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#541 |
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Celestial Harbor
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a way to mute certain users so you can't see their text in mp chat
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#542 |
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FFR Player
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Something new to add to multiplayer: support for upto 4 players at a time with results viewable in the results screen
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#543 |
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Sun and Stars
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Don't forget forum titles being applicable in MP! That would be a cool perc.
ie, Velo your name would be red, Who cares would be yellow etc etc.
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http://www.facebook.com/?ref=logo#!/Br0wnbread ![]() Check out my band profile and give it a like! :P |
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#544 | ||
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Arrow Theory™
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Quote:
But of course for that to happen, this would have to happen too:
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Quote:
![]() Last edited by HoneyMelonCalibrator; 03-23-2011 at 11:32 AM.. |
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#545 |
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Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 34
Posts: 6,592
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One major way Lag will be reduced is by not rendering the arrows or accuracy of the other player(s).
I'm pretty sure Velo is going to do that.
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#546 |
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Rhythm game specialist.
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#547 |
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FFR Player
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i agree because i made those images
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#548 |
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Rhythm game specialist.
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What if I remake better ones? You still gonna support it?
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#549 |
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Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,817
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Write up what you would want there, urls are allowed, and I'll add it next update.
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#550 | |
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The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
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Quote:
A lot of people quoted my post for SP full mp masking: The people want this, please make it so!!
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#551 |
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Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,817
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The thing about ranks / exp is it's based on a chess style ranking system, where it's 1v1, having more players doesn't fit into that ranking style.
If more then 2 players is added, it will result in a unranked game till I can figure out the ranking system. Synth was the one that put it all together. |
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#552 |
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FFR Player
Join Date: Oct 2008
Posts: 738
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Are viewers going to be able to watch people play the songs instead of just watching the scores as they're tallied?
That'd be awesome ![]() |
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#553 |
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FFR Simfile Author
Join Date: May 2006
Posts: 3,213
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I don't think many people would see the harm in letting MP ranks go. Yea, a lot of people have earned their 20+ ranks, but there's no meaning behind them. If there was, then maybe more people wouldn't want them to go.
And I agree with Ninty, it would be more fun if you're a viewer in the room to be able to watch the song.
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Glorious Morning - Misc, level 48
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#554 |
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FFR Player
Join Date: Oct 2008
Posts: 738
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MP rankings can't be removed completely. They unlock a token song. Well, unless you change the requirements for the song.
I also completely disagree that they're meaningless. If we didn't have MP rankings, how would you know who's around your skill level? |
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#555 |
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🥓<strong><span style="col
Resident Overseer
Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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Perhaps even allowing you to watch certain people's game plays that you pick beforehand, that way you aren't loading all the players' games at once every song.
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#556 |
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Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,817
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Quick note on Ranks, if you know of a scalable ranking system that supports multiple people at once, tell me about it. We can't get rid of ranks, but we can also rebuild them with a new system if enough people want.
this could also help with having multiple types of games where ranks are used. |
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#557 |
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slimy, yet ... satisfying
Join Date: May 2007
Age: 33
Posts: 1,244
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Totally random, but is there anyone with the appropriate power that intends to eventually go in and fix the sync'ing on songs? I know that's what the offset feature is for, but it's a little tedious sometimes... :S
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#558 |
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Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 33
Posts: 12,985
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Make 3-4 player games unrated until a new system is implemented, should fix that logistics problem :P, now how about the other dozen?
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#559 | |
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Washed Up
Join Date: Oct 2005
Location: Canada
Age: 34
Posts: 1,934
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Quote:
Just a suggestion... 8 person game would be 1/4 intervals instead of 1/2 and so on. |
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#560 |
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Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 33
Posts: 12,985
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1/n(c1 +/- c2 +/- c3....ck)
Where n is the number of players, c1, c2, c3, etc are the points changes: 9 or more: 0 8: 20 7: 30 6: 40 5: 50 4: 60 3: 70 2: 80 1: 90 0: 100 -1: 110 -2: 120 -3: 130 -4: 140 -5: 150 -6: 160 -7: 170 -8: 180 -9 or less: 0
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