You guys are too specific.
everything~ |
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#9 |
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ℜ1 ステップチャート 著者
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Uh, cool I guess.
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#10 |
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Banned
Join Date: Mar 2005
Age: 33
Posts: 2,762
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Sticky request!
Umm J'ai Envie jumptrill part lol |
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#11 |
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Flag Master
Join Date: Oct 2010
Location: South Pole
Age: 33
Posts: 2,156
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Dibs on CP guide anti-DS/Overlay style.
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#12 |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,991
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Oh man SSSG - the arrow placements are out of whack. That one just takes focus, I used the velocity noteskin for that one as well as for party4u v2. On SSSG, just remember that those parts are not at a constant speed.
I know there's a 32nd section in party4u that goes with a weird rolling pattern, I view it as 24ths which actually makes me AAA it. ![]() Pattern: *123* *423* *123* *423* *123* 4 Inteegration, I'll look into, I haven't played that file in forever haha Look at it as two one handed trills. The very last 16th jump forms a minijack so be aware of that too.
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Last edited by DossarLX ODI; 02-26-2011 at 11:58 PM.. |
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#13 |
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Live a wonderful life~
Join Date: Oct 2006
Posts: 7,313
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Haha i was going to do CP but you can handle it if you want =P
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=============================== The idea that RDCP 3 may come out in the future is a fun thought to have~ =============================== |
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#14 |
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Rhythm game specialist.
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Hey, I have tips for certain files. Reserving post for a few songs, haha.
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#15 |
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Banned
Join Date: Mar 2005
Age: 33
Posts: 2,762
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CCCP super bursts
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#16 | |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,991
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Quote:
![]() Now for the color burst part - picture the transition 16ths as a triple, then a very fast triple right after. ![]() ![]() So basically, 3 triples there. I remember doing that way back when I AAA'd the file for the first time. Then again, it may take some trial and error - winter wind etude felt really weird at first for me too (it still is weird but I'm able to AAA if I don't fuc up)
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Last edited by DossarLX ODI; 02-27-2011 at 12:16 AM.. |
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#17 |
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Rhythm game specialist.
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Alternative method for the color burst of Integraation, you can do the last half of it as a 34/12 24th jumptrill (should be four notes). It doesn't -look- like it works, but you'll nail it 95% of the time if you do it as dead on 24th.
Also Dossar, your usage of "triple" is making things confusing, haha. Triplet works better (and use triple as a three-note chord, or a hand as you say). |
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#18 |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,991
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Alright, I'll keep that in mind for future reference.
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#19 |
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ℜ1 ステップチャート 著者
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Tips on AAA'ing the 24th roll thingy sections on Silly Symphony?
And some of the 32nd bursts on Schmollbluk |
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#20 |
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←↓↑→ Lets Bang? ←↓↑→
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Is this just for FGOs? or can one ask about other songs like
KlungKlung left handed Trill(mirrored) and the weird left hand crap at the end. As well Rottel-Da-Station first 100 notes... |
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