Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR General Talk > Bug Reports and Suggestions
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
Old 11-12-2008, 01:36 PM   #41
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 34
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: [Suggestion] Good Counter

I'm adding it to my signature now. This is something I would really hope to see implemented into the game.

EDIT: Can you guys see it? I'm at school and photobucket is blocked, so I don't know if I can see it or not.
TC_Halogen is offline   Reply With Quote
Old 11-12-2008, 05:07 PM   #42
makdaddy
FFR Veteran
FFR Veteran
 
makdaddy's Avatar
 
Join Date: Mar 2003
Location: Raleigh NC
Age: 34
Posts: 1,688
Send a message via AIM to makdaddy
Default Re: [Suggestion] Good Counter

I say cut it down to a g/a/m/b counter (the perfects could get distracting)

and you got my vote!
makdaddy is offline   Reply With Quote
Old 11-12-2008, 05:38 PM   #43
Ground_Breaker
FFR Veteran
FFR Veteran
 
Ground_Breaker's Avatar
 
Join Date: Jun 2007
Location: Texas
Age: 36
Posts: 789
Send a message via AIM to Ground_Breaker
Default Re: [Suggestion] Good Counter

Yes, it's showing up fine Halogen.
__________________
fgsfds
Ground_Breaker is offline   Reply With Quote
Old 11-12-2008, 06:00 PM   #44
OnixRose
FFR Player
FFR Veteran
 
OnixRose's Avatar
 
Join Date: Aug 2006
Posts: 1,023
Default Re: [Suggestion] Good Counter

I'm all for this, although it'll probably get shoved away somewhere with all the other good ideas D:

Edit: also halogen you have a hilarious sig
__________________

1000% supporter of FFR character additions
Quote:
Originally Posted by leonid View Post
FFR should implement a form of CAPTCHA that filters out not only spambots but also retards.

Last edited by OnixRose; 11-12-2008 at 06:04 PM..
OnixRose is offline   Reply With Quote
Old 11-12-2008, 06:08 PM   #45
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 34
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: [Suggestion] Good Counter

Quote:
Originally Posted by makdaddy View Post
I say cut it down to a g/a/m/b counter (the perfects could get distracting)

and you got my vote!
What about a set of checkboxes to choose which ones we would and would not want?
TC_Halogen is offline   Reply With Quote
Old 11-12-2008, 06:16 PM   #46
TC_llama499
Resident Rock Climber
FFR Veteran
 
TC_llama499's Avatar
 
Join Date: Feb 2008
Location: California
Age: 35
Posts: 1,573
Send a message via AIM to TC_llama499 Send a message via MSN to TC_llama499 Send a message via Yahoo to TC_llama499
Default Re: [Suggestion] Good Counter

Quote:
Originally Posted by TC_Halogen View Post
What about a set of checkboxes to choose which ones we would and would not want?
This +1
__________________
TC_llama499 is offline   Reply With Quote
Old 11-12-2008, 06:22 PM   #47
flipsta_lombax
Lombax Connoisseur
FFR Veteran
 
flipsta_lombax's Avatar
 
Join Date: May 2006
Location: Virginia
Age: 36
Posts: 2,556
Default Re: [Suggestion] Good Counter

Just leave out the combo count for me and it's all a good idea. Raw scores never did anyone good, lol.

All in all, p/g/a/m/b is enough.

EDIT: Actually, to be frank with you all, looking at the raw score is always something that I am used to. For example, if I get anything other than a perfect, the '0' at the end becomes a '5'. But w/e...
__________________
Best FGO: Time To Eye{3-0-0-0}

Best SCORE: Husigi Usagi Milk Tei {16-1-2-8}

Last edited by flipsta_lombax; 11-12-2008 at 06:28 PM..
flipsta_lombax is offline   Reply With Quote
Old 11-12-2008, 06:43 PM   #48
Ground_Breaker
FFR Veteran
FFR Veteran
 
Ground_Breaker's Avatar
 
Join Date: Jun 2007
Location: Texas
Age: 36
Posts: 789
Send a message via AIM to Ground_Breaker
Default Re: [Suggestion] Good Counter

Quote:
Originally Posted by flipsta_lombax View Post
EDIT: Actually, to be frank with you all, looking at the raw score is always something that I am used to. For example, if I get anything other than a perfect, the '0' at the end becomes a '5'. But w/e...
Well, having to look at the raw score and see if it's a zero or a five on the end became so annoying that I made the original thread proposing the counter in Halogen's sig. It's too much thinking to have to do while focusing on the patterns. Also, just because you have a zero on the end doesn't necessarily mean you have zero goods, you could have two, but there's no way to tell without doing way more thinking about the pre-adjusted score in relation to the current combo than I want to be doing. You can just glance down at the counter, and if you have a row of zeroes, you've AAA'd so far.

IMO, people can become just as used to the counter as they've become used to having to interpret the pre-adjusted score. The goal here is to make things simpler, not more complicated.

Also, I'm all for the row of checkboxes Halogen suggested that will allow you to only see certain accuracies, not see your current combo, etc.
__________________
fgsfds
Ground_Breaker is offline   Reply With Quote
Old 11-12-2008, 06:51 PM   #49
makdaddy
FFR Veteran
FFR Veteran
 
makdaddy's Avatar
 
Join Date: Mar 2003
Location: Raleigh NC
Age: 34
Posts: 1,688
Send a message via AIM to makdaddy
Default Re: [Suggestion] Good Counter

Quote:
Originally Posted by TC_Halogen View Post
What about a set of checkboxes to choose which ones we would and would not want?
k. this. might be a little more complicated to code, but w/e
makdaddy is offline   Reply With Quote
Old 11-12-2008, 07:34 PM   #50
Card Man
FFR Player
FFR Veteran
 
Join Date: Feb 2008
Age: 35
Posts: 645
Default Re: [Suggestion] Good Counter

Epic! I support this.
__________________

Card Man is offline   Reply With Quote
Old 11-12-2008, 07:45 PM   #51
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 34
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: [Suggestion] Good Counter

Quote:
Originally Posted by makdaddy View Post
k. this. might be a little more complicated to code, but w/e
Hahaha, I think I went a bit too far with the consideration of optional choices. XD
TC_Halogen is offline   Reply With Quote
Old 11-12-2008, 07:52 PM   #52
Ground_Breaker
FFR Veteran
FFR Veteran
 
Ground_Breaker's Avatar
 
Join Date: Jun 2007
Location: Texas
Age: 36
Posts: 789
Send a message via AIM to Ground_Breaker
Default Re: [Suggestion] Good Counter

Quote:
Originally Posted by TC_Halogen View Post
Hahaha, I think I went a bit too far with the consideration of optional choices. XD
I actually like that idea.
__________________
fgsfds
Ground_Breaker is offline   Reply With Quote
Old 11-12-2008, 08:21 PM   #53
AOD_ELEMENT
FFR Player
FFR Veteran
 
AOD_ELEMENT's Avatar
 
Join Date: Jan 2007
Location: Africa
Age: 33
Posts: 1,672
Send a message via AIM to AOD_ELEMENT Send a message via Yahoo to AOD_ELEMENT
Default Re: [Suggestion] Good Counter

this would be cool but not in the score box area. somewhere to the left or right of the arrows so it is visible while playing instead of looking down at your score.
AOD_ELEMENT is offline   Reply With Quote
Old 11-12-2008, 08:23 PM   #54
gausmaster
FFR Player
FFR Veteran
 
gausmaster's Avatar
 
Join Date: Jun 2006
Location: in my house
Age: 35
Posts: 213
Default Re: [Suggestion] Good Counter

Quote:
Originally Posted by makdaddy View Post
I say cut it down to a g/a/m/b counter (the perfects could get distracting)

and you got my vote!

That is an amazing idea.
You have my vote.
__________________


FC=400

Quote:
Originally Posted by Tasselfoot View Post
i like to do heroin. is that a bad habit?
Quote:
Originally Posted by EnR View Post
I tend to masturbate while playing.
Quote:
Originally Posted by MrRubix View Post
17.374

im so drnkl
gausmaster is offline   Reply With Quote
Old 11-12-2008, 09:33 PM   #55
Coolgamer
Old-School Player
FFR Veteran
 
Coolgamer's Avatar
 
Join Date: Sep 2003
Age: 38
Posts: 677
Send a message via AIM to Coolgamer Send a message via MSN to Coolgamer Send a message via Skype™ to Coolgamer
Default Re: [Suggestion] Good Counter

Solely to make tokens easier, I support this thread.
__________________




Quote:
Originally Posted by Synthlight View Post
St1cky only proves that he has no life and that his parents are alcoholics. They probably abused him with rubber duckies when he was a baby. Why else would you exploit scores on FFR?
Coolgamer is offline   Reply With Quote
Old 11-13-2008, 02:02 PM   #56
Wineandbread
Custom User Title
FFR Veteran
 
Wineandbread's Avatar
 
Join Date: Oct 2007
Posts: 2,105
Default Re: [Suggestion] Good Counter

+Support
__________________
Quote:
Originally Posted by Gundam-Dude
my semen is flying through the air as we speak
We climb up a lot of ladders, and fall down a lot of chutes.

Taking "all" oddjobs! PM me requests. Requests filled: 2 last active Mar. 6th, 2017


Keep it real pls. Will deny requests I cannot manage.


Wineandbread is offline   Reply With Quote
Old 11-13-2008, 02:07 PM   #57
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 34
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: [Suggestion] Good Counter

Quote:
Originally Posted by Ground_Breaker View Post
I actually like that idea.
Well in that case, then I'll leave the idea out there.

For those of you who don't want to search for what it was, basically it was just a suggestion of making certain counters optional by checking them off somewhere in the settings menu.
TC_Halogen is offline   Reply With Quote
Old 11-13-2008, 02:13 PM   #58
Ground_Breaker
FFR Veteran
FFR Veteran
 
Ground_Breaker's Avatar
 
Join Date: Jun 2007
Location: Texas
Age: 36
Posts: 789
Send a message via AIM to Ground_Breaker
Default Re: [Suggestion] Good Counter

Having the ability to turn the display of certain accuracies on or off makes the whole thing more user-friendly, and like I always say, this is supposed to make things simpler, not more complicated.
__________________
fgsfds
Ground_Breaker is offline   Reply With Quote
Old 11-13-2008, 02:36 PM   #59
zero321
FFR Player
 
zero321's Avatar
 
Join Date: Feb 2006
Location: pittsfield, MA.
Age: 34
Posts: 31
Send a message via AIM to zero321
Default Re: [Suggestion] Good Counter

Sounds really cool.. But just a thought, if it was down below as the raw score is now, wouldn't it kinda pose the same problem of having to look down? Yeah you wouldnt have do figure out if your score that ends in a zero is all perfects and not an even number of goods, but you'd still have to take your eyes rather far from the cursors..

And just another thought, some/ alot of the skill tokens require you do do some pretty hard stuff regarding not getting a certain amount of accuracy type and such, so wouldn't this make getting them so much easier? Which will probebly result in admin's feelngs to not do it?.. Perhaps just a color or something, or a check box that says something like AAA until you get your first good, then it knocks it down to FC or something like that, so you know when you mess up but doesn't tell you exactly how good you're doing? Just some thoughts...
__________________
Out using new time machine.. Be back yesterday.
zero321 is offline   Reply With Quote
Old 11-13-2008, 02:48 PM   #60
kmay
Don't forget me
FFR Veteran
 
kmay's Avatar
 
Join Date: Jan 2007
Location: USA
Age: 33
Posts: 6,522
Default Re: [Suggestion] Good Counter

i would love this, but it would make even more lag for me. still i would get used to it. +10
__________________
kmay is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 06:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution