Go Back   Flash Flash Revolution: Community Forums > Life and Arts > Art and Graphics
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
Old 10-30-2009, 06:28 PM   #1
Mythix
FFR Veteran
FFR Veteran
 
Mythix's Avatar
 
Join Date: Oct 2006
Posts: 1,045
Send a message via MSN to Mythix
Default My first "real" 3D architecture assignment - Living room

Hello!

So, yeah, I've been quite busy.

First off, let me say I knew nothing about lightning and textures when I started this so I've done that part over and over again, and I'm playing with daylight system on this scene.

Please, critisize it, but keep your critics constructive. This is my first obligatory assignment for school, so please bring up ideas and so on for it.

Afew facts about it:

I can't find a leather bump map I'm happy with.
I can't get the specular level to work.
I can't get the "lightning holes" in the roof to glow in mr.
I hate my curtains. I have rendered them quite alot of times now but I'm never satisified, I will try all the cloth modifiers later.
I'm not happy with my overall lightning.
I want to take this to the next level, but when I am happy with one thing, another thing gets effed up.
Any critic or hint which will make this more realistic is appreciated! <3 So yeah enjoy ^^

That being said, please, comment. I will post the picture I'm imitating later, I just gotta find it, the assignment is to get as equal as possible, or better

REALISM ADDED!

Here you can see the development:


And yeah here's the image I'm supposed to make, however I thought the colors was lame as scat so I changed that a bit.
__________________

Last edited by Mythix; 11-9-2009 at 11:25 PM..
Mythix is offline   Reply With Quote
Old 10-30-2009, 06:34 PM   #2
Dr Tran
Banned
 
Join Date: Aug 2008
Posts: 1,104
Default Re: My first "real" 3D architecture assignment - Living room

i remember making blueprints and adding all the furniture and windows using an architecture program. i miss high school ;_;



really awesome job but the tv is bugging the hell out of me but i dot know why
Dr Tran is offline   Reply With Quote
Old 10-30-2009, 06:36 PM   #3
Mythix
FFR Veteran
FFR Veteran
 
Mythix's Avatar
 
Join Date: Oct 2006
Posts: 1,045
Send a message via MSN to Mythix
Default Re: My first "real" 3D architecture assignment - Living room

Quote:
Originally Posted by Dr Tran View Post
i remember making blueprints and adding all the furniture and windows using an architecture program. i miss high school ;_;



really awesome job but the tv is bugging the hell out of me but i dot know why
Prolly because I haven't added a metal texture or specular level on the gray part, nor the logo ^^ so it looks like a lego background with high gloss front, much.
__________________
Mythix is offline   Reply With Quote
Old 10-30-2009, 06:38 PM   #4
Dr Tran
Banned
 
Join Date: Aug 2008
Posts: 1,104
Default Re: My first "real" 3D architecture assignment - Living room

nah its not that
Dr Tran is offline   Reply With Quote
Old 10-30-2009, 06:40 PM   #5
Mythix
FFR Veteran
FFR Veteran
 
Mythix's Avatar
 
Join Date: Oct 2006
Posts: 1,045
Send a message via MSN to Mythix
Default Re: My first "real" 3D architecture assignment - Living room

Quote:
Originally Posted by Dr Tran View Post
nah its not that
Then I give up. I'll make a CRT instead >:]
__________________
Mythix is offline   Reply With Quote
Old 10-30-2009, 06:48 PM   #6
mhss1992
FFR Player
FFR Veteran
 
mhss1992's Avatar
 
Join Date: Sep 2007
Posts: 788
Default Re: My first "real" 3D architecture assignment - Living room

Wow, this is cool.

Well... One thing that I found weird was the image seen through the window. It seems like this apartment is several feet above the rest of the city...
The light that comes from out of the window is also a bit weird. Too intense, I think.
The plates have no shadows, why? They aren't really all that transparent. Maybe it's just their position...

I actually liked the curtains.

EDIT: Image in the mirror has different lighting, in the carpet. Unless it's an illusion.
__________________
jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

Resting. I might restart playing FFR seriously someday.
mhss1992 is offline   Reply With Quote
Old 10-30-2009, 06:51 PM   #7
chidori!
FFR Player
 
chidori!'s Avatar
 
Join Date: Jun 2007
Location: 「Gensekyo」
Age: 26
Posts: 1,603
Send a message via MSN to chidori! Send a message via Yahoo to chidori!
Default Re: My first "real" 3D architecture assignment - Living room

the 1st image the house looks like it's going to fall on the town
chidori! is offline   Reply With Quote
Old 10-30-2009, 07:42 PM   #8
Mythix
FFR Veteran
FFR Veteran
 
Mythix's Avatar
 
Join Date: Oct 2006
Posts: 1,045
Send a message via MSN to Mythix
Default Re: My first "real" 3D architecture assignment - Living room

Quote:
Originally Posted by chidori! View Post
the 1st image the house looks like it's going to fall on the town
Thank you.


mhss: Impossible, it's 100% raytraced? I can't do but guess, and I'll go for it being segment shadow mode because of the DL system.

As for the carpet, I haven't done that yet.
__________________
Mythix is offline   Reply With Quote
Old 11-3-2009, 03:59 PM   #9
darkshark
Nothing.
FFR Veteran
 
darkshark's Avatar
 
Join Date: Nov 2004
Location: The Pacific Ocean
Posts: 4,189
Send a message via AIM to darkshark Send a message via MSN to darkshark Send a message via Yahoo to darkshark
Default Re: My first "real" 3D architecture assignment - Living room

Mythix, sometimes instead of punching in real-world numbers into the program, and expecting them to look or behave like real-world attributes isn't enough, you've really got to mess around with settings until it looks right.

Redo your curtains, you need about 50 segments in each direction on that plane before you apply the cloth modifier, it would make it much less rigid looking.

Remove the background for now.

You need to setup global illumination, it's not hard to do at all, but render times will probably quadruple. I think GI would solve alot of your issues.

ps why is your ceiling glossy.
__________________
darkshark is offline   Reply With Quote
Old 11-3-2009, 04:56 PM   #10
foilman8805
smoke wheat hail satin
FFR Simfile AuthorFFR Veteran
 
foilman8805's Avatar
 
Join Date: Sep 2006
Location: LA baby
Age: 32
Posts: 5,703
Default Re: My first "real" 3D architecture assignment - Living room

It appears to be night time, yet there is clearly a daylight like pattern across the floor.


Last edited by foilman8805; 11-3-2009 at 05:01 PM..
foilman8805 is offline   Reply With Quote
Old 11-3-2009, 05:13 PM   #11
Spenner
Forum User
Sectional Moderator
 
Spenner's Avatar
 
Join Date: Nov 2006
Location: Canada
Age: 28
Posts: 2,391
Send a message via MSN to Spenner Send a message via Skype™ to Spenner
Default Re: My first "real" 3D architecture assignment - Living room

I love the drapery best, along with the ornaments on the table under the left curtain.
__________________

Spenner is offline   Reply With Quote
Old 11-4-2009, 03:08 AM   #12
Mythix
FFR Veteran
FFR Veteran
 
Mythix's Avatar
 
Join Date: Oct 2006
Posts: 1,045
Send a message via MSN to Mythix
Default Re: My first "real" 3D architecture assignment - Living room

Quote:
Originally Posted by foilman8805 View Post
It appears to be night time, yet there is clearly a daylight like pattern across the floor.

No worries I've created an outdoor system for it, and changed the background pictures, I'll upload the "new" room soon >:]


Spenner: I'm changing the curtains aswell, pretty much the same as now just alot more wrinkles.. Also, I'm going to add some more shiny stuff...
__________________
Mythix is offline   Reply With Quote
Old 11-4-2009, 10:57 AM   #13
abro13
Professor Spellcheck
FFR Veteran
 
abro13's Avatar
 
Join Date: May 2006
Location: under your bed
Age: 30
Posts: 136
Send a message via AIM to abro13
Default Re: My first "real" 3D architecture assignment - Living room

As darkshark said, the celing is really shiny. It shouldn't reflect light like that. Floor too, it's waaaay too shiny.
The plates on the table almost look like they're crystal, so you might want to redo the texture.
The left curtain looks a lot bigger than the right one, almost as if it were meant to hide the wall; it looks bunched up in the corner.
The shadows that show when each window pane ends is really skinny too. You'll probably want to make the shadows thicker.

EDIT: If it's night outside, there should be more light coming from the above lights than outside. City lights alone shouldn't make it that bright. Increase the brightness from the top and decrease it coming from outside. That should solve your light problems
__________________



Quote:
Originally Posted by MrGiggles View Post
That just reminded me of the time one dude got killed riding that Superman ride at Six Flags. He was disabled or morbidly obese or something and got flung into a fence.
Quote:
Originally Posted by SethSquall View Post
Poor fence =/

I mean kid.

Poor kid...

Last edited by abro13; 11-4-2009 at 11:05 AM.. Reason: Asked people from computer class for things they saw as well~
abro13 is offline   Reply With Quote
Old 11-4-2009, 12:45 PM   #14
Mythix
FFR Veteran
FFR Veteran
 
Mythix's Avatar
 
Join Date: Oct 2006
Posts: 1,045
Send a message via MSN to Mythix
Default Re: My first "real" 3D architecture assignment - Living room

Quote:
Originally Posted by abro13 View Post
As darkshark said, the celing is really shiny. It shouldn't reflect light like that. Floor too, it's waaaay too shiny.
The plates on the table almost look like they're crystal, so you might want to redo the texture.
The left curtain looks a lot bigger than the right one, almost as if it were meant to hide the wall; it looks bunched up in the corner.
The shadows that show when each window pane ends is really skinny too. You'll probably want to make the shadows thicker.

EDIT: If it's night outside, there should be more light coming from the above lights than outside. City lights alone shouldn't make it that bright. Increase the brightness from the top and decrease it coming from outside. That should solve your light problems
No worries, I've changed the background, ceiling, tapestry, curtain and the floor.
__________________
Mythix is offline   Reply With Quote
Old 11-4-2009, 12:48 PM   #15
Mythix
FFR Veteran
FFR Veteran
 
Mythix's Avatar
 
Join Date: Oct 2006
Posts: 1,045
Send a message via MSN to Mythix
Default Re: My first "real" 3D architecture assignment - Living room

Quote:
Originally Posted by darkshark View Post
Mythix, sometimes instead of punching in real-world numbers into the program, and expecting them to look or behave like real-world attributes isn't enough, you've really got to mess around with settings until it looks right.

Redo your curtains, you need about 50 segments in each direction on that plane before you apply the cloth modifier, it would make it much less rigid looking.

Remove the background for now.

You need to setup global illumination, it's not hard to do at all, but render times will probably quadruple. I think GI would solve alot of your issues.

ps why is your ceiling glossy.
It's 100*100 segments on those curtains. Any other ideas? Lol xD

Roof was shiny because I forgot that I detatched the polygons to use lume glow in mr., so I applied the same material as I did on the plates etc... Dun ask >:]

Working on light-hit glowing now. I -really- suck at making good lightning.


DS, do you know why I for some reason can't use sky portal? They appear as big black boxes when I apply them outside my windows. The lightning looks a billion times better considering they actually send out background lightning/colors, but they look like black boxes. My teacher has given up, on other scenes, they don't, but if I merge my scene to a new one, the problem persists.

EDIT: As for the curtains, and prolly some other stuff, I've applied no smoothing/ts/s.groups on this scene, I guess the drapery would look better. I've also changed the carpet on the floor, using the right modifier, and the 'mirrors' on the walls are now paintings. Of red balls. For no obvious reason.
__________________
Mythix is offline   Reply With Quote
Old 11-4-2009, 12:51 PM   #16
wickedawesomeful
Carls, Girls, & Drugs
FFR Music Producer
 
wickedawesomeful's Avatar
 
Join Date: Dec 2006
Location: Tosh's noose.
Age: 27
Posts: 3,888
Send a message via AIM to wickedawesomeful
Default Re: My first "real" 3D architecture assignment - Living room

I think the tv is crooked
__________________
http://dozemusic.com/
wickedawesomeful is offline   Reply With Quote
Old 11-4-2009, 01:31 PM   #17
SKG_Scintill
Spun a twirly fruitcake,
FFR Simfile AuthorFFR Veteran
 
SKG_Scintill's Avatar
 
Join Date: Feb 2009
Age: 28
Posts: 3,730
Default Re: My first "real" 3D architecture assignment - Living room

The room is clearly higher at night than during daytime
__________________





Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
SKG_Scintill is offline   Reply With Quote
Old 11-4-2009, 01:36 PM   #18
foilman8805
smoke wheat hail satin
FFR Simfile AuthorFFR Veteran
 
foilman8805's Avatar
 
Join Date: Sep 2006
Location: LA baby
Age: 32
Posts: 5,703
Default Re: My first "real" 3D architecture assignment - Living room

I noticed you're lacking window fixtures, i.e. things to open and close them with.
foilman8805 is offline   Reply With Quote
Old 11-4-2009, 06:56 PM   #19
darkshark
Nothing.
FFR Veteran
 
darkshark's Avatar
 
Join Date: Nov 2004
Location: The Pacific Ocean
Posts: 4,189
Send a message via AIM to darkshark Send a message via MSN to darkshark Send a message via Yahoo to darkshark
Default Re: My first "real" 3D architecture assignment - Living room

Quote:
Originally Posted by Mythix View Post
It's 100*100 segments on those curtains. Any other ideas? Lol xD

Roof was shiny because I forgot that I detatched the polygons to use lume glow in mr., so I applied the same material as I did on the plates etc... Dun ask >:]

Working on light-hit glowing now. I -really- suck at making good lightning.


DS, do you know why I for some reason can't use sky portal? They appear as big black boxes when I apply them outside my windows. The lightning looks a billion times better considering they actually send out background lightning/colors, but they look like black boxes. My teacher has given up, on other scenes, they don't, but if I merge my scene to a new one, the problem persists.

EDIT: As for the curtains, and prolly some other stuff, I've applied no smoothing/ts/s.groups on this scene, I guess the drapery would look better. I've also changed the carpet on the floor, using the right modifier, and the 'mirrors' on the walls are now paintings. Of red balls. For no obvious reason.
For god's sake woman its not LIGHTNING, its lighting.
And skylight won't work because it's an omniscient light, you have to turn on your advanced lighting shaders from the render panel for them to work.
__________________
darkshark is offline   Reply With Quote
Old 11-5-2009, 03:30 AM   #20
Mythix
FFR Veteran
FFR Veteran
 
Mythix's Avatar
 
Join Date: Oct 2006
Posts: 1,045
Send a message via MSN to Mythix
Default Re: My first "real" 3D architecture assignment - Living room

Quote:
Originally Posted by darkshark View Post
For god's sake woman its not LIGHTNING, its lighting.
And skylight won't work because it's an omniscient light, you have to turn on your advanced lighting shaders from the render panel for them to work.
Hi, english, no.

Norwegian much.

Skyportal, not light, and they're working perfectly but I can see the thing itself, it appears as a big black box for no obvious reason.. It's not supposed to be visible on the renderer.

Scintill: Don't pay much attention to the background that changes every 15th minute xD
__________________
Mythix is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 11:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution