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Old 06-9-2007, 03:26 PM   #1
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Default SPIN IT UP! for i-pod?!

i think the idea is great, the motion sensitive touch pads on the i-pod are perfict for a game like spin it up, that way u can hear ffr songs and play a beat-based game all in one

this would make people want to put more songs into spin it up hereby raising its popularity, it cant loose

i dunno how hard it would be to do this and im hyped up on mountain dew again so im really just rambling, but its Uber idea (5points for meh)
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Old 06-9-2007, 03:27 PM   #2
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Default Re: SPIN IT UP! for i-pod?!

That would be awesome! The bad thing is that I don't have an Ipod
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Old 06-9-2007, 03:53 PM   #3
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Default Re: SPIN IT UP! for i-pod?!

that'd be great. It's been suggested in the SIU forum, but no one ever goes there =\
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Old 06-9-2007, 03:57 PM   #4
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Default Re: SPIN IT UP! for i-pod?!

exactly why i moved directly to here and if u dont have an i pod this is a great reason to get one (mabey we could have an ffr i-pod...) it would be decorated with FFR skins and come loaded with every song from ffr on it, just another thought that will never leave the ground...
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Old 06-9-2007, 03:59 PM   #5
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Default Re: SPIN IT UP! for i-pod?!

yup! btw 1 more post until #500!
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welcome to D6

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Old 06-9-2007, 04:07 PM   #6
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Default Re: SPIN IT UP! for i-pod?!

GOOD JOB *hi5* now back on topic...
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Old 06-9-2007, 05:43 PM   #7
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Default Re: SPIN IT UP! for i-pod?!

Interesting idea, but a little farfetched. The I-pod screens are a little small for that many curves being pumped out at you. Plus with a mouse you don't have to go in an actual circle, you can skip parts. The I-pod would be annoying seeing as though you'd have to go in a full circle. I like the idea, but the data you'd have to have stored on the I-pod would be a lot and again the circle. T-up on idea but a little hard to do.
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Best strat: enjoy the game, play what you feel like when you feel like it. Don't think about what you are doing or why, enjoy the gameplay, the artistry behind the stepfile, and enjoy the music.

When the game isn't fun for you anymore, take a break. It's not a job, nobody here is professional and getting paid to play and force themselves to constantly improve... it's a game.

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Yeah, FFR is addicting...I don't think I'll get bored with this game unless I somehow become the best at it, which won't happen.
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Old 06-9-2007, 06:14 PM   #8
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Default Re: SPIN IT UP! for i-pod?!

agreed.
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Old 06-9-2007, 06:16 PM   #9
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Default Re: SPIN IT UP! for i-pod?!

didnt we have a thread on this like, 7 months ago
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Old 06-9-2007, 06:23 PM   #10
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Default Re: SPIN IT UP! for i-pod?!

ya we did. it's a good idea though
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Old 06-9-2007, 06:24 PM   #11
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Default Re: SPIN IT UP! for i-pod?!

I would definitely spend 5 dollars on i-Tunes for this!
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Old 06-10-2007, 12:18 AM   #12
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Default Re: SPIN IT UP! for i-pod?!

Will not work because...

- This will take a lot of programming that no one who knows how to wants to do.

- You would probably have to modify your iPod in some way thus vioding any warranty you have.

- This would be offline which deafeats the purpose of having an online community.

- FFR iPods = Major copyright issues.

- FFR song loaded iPods = Major copyright issues.

- Unless you have a iPod Video don't you think that the frame rate would be more than a little choppy?


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Old 06-11-2007, 12:36 AM   #13
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Default Re: SPIN IT UP! for i-pod?!

^ Agree with Spinal 100%. I didn't think of copyright or only video I-pods working. But yes, He's right with those two points IMO.
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Best strat: enjoy the game, play what you feel like when you feel like it. Don't think about what you are doing or why, enjoy the gameplay, the artistry behind the stepfile, and enjoy the music.

When the game isn't fun for you anymore, take a break. It's not a job, nobody here is professional and getting paid to play and force themselves to constantly improve... it's a game.

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Old 06-11-2007, 12:38 AM   #14
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Default Re: SPIN IT UP! for i-pod?!

i love you spinal
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Old 06-11-2007, 02:58 AM   #15
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Default Re: SPIN IT UP! for i-pod?!

Even an iPod Video would not even come close to being able to handle a SIU sim. iPods can barely handle that little block breaker game.
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Old 06-11-2007, 03:00 AM   #16
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Default Re: SPIN IT UP! for i-pod?!

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Even an iPod Video would not even come close to being able to handle a SIU sim. iPods can barely handle that little block breaker game.
While listening to music. If we were to turn down the quality of the music... it could run.

Also, I think I was the one who originally came up with the idea, don't really care much about that though.

As long as the fight to have it implemented eventually continues!
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Old 06-11-2007, 03:26 AM   #17
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Default Re: SPIN IT UP! for i-pod?!

No it couldnt, there's no way iPod can handle Flash. My old ass laptop can play (.wmv etc) better than iPods but cant handle the simplest Flash .gif. Also, iPods dont have a grafics system besides the little one they put on there for the menues.
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Old 06-13-2007, 10:23 AM   #18
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Default Re: SPIN IT UP! for i-pod?!

aww well it was worth a shot
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Old 06-13-2007, 10:39 AM   #19
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Default Re: SPIN IT UP! for i-pod?!

it has been discussed at length. The downside is, resources being what they are .. we don't have them to pursue writing ipod native apps currently.

We would LOVE to do it for the iPod, and may one day, but the main hold up isn't copyrights .. the main one is getting the work done ..
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Old 06-13-2007, 04:04 PM   #20
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Default Re: SPIN IT UP! for i-pod?!

Yeah. It would be very hard to do... I'd think anyways.
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