07-8-2008, 07:17 PM | #81 |
FFR Player
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Re: Rock Band 2 Official
Yea I'm doing stuff like this, but I'm not buying a new hard drive, I've got other things i need.
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07-8-2008, 11:46 PM | #82 |
caveman pornstar
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Re: Rock Band 2 Official
It was just the writer talking out of his ass; I think he meant to say he would like to see that feature but, well, he didn't. The article I posted a few posts back also said the same thing but it was edited today to remove that bit of info. So either HMX is waiting to announce that bit or everyone is just talking out of their collective asses.
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07-9-2008, 09:40 AM | #83 | ||||
Admiral in the Red Army
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Re: Rock Band 2 Official
Now there's this:
http://kotaku.com/5022939/rock-band-...-compatibility Quote:
Or maybe they're just bastards using tricky wording. Perhaps they mean to say: Quote:
Then: Quote:
Oh, and this: Quote:
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07-9-2008, 10:09 AM | #84 |
FFR Player
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Re: Rock Band 2 Official
Afro has high standards and always sets himself up to be disappointed.
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07-9-2008, 10:59 AM | #85 | |
Admiral in the Red Army
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Re: Rock Band 2 Official
Quote:
Gameplay controllers would be midi controller drums, midi controller keyboards, and USB electric Guitars (and of course, would require an actual bass guitar if that is what you'd want instead). Guitar play would require normal playing of a real guitar which would be recognized tonally and such by what sound would be rendered from it, rather than by "simulating" play using buttons. Charts would be written 100% accurately using a midi format which would allow for any drum or keyboard setup to be played, using user created bindings for each specific instrument (drums) or pitch (keyboard) if necessary. Singing would require a professional level microphone, and it would be scored based on pitch, timbre, and personality. The personality of the vocals would be scored in real time online by payed judges, streaming your performance and giving you a subjective score based on how much you suck or don't suck. .... Honestly, I don't think my desire for greatness is that extreme. A few years ago folks probably would have told you a full set band game such as RB wouldn't even be profitable. People would have expected it to be outside the cost of the average consumer. But GH broke that concept. They proved it could work. RB kicked it up a notch, proved that could work. I don't think it's that unreasonable to ask for a tiny notch kicking now, not when they've so thoroughly proven people will spend hundreds on a full set... I don't think it's so bad of me to ask them to invest a little more work on the drum sets, even if it means a higher cost for the consumer. Particularly since the things I've suggested would be playable on the RB1 kits as well. How would you guys feel about USB midi drum set functionality? Would you still think I'm being too extreme if all I ask for is that? Doing things awesomely would also allow the game to recognize hardware created for other games (cough GH cough RR) to be used as midi controllers, even when that is not the hardware's intended function. And don't forget, GuitarFreaks and Drummania, who came before, already had midi support for drum kits. I don't think it's too much to ask for that, even if the official drum controller isn't as fully functional as I (and others) would like. edit: ps it looks like the cheapest of the quality full kits I've seen are about 700$. Do you really think they couldn't cut functionality (i.e. brain, midi support), and cut corners in quality in other areas and bring the production costs down low enough to make a drum controller like I'm asking for available for consumption at ~100$? Hell, there are tons of things in simple kits that I'm not even asking for-- things like sensitivity for rim shots and ability to sense different types of cymbal hits.
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Last edited by Afrobean; 07-9-2008 at 11:06 AM.. |
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07-9-2008, 11:08 AM | #86 |
FFR Player
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Re: Rock Band 2 Official
All I was saying is from your previous post it sounds like you set the bar too high and came off as disappointed if not a bit vengeful.
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07-9-2008, 11:12 AM | #87 | |
Admiral in the Red Army
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Re: Rock Band 2 Official
Quote:
The sarcasm in my post above would be totally serious if I had the money, drive, and ability to make it happen. Except that **** about online vocal streaming with live human judges. That was just to drive home the point that I wasn't really serious. EDIT: something I re-stumbled across just now: http://www.joystiq.com/2008/01/09/ro...iness-cymbals/ Proof of concept on my idea that additional cymbals would not make it harder to read, since that has the same idea I've mentioned built into a way to play it on the current infrastructure. In fact, that's not far off from what I really want. Tack a second foot pedal, and change the positioning on things to match what the typical drum positioning would really be (compare this to this), and I'd be happy as a clam. Well... I don't like the fact that people making "ultimate" mods for drum kits are building them around actual drums, rather than pads. Why the hell would you want to edrum on a real drum?
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Last edited by Afrobean; 07-9-2008 at 11:19 AM.. |
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07-9-2008, 06:01 PM | #88 | |
so the 17 ate the 12 eh.
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Re: Rock Band 2 Official
Quote:
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07-9-2008, 07:15 PM | #89 |
let it snow~
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Re: Rock Band 2 Official
So couldn't I rent or borrow Rock Band, play for two minutes for the save file, then get all the songs for free in RB2?
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07-9-2008, 09:12 PM | #90 |
caveman pornstar
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Re: Rock Band 2 Official
I'm sure that's why it hasn't been officially confirmed yet.
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07-10-2008, 04:39 PM | #91 |
caveman pornstar
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Re: Rock Band 2 Official
Well Afro. Your dreams have come true. GameInformer's article (photocopied here) confirms that there will be expansion slots on the new drumsets for separately sold attachable cymbals and there will also be a first party kit that can actually double as a normal electronic drum kit. There are also going to be actual Fender Stratocasters fitted with RB parts and sold.
The rest of the article is pretty much all known info, but I thought all that was pretty cool on the hardware front.
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07-10-2008, 09:05 PM | #92 |
FFR Player
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Re: Rock Band 2 Official
yes
harmonix kicks huge amounts of ass, ass always EDIT: i swear that was unintentional
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Last edited by Tokzic: Today at 11:59 PM. Reason: wait what |
07-10-2008, 09:38 PM | #93 | |
FFR Player
Join Date: Sep 2005
Location: Somewhere in Canadaland
Age: 31
Posts: 3,807
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Re: Rock Band 2 Official
Quote:
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Out Now! Older Releases: Vocaloid: Project Pad Pack 3rd Gpop's Pack of Original Pad Simfiles 東方幻想踊 (Touhou Gensouyou) ~ Illusionary Dance Fantasy & Vocaloid: Project Pad Pack 2nd |
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07-10-2008, 09:50 PM | #94 |
tane orb
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Re: Rock Band 2 Official
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07-10-2008, 11:44 PM | #95 | |
FFR Player
Join Date: Feb 2007
Posts: 285
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Re: Rock Band 2 Official
Quote:
Also: great work with the cymbal stuff, but it's still lacking the second pedal. Overall, I'd say the second pedal is just as important. I'm honestly more floored by the "actual Fender strats built with RB functionality", since that's something else I asked for a long time ago, but never thought it'd really happen. I wonder if it will even be economically viable to sell a guitar controller for ~100$, and if it will be built 1:1. Anyone who has held a real guitar would probably know the frets at the end of the neck are a lot further apart than the fret buttons are on the controller. I'm also hoping they put frets between buttons, since that was my number one problem with the RB controller: I sometimes couldn't tell which button my finger was on due to less of a clear separation (compared to GH which has larger gaps between buttons). |
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07-11-2008, 12:25 AM | #96 | |
FFR Player
Join Date: Sep 2005
Location: Somewhere in Canadaland
Age: 31
Posts: 3,807
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Re: Rock Band 2 Official
Quote:
Jeez, Guitar Hero is more closely related and known than Rock Band. How can they miss them? And it was released in Japan already? Well, apparently Activision pay patent licenses to Konami already, so they're safe. Why the hell would Harmonix pay if they have to halt productions to their peripherals in the end if they do so? Obviously they are going to fight, but most likely once Activision hears about this, they'll side with Konami. Hopefully Harmonix will win. I don't want Harmonix to end up with the same fate as ITG when Konami sued them.
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07-11-2008, 01:02 AM | #97 | |
tane orb
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Re: Rock Band 2 Official
Quote:
also, Hey, why dont they go ahead and STOP REPLACING ALL THE AMAZING JAPANESE SONGS WITH ****TY COVERS OF AMERICAN SONGS? IMEAN, DDR EXTREME 2 HAD LA BOMBA. LA MOTHER FU*KING BOMBA. seriously, what the hell? I heard beatmania soundtrack in US release= fail |
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07-11-2008, 01:39 AM | #98 |
caveman pornstar
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Re: Rock Band 2 Official
**** they have a case
I believe the issue has to deal with the vox engine, which is basically copied straight out of Karaoke Revolution.
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07-11-2008, 05:40 AM | #99 |
FFR Player
Join Date: Feb 2007
Posts: 285
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Re: Rock Band 2 Official
A video game simulating playing a musical instrument isn't exactly an original concept (nor is graded singing). Might as well put a patent on all genres so that when one company comes up with an idea for a game, no one can have a similar one. The entire gaming industry is built on developing things which are at least a little similar to things which came before it. I would say that such a patent shouldn't even be allowed. Even the very idea of the peripherals being patented... they're TOY GUITARS. You can go down to Toys R Us and find dozens of different kinds of toy guitars.
I just can't stand this sort of thing. Free market competition is only bad if you like monopolies. Freaking losers. |
07-11-2008, 06:03 AM | #100 |
let it snow~
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Re: Rock Band 2 Official
Wow, chill out.
All you have to do is look in the patent registry to see if a patent exists for your product, or hire a patent lawyer to do it for you. It takes very little time to verify that nothing else exists in the patent registry. For whatever reason, these companies either aren't trying hard enough to look for patents or aren't even bothering with them, and they're getting sued for it. All you have to do is spend a little time looking, find out if there's a patent, ask the patent owner if you can make something based on the patent, settle for an amount of money to pay them, then go for it. It'll be a lot less than what the courts will fine you for if they find you guilty of patent infringement. |
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