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#15441 | |
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And suddenly, I'm bored of my Cleric and Bandit. I think it has something to do with hitting 70, I just don't feel like leveling anymore because I'm expecting something, it's just I'm not getting it.
~Tsugomaru
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#15442 | |
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let it snow~
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My spearman is 200 now. Gonna delete my Cleric (because Holy Symbol doesn't work and that's the only reason to have a Priest anyway) and make a Ranger (because Archers suck until third job so now it's worth it). I got experience with Rangers on the gms test server and they're so much fun. I can't wait. Oh, and you talk to "The Ticketing Gate" to get to NLC from Kerning. |
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#15443 | ||
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Admiral in the Red Army
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#15444 |
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FFR Player
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Hahahahahahahahahaha.
Archers blow in 3rd job compared to everyone else. It's all about 4th job. -_- Which I will never get to. Still 99 I think? 98? Don't even remember -_- O_o
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pyro31191: TELL EVERYONE YOU WANT TO TAKE IT IN THE ASS NOW pyro31191: rofl pyro31191: You should tell them earlier though pyro31191: so they can buy dildos instead of fleshlights |
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#15445 | |
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let it snow~
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Yeah that's a lot better than what amounts to basically Mastery you deserve but still doesn't do much for your damage and using first-job attacking skills. Third job is the prequel to getting everything Archers need to do insane damage without taking any damage. Fourth job is the clincher on that. The only thing second job gets you is a skill that slightly boosts your leveling speed (Bomb/Iron) but is never used later, a buff everyone else gets (Booster), a KB skill that doesn't do much and is never used later (and eventually gets replaced), Soul Arrow, which is basically just a slightly helpful skill, and your Mastery, which every one else also gets. And yes, Archers still aren't that great compared to everyone else, but they're leagues ahead of their 2nd job selves. It's more than can be said for Clerics, who excel at 2nd job and really only get Holy Symbol in the third job. Sure the other skills are useful, but most of them get replaced or have little use. Last edited by Squeek; 03-23-2008 at 04:11 PM.. |
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#15446 |
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FFR Player
Join Date: May 2005
Posts: 209
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Well we have crap HP, but pretty good damage/support, strafe, rain, puppet, hawk, MB. Explain how archers blow compared to every other class please.
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#15447 |
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FFR Player
Join Date: Feb 2008
Age: 35
Posts: 27
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If anyone has a local or odin acc and doesnt want it anymore could i use it please? I wanna play around with a few classes.
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![]() Check them out =] Great new band
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Admiral in the Red Army
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That are both weak. I once partied an Archer 50 levels higher than me and I was killing faster than him.
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Yeah, 3rd job is important as well, but they're still too weak. Their overall damage is lower and they have some of the lowest mastery of all (their real minimum percent damage is about the same minimum percent that ****ING HOLY MAGICIAN'S HEAL IS). Quote:
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#15449 |
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Guess whattt???? Got it with my first zak with Euro, they are really nice people and try hard to please everybody. The whole run took like 25~35 mins. Oh and shares of 10m each with this run.. crazy lol =)
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#15450 |
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Admiral in the Red Army
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wait they give profit cuts to people earning drops?
that doesnt seem fair to everyone else...
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#15451 | |
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FFR Player
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O_o
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pyro31191: TELL EVERYONE YOU WANT TO TAKE IT IN THE ASS NOW pyro31191: rofl pyro31191: You should tell them earlier though pyro31191: so they can buy dildos instead of fleshlights |
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#15452 | |
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FFR Player
Join Date: May 2005
Posts: 209
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I get 20% at a minimum an hour after learning how to train at squids at maximum efficiency, which is faster than most other classes at 8x, sans priests at himes of course. In a party, archers can do single (around the same as hermits) and both close and ranged mob damage (higher than those mages), which is more than a hermit/mage/warrior can do alone. Personally, I don't ever die at 2HKO monsters unless I'm getting heavy lag/talking, but you shouldn't be talking much during serious training anyways. "Insane? I would guess that it's not much ahead of Mage's single target DPS" Lets take I/L mages 3rd job, with TS as their strongest skill, dealing maybe 15k to vikings at lv 100-11x. On the other hand, an archer does ~ the same damage, while attacking twice as fast...point made...and with more range as well. I can hit a bit over 17k max at lv 83 (normal build)...no mage is going to do that much single target damage unless they have like perfect equips Your priest comment about damage is obviously biased, since you're a bishop yourself, an extremely funded one at that too. 8k damage on SRs may sound good, but you need to be lukless and heavily funded (being in the top 20 in GMS is definitely a good basis for average priest damage) to do that, and include the fact that SR is pretty slow. If I had max rain, with a range fo 12xxx-2202, at 83, I would have a max damage of 5725 with rain (which would be ~ high 4kish? to dreamy ghosts if I was their level) at a much faster rate than you could SR. Once I hit 11x, I would be hitting up ~7k damage at a much higher speed than a priest ever could (and would not have to rely on MG/using the time to heal). About "That are both weak. I once partied an Archer 50 levels higher than me and I was killing faster than him." No shiet, you're a bishop that can use the strongest AoE in the game +elemental advantage... "Mortal Blow? Has a chance of failing even when maxed, is weak compared to what the shot would be if it was fired "correctly" from a range, and even the benefit of the 1hk effect is far from absolute as well." It's not supposed to be an attack skill, it just lets us do a bit more damage by shooting a "close range arrow blow with a chance to OHKO" simply put, instead of a bow whack. Last edited by Fimbulvetr; 03-23-2008 at 10:47 PM.. |
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Admiral in the Red Army
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You think that Archers deal around as much DPS as Hermits. Anyone who knows anything about Hermits knows that this is not right. Quote:
In addition, Thunderspear is the weakest DPS of the third job single target attacks. On top of this, Mage's have higher real DPS due to being MASSIVELY more mobile. Ice Mages also are made more worthwhile with their freazing AoE, and as for Fire Mages, they have infinite potential for DPS using Mist (the only thing limiting how much DPS that Poison Mist can do is what maps/monsters are available). Quote:
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And as for SR, it's about once per second. Combine this with teleport and you'll see that a good Priest that knows what they're doing is going to clear Dreamies faster than just about anyone (the only one who would stand a very good change in my opinion would be a VERY skillful Hermit who can throw Avengers just right to pull mobs in such a way as to pull mobs without punching often). Oh and then there's Dragon, which will be hitting about the same as SR to one monster every 3 seconds. A constant spamming of SR to 6 things with Dragon out allows for what is essentially 19 hits per 3 seconds, which is about .06 of a hit added into each hit of SR. So if I'm hitting 8k SR, then counting Dragon's damage into that would be like hitting ~8.5k. But that's if I was hitting 6 things at once for 3 seconds. The effect of Dragon becomes more profound as less monsters are hit. For example, if I hit 1 monster with SR for 8k, adding in Dragon's DPS to it makes it ~10.7k. So basically, depending on how many monsters you hit during the duration of the 3 second delay of Dragon, it's like your SR would be hitting somewhere between an additional .5k ~ 2.7k. Quote:
Also: relying on MG is not a bad thing. It's actually-- gasp-- cheaper to pot MG'd MP than it is to heal HP with normal HP pots. Quote:
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#15454 |
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let it snow~
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Afro:
Ever played an archer to third job? Just curious, because I don't even want to bother reading all that **** if you haven't. |
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#15455 | |
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FFR Player
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I can speak a lot about lit mages and fire mages even though I've never played either class and I'm sure you can too.
~Tsugomaru
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#15456 |
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let it snow~
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Yeah, but my point is that all of this is relative.
Personally I don't care about damage and that sort of thing. My main wouldn't be a Cleric if I did. I just think Archers are the most fun class in this game. They get more attacking skills than any other class and they take more strategy than any other class. |
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#15457 | |
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Admiral in the Red Army
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BANDIT/CHIEFBANDIT/SHADOWER
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#15458 |
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let it snow~
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I count 14 for Rangers/Snipers and 12 for Bandits.
We probably have a different definition of attacks. You say "attack skills that can be hotkeyed", right? I don't. An attack is something that does damage to an opponent. So technically, it's 15/13 if you count the normal attack. The hawk is an attack. It's doing damage and it's a skill. Final Attack is an attack as well. Hell, it's right in the name. Last edited by Squeek; 03-24-2008 at 01:42 AM.. |
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#15459 |
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Admiral in the Red Army
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I meant it more in the sense of strategy. Many Archer skills make old ones obsolete, but Bandit attacks are obsoleted less often.
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#15460 |
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let it snow~
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If we're just counting attacks that you'd spam to kill something, like Savage Blow and Strafe, Archers have 10, Bandits have 8 or 9. So either way, I'm still right.
You're basically saying that fourth job skills are the only worthwhile skills for any class, since each job advance (except the 2nd for most classes) pretty much only offers upgrades to previous skills. In that case, Bandits are the only class that has a fourth job with just a plethora of skills. Skills that I see as mainly pointless, but skills nonetheless. Assaulter is replaced by Assassinate. Band of Thieves is replaced by Ambush. The only unique skill is Boomerang, and that doesn't seem too useful to me. You get poison and smoke and showdown too, but those aren't spam skills. Those are pre-attack skills which are also pointless since you never spend that much time killing an opponent in the first place. On bosses, sure. Totally useful. Kinda. Hell I just don't like Bandits OK? I've always seen them as a gimped version of Assassins with skills that just look cool to make up for their ****tyness. Last edited by Squeek; 03-24-2008 at 01:50 AM.. |
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