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Old 06-14-2008, 02:00 PM   #7801
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Default Re: Queue/Batch Discussion Thread

only on FMO/FGOs.
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Old 06-14-2008, 02:23 PM   #7802
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Default Re: Queue/Batch Discussion Thread

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only on FMO/FGOs.
gay as hell

you should allow them as long as they're cool

in fact, an easy file that uses hands and quads could be incredibly intense and a huge hit. and since you can now reconfigure your keys, there is no excuse for not being able to register 4 keys at once
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Old 06-14-2008, 02:30 PM   #7803
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Default Re: Queue/Batch Discussion Thread

You'd have to define "cool" though, because I'm sure there would be many new file authors placing hands or quads and then claiming that they know what they're doing.

And besides, FFR caters to many different playing types. FMOs/FGOs are already basically forcing a player to play it spread if they want to do well, whereas sticking a hand at the end of some small stream in a Tricky or Difficulty song may seem stupid - even if it fits technically.

What's more, hands and quads weren't allowed long before the FMO/FGO event, and jumps worked fine... so why change that now?
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Old 06-14-2008, 02:56 PM   #7804
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Default Re: Queue/Batch Discussion Thread

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You'd have to define "cool" though, because I'm sure there would be many new file authors placing hands or quads and then claiming that they know what they're doing.
There are many step authors who do a lot of things and think their files are cool. This argument is ineffective.

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And besides, FFR caters to many different playing types. FMOs/FGOs are already basically forcing a player to play it spread if they want to do well, whereas sticking a hand at the end of some small stream in a Tricky or Difficulty song may seem stupid - even if it fits technically.
Just because a file is easy doesn't mean it has to cater to index players. Some people play spread on easy files. Also, some more advanced techniques are only possible if hands/quads are used.

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What's more, hands and quads weren't allowed long before the FMO/FGO event, and jumps worked fine... so why change that now?
Why does anything in this world change? To attempt to improve.
Obviously jumps were fine, but hands and quads are an improvement. Many files that have hands and quads (such as, but not limited to, Blue Rose) are considered to be the best files on FFR.

There's no downside to allowing hands/quads on easy songs, but there's everything to gain. It's not like you have to rewrite a script or set up a new system. All the judges have to do is make they know what they're doing when they judge the files.

brb creating an example file
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Old 06-14-2008, 03:02 PM   #7805
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Default Re: Queue/Batch Discussion Thread

doesn't matter for me since all i ever step now are fmo/fgo-material files hehe
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Old 06-14-2008, 03:31 PM   #7806
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Default Re: Queue/Batch Discussion Thread

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Originally Posted by stargroup100 View Post

Why does anything in this world change? To attempt to improve.
Obviously jumps were fine, but hands and quads are an improvement. Many files that have hands and quads (such as, but not limited to, Blue Rose) are considered to be the best files on FFR.

There's no downside to allowing hands/quads on easy songs, but there's everything to gain. It's not like you have to rewrite a script or set up a new system. All the judges have to do is make they know what they're doing when they judge the files.

brb creating an example file
Let's put this in the perspective of the average player.
The average player plays a couple times a day, maybe a week. Is able to play FMOs and attempt FGOs, but plays for fun. Then people like you make files like blue rose, while being decent files, contain things that *MOST* players are unable to do due to their playing style and/or their equipment (i.e the keyboard). I'm not saying that it is unacceptable to have files jampacked with hands and quick jumpstreams and alternating jumptrills, but jampacking FFR with all those kinds of files would kill the fun, which is slowly being killed anyways. Keeping some of these files are fun, but the way you say it, it seems like you want there to be tons of files like this, and that would require ALL (with a few exceptions) one handers to change playing style, almost ALL index players, basically all players of any other style than spread to switch to spread. And a big part of the fun for a lot of players is playing with their own style.

please don't tl;dr this.
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Old 06-14-2008, 04:56 PM   #7807
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Default Re: Queue/Batch Discussion Thread

there are PLENTY of index and one-handable files out there. I'm just saying that it's not going to hurt if you added easy spread files. I never said that all easy files should have hands/quads

besides, considering your argument, almost any easy files are welcomed since ffr needs more of them

one final thing about registering 4 keys at once and keyboards. YOU CAN F*CKING RECONFIGURE YOUR KEYS. there is no longer any excuse for not being able to register more than 2 keys
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Old 06-14-2008, 05:13 PM   #7808
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Default Re: Queue/Batch Discussion Thread

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one final thing about registering 4 keys at once and keyboards. YOU CAN F*CKING RECONFIGURE YOUR KEYS. there is no longer any excuse for not being able to register more than 2 keys
you're not good at being calm.

i hope you know, for us arrow players, reconfiguring is a bit more difficult. My first idea was to switch to Delete, End, Home, Page Down, but 3 of those keys. Then i thought about reconfiguring to the number pad, but the keys around it mess up the flow of streams and everything else. And nothing else on a normal keyboard looks or feels like arrow keys.

so im stuck with arrow keys or spread.
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Old 06-14-2008, 05:31 PM   #7809
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Default Re: Queue/Batch Discussion Thread

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you're not good at being calm.

i hope you know, for us arrow players, reconfiguring is a bit more difficult. My first idea was to switch to Delete, End, Home, Page Down, but 3 of those keys. Then i thought about reconfiguring to the number pad, but the keys around it mess up the flow of streams and everything else. And nothing else on a normal keyboard looks or feels like arrow keys.

so im stuck with arrow keys or spread.
I have no idea what style you're trying to play, but there is definitely some kind of combination on your keyboard that allows for comfortable play in any form that registers simultaneously... =/ You can always try every combination possible in the stepmania test input function.
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Old 06-14-2008, 06:28 PM   #7810
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Default Re: Queue/Batch Discussion Thread

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Originally Posted by KgZ View Post
A simfile shouldn't be biased towards a certain style of playing.

Then again, I've been playing one-handed forever, and I have yet to find a simfile (on FFR) that is too difficult because of the "limits" of being one handed.
Quote:
Originally Posted by Xx{Midday}xX View Post
I have no idea what style you're trying to play, but there is definitely some kind of combination on your keyboard that allows for comfortable play in any form that registers simultaneously... =/ You can always try every combination possible in the stepmania test input function.

I'm not saying my playing style is making me worse. And I actually play a pretty effective style. Midday, I'm going to assume that you didn't even read anything i wrote, because i said that it was impossible to reconfigurate my keys to my benefit.

Back to queue discussion.
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Old 06-14-2008, 07:03 PM   #7811
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Default Re: Queue/Batch Discussion Thread

I don't get it at all

if you play index don't play files with hands
if you play spread reconfigure your keys

what am I missing

Quote:
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A simfile shouldn't be biased towards a certain style of playing.
oh dear
while it would be nice for a simfile to NOT be biased towards a certain style of playing, it's usually impossible if you want to achieve the desired effect for a certain feeling or flow, since two different playing styles would have totally different feel, and therefore should be stepped with different techniques

for example, in a spread file, right hand jumps can feel like snare hits, while on index, patterns should be varied since you're not looking for the "keyboard" feel. this is just a basic example

again, I'm not saying all files should be spread, but having a few easy spread files should be allowed. you're criticizing us for biasing against index/one-hand maybe while you guys are the ones biasing against spread players, not allowing us to use available techniques to their full potential

this is basic logic here. limiting any sort of usage is ultimately limiting the creative power of the stepartist
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Last edited by stargroup100; 06-14-2008 at 07:10 PM..
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Old 06-14-2008, 07:10 PM   #7812
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Default Re: Queue/Batch Discussion Thread

Quote:
if you play index don't play files with hands
the goal is that everyone should have the opportunity to play every file. but, my feeling is that FMO/FGO files... they're hard enough to begin with that play style shouldn't have to factor into them at all. Someone chooses to play Index. They can choose to switch for files with hands, figure out how to hit them index, or not play them.

People have learned how to hit hands on pad, they can figure out how to do it index as well.
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Old 06-14-2008, 07:18 PM   #7813
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Default Re: Queue/Batch Discussion Thread

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Originally Posted by Tasselfoot View Post
the goal is that everyone should have the opportunity to play every file.
Impossible. Should men use birth control pills? No. Does that mean people who designed the birth control pill are biased against men? No, it's just not meant for men. Some files are not meant for indexers.

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but, my feeling is that FMO/FGO files... they're hard enough to begin with that play style shouldn't have to factor into them at all.
extremely incorrect. what if someone played with one finger?

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Originally Posted by Tasselfoot View Post
Someone chooses to play Index. They can choose to switch for files with hands, figure out how to hit them index, or not play them.
Exactly. In that case it shouldn't matter what kind of file you play since it's all your choice. FFR has plenty of index files. Plenty.

Quote:
Originally Posted by Tasselfoot View Post
People have learned how to hit hands on pad, they can figure out how to do it index as well.
Obviously, hands/quads in fmo/fgo files are going to be harder than hands/quads in easier files. Why does this problem even exist in the first place?

There's a lack of basic logic here.
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Old 06-14-2008, 07:30 PM   #7814
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Default Re: Queue/Batch Discussion Thread

the point is, not everything is made for everyone

you guys need to stop being hippies and think that everyone should have equality when playing files. some files are index, some files are spread, some are easy, some are hard. FILES ARE NOT MADE EQUAL AND THEY NEVER WILL

get over it and allow hands/quads in easy files
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Old 06-14-2008, 07:31 PM   #7815
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Default Re: Queue/Batch Discussion Thread

hurry up and re-open the queue i am maid v2 has been done ?_?

*edit*

yeah with stargroup my i am maid v2 is basically a dumpstream and hand fest lmao very indexable hehe
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Old 06-14-2008, 07:50 PM   #7816
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Default Re: Queue/Batch Discussion Thread

I wonder if some sort of FFR-wide poll could be done, like on the entry page, that would ask how many people have KB's that can register 4 keystrokes at the same time. I think that at this point the amount of people who are not able to hit quads is grossly overestimated.

Just throwing that out there.
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Old 06-14-2008, 08:35 PM   #7817
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Default Re: Queue/Batch Discussion Thread

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Originally Posted by Knoobish View Post
I wonder if some sort of FFR-wide poll could be done, like on the entry page, that would ask how many people have KB's that can register 4 keystrokes at the same time. I think that at this point the amount of people who are not able to hit quads is grossly overestimated.

Just throwing that out there.
seconded.


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Old 06-14-2008, 09:08 PM   #7818
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Default Re: Queue/Batch Discussion Thread

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Originally Posted by stargroup100 View Post
get over it and allow hands/quads in easy files
This game isn't only for people who love overlayered files, get over it.
For most of non-skilled general players, hands are ruining factors rather than fun factors.

A few exceptions could exist, though.

Last edited by jimerax; 06-14-2008 at 09:15 PM..
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Old 06-14-2008, 09:30 PM   #7819
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Default Re: Queue/Batch Discussion Thread

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This game isn't only for people who love overlayered files, get over it.
For most of non-skilled general players, hands are ruining factors rather than fun factors.

A few exceptions could exist, though.
Hands/quads can be used for more than just layering you know.
Hands can ruin many factors yes, but if they are used effectively they can be extremely fun as well. Stop being closed-minded.
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Old 06-14-2008, 09:52 PM   #7820
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Default Re: Queue/Batch Discussion Thread

your logic in replying to my earlier post is highly flawed, but as someone else pointed out... no point in wasting my time arguing or countering your statements.

i'll just keep it simple... hands/quads in FMO/FGO files only. be happy they're being allowed in ANY files at all.
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