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Old 07-14-2008, 03:23 AM   #1
u84
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Default Gambling for the House

Does anyone else find it at least a little annoying that 1% goes to the house? Why does this have to happen? I can understand casinos, where it's actual money that is limited. However, these are credits, of which there are an infinite supply. So, this just makes people scrambling to get back their credits have to work that much harder..
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Old 07-14-2008, 03:25 AM   #2
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Default Re: Gambling for the House

Dude, 1%.
Srsly?
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Old 07-14-2008, 03:26 AM   #3
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Default Re: Gambling for the House

Because Tass wants credit inflation to stop. Same reason we have to pay so much more for the new purchased song.
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Old 07-14-2008, 03:27 AM   #4
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Default Re: Gambling for the House

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Dude, 1%.
Srsly?
It matters when making a bunch of bets and you end up losing just a little each time. So that combined with when you lose, even if you make up for the losses, you are in the negatives. Really screws up chances if you are trying to make it back to a big number or something to get back everything.
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I woke up this morning wearing my new ffr shirt which confused me.

Then i remembered i found the package last night while drunk and put it on in excitement, then immediately passed out.


Last edited by: Tasselfoot; 7 minutes ago. Reason: I am your MILF.
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Old 07-14-2008, 03:29 AM   #5
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Default Re: Gambling for the House

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Originally Posted by u84 View Post
It matters when making a bunch of bets and you end up losing just a little each time. So that combined with when you lose, even if you make up for the losses, you are in the negatives. Really screws up chances if you are trying to make it back to a big number or something to get back everything.
I went from 50 credits to 200k.
What are you talking about.
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Old 07-14-2008, 03:29 AM   #6
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Default Re: Gambling for the House

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It matters when making a bunch of bets and you end up losing just a little each time. So that combined with when you lose, even if you make up for the losses, you are in the negatives. Really screws up chances if you are trying to make it back to a big number or something to get back everything.
You do not have to gamble though.
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Old 07-14-2008, 03:30 AM   #7
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Default Re: Gambling for the House

Gambling system was a bad idea to begin with. It makes it less of an accomplishment when you dont have to play the game to get your credits.
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Old 07-14-2008, 03:42 AM   #8
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Default Re: Gambling for the House

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Gambling system was a bad idea to begin with. It makes it less of an accomplishment when you dont have to play the game to get your credits.
That's the only thing I disliked about it all. You can make 100,000+ credits in a few minutes.
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Old 07-14-2008, 03:51 AM   #9
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Default Re: Gambling for the House

....or you could lose all the credits you have. it works both ways.


and, as has been said... the 1% is the keep the overall credits in the economy in check. there's been nothing to spend credits on in years, and as such, credit counts have ballooned. this is part of my campaign to make credits meaningful, and i think everyone can already see that they're becoming meaningful. just wait until all the purchased and secret songs are released and you guys can't afford them.

oh the bitching that will be had.
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Old 07-14-2008, 03:55 AM   #10
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Default Re: Gambling for the House

Couldnt you just do that without the gambling?
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Old 07-14-2008, 04:00 AM   #11
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Default Re: Gambling for the House

well. i didn't know about the purchased genre being fixed when we did the gambling. besides.... i like the gambling. you only don't like it because you lost hundreds of thousands of credits. you enjoyed it greatly when you were winning hundreds of thousands of credits.
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Old 07-14-2008, 04:04 AM   #12
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Default Re: Gambling for the House

Oh don't get me wrong. I don't care about it either way. But if you really want to take that argument then i guess you like it because you have infinite credits and can laugh at everyone losing their credits.
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Old 07-14-2008, 04:07 AM   #13
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Default Re: Gambling for the House

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Originally Posted by Tasselfoot View Post
....or you could lose all the credits you have. it works both ways.


and, as has been said... the 1% is the keep the overall credits in the economy in check. there's been nothing to spend credits on in years, and as such, credit counts have ballooned. this is part of my campaign to make credits meaningful, and i think everyone can already see that they're becoming meaningful. just wait until all the purchased and secret songs are released and you guys can't afford them.

oh the bitching that will be had.
If only our real life economy were this easy to control...

Also, I want a 1% tax on every credit earned through gameplays. We could set up a banking system of sorts and totally make an FFReconomy. People would be learning loads :O
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Old 07-14-2008, 04:07 AM   #14
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Default Re: Gambling for the House

i like it because the users are using it (110,000+ bets placed and accepted to date). and because it is doing what i wanted it to do...

also, for the most part, the users enjoy it. even if many did lose all their credits. it can be a valuable life lesson with no actual money lost in the process. i'm like Mr Rogers.
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Old 07-14-2008, 04:12 AM   #15
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Default Re: Gambling for the House

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Originally Posted by Tasselfoot View Post
even if many did lose all their credits. it can be a valuable life lesson with no actual money lost in the process. i'm like Mr Rogers.
The 600 or so credits I have left is worth more than the 40000$ I have at disposal. I want to play Szerencsetlen [/whine]
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Old 07-14-2008, 04:13 AM   #16
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Default Re: Gambling for the House

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Originally Posted by Tasselfoot View Post
i like it because the users are using it (110,000+ bets placed and accepted to date). and because it is doing what i wanted it to do...

also, for the most part, the users enjoy it. even if many did lose all their credits. it can be a valuable life lesson with no actual money lost in the process. i'm like Mr Rogers.
Eh true. I mean, I have lost about 10% of my credits =/ But that's my own fault.

Also, lol Tass is like Mr. Rogers. Yeah, of course.
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Old 07-14-2008, 04:16 AM   #17
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Default Re: Gambling for the House

Now that it's a possibility to make 100k really fast, then how will the FFR credit shop workout?
People could gamble for credits, be in the millions and buy loads of shirts.
lol
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Old 07-14-2008, 04:16 AM   #18
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Default Re: Gambling for the House

Of course i am being somewhat sarcastic there but i am just showing you that you don't need to make assumptions.
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Old 07-14-2008, 04:19 AM   #19
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Default Re: Gambling for the House

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Originally Posted by LLaMaSaUceYup View Post
Now that it's a possibility to make 100k really fast, then how will the FFR credit shop workout?
People could gamble for credits, be in the millions and buy loads of shirts.
lol
Hmm that is a good point. I've seen people who have won hundreds of thousands of credits. Thanks to gambling, it is nothing for them to get things from the shop. I mean, in the end, FFR still gets the actual money from the purchase, but it makes it unfair for some because they can get tons of free items.
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Old 07-14-2008, 11:03 AM   #20
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Default Re: Gambling for the House

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Hmm that is a good point. I've seen people who have won hundreds of thousands of credits. Thanks to gambling, it is nothing for them to get things from the shop. I mean, in the end, FFR still gets the actual money from the purchase, but it makes it unfair for some because they can get tons of free items.
In order for someone to easily get 100,000 credits, someone else had to be willing to lose 100,000 credits that they -did- earn. No new credits enter the world from gambling, they just shuffle around. As a result, every credit there is was -earned- and how is someone betting 100k on a coin toss somehow less worthy than someone giving away 100k of their credits as a gift?
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