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#13081 | |
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FFR Player
Join Date: Apr 2003
Location: Small town, TN
Age: 39
Posts: 5,784
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So I've gone completely slack-ass and haven't done any work on creating games. =( In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz. So now I'm on Twitter @NoahWright. And I write the blog for their website. Plus I do cool programming in-house that you'll never see. =O |
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#13082 |
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FFR Player
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would anyone be willing to add me to the buddy list, im making a new character. and i wanted help with the stats and what not as i play. pm me or message on my profile with your MS name plz, oh, and ill be in Bera.i plan on making a dagger thief.
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#13083 |
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FFR Player
Join Date: Feb 2004
Posts: 5,111
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I'll say this right now before it's too late, most people find Bandits really boring and they're probably the slowest levelling class in the game, even behind Fire Mages. Are you sure you want to make it? I mean, if you find it fun, then go ahead, this is just a warning.
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#13084 |
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Admiral in the Red Army
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Hey Tosh, I'm sure you know that we have more than a few 6x beginners. Leveling beyond reason... who cares?
Oh and Brandon is hassling me for a class to choose so I'll give a few comments all around. Warriors: Close range damage. Not bad damage, but it's all close range. By 3rd job there are a few ranged skills, but the damage is crap and those skills are hardly ever used. Use STR as their main stat for damage and their DEX gives them accuracy. They have massive HP. Fighter/Crusader: I guess these would be classified as the most damage oriented warrior. Their 3rd job skill set makes them fight in the same way that they had in all of 1st and 2nd job, but in 3rd, their combo gives them a massive boost on certain key hits (ie when their combo gets full). In 2nd job they get a party skill that gives a good weapon attack boost. If you know you won't make it to 3rd job, this is probably your best choice from the warrior class. They use swords or axes. Page/WhiteKnight: Like the Fighter line, they fight the same way all the way through 3rd job. However, they don't get combo. They get elemental charges that allow them to attack with elemental power and this gives them the chance to have elemental advantage in the same way a magician does. People give them crap sometimes for not getting huge numbers like the sader's combo, but the fact of the matter is that saders have a few big hits then a few normal hits, while WKs have more consistent damage. They use swords or blunt weapons. Spearman/DragonKnight: Fight the same through 1st and 2nd job, but get a new main skill in 3rd job. They primarily hog priests. They get a party skill in 2nd job that increases HP and MP by 60%, so priests use them to be able to leech at higher level monsters. People seem to think that DKs are SUPER POWERFUL, but I wouldn't agree completely. Yes, they are very strong, but they're not anything worth writing home about. They use spears or polearms (this means that they have the largest reach of the warrior class).THIEF: Two very different subclasses here. Bandits are mostly about close up damage dealing until around 4th job when they primarily become a sort of a "hey look how much damage I can do without ever getting touched by the enemy" type of thing. In 3rd job, CBs are used in boss fights to take massive amounts of HP out quickly because of a skill they have that converts dropped mesos into damage. Assassins are all about moving around and throwing stars. Their the only class in the game that gets speed, power, and range. Both thief classes have moderate HP/MP. Bandit/ChiefBandit: These guys... aren't about the damage in normal training. It may be mean of me to say it, but they simply don't deal as much damage as they probably should. However, these guys are GREAT in any situation in which they can drop a ton of money then use their skill Meso Explosion and deal massive damage. This tactic is often used at bosses to knock out a large portion of HP right at the beginning of the fight, and it is also used in a special kind of training on a certain special monster. In 2nd job, I hear they're quite hard to level. People are always saying that the Bandit line is always more about style than big numbers, even into 4th job (which we don't even have yet). In 2nd job, they get a skill that stabs the enemy 6 times, so if you like seeing towers of numbers (the numbers might be a fairly low amount though haha), Bandit might be your kind of thing. Bandits use daggers and there are a few unique builds worth mentioning here: sindit and str dit. Sindits level themselves through 1st job in the same way an assassin to be would, simply because it makes them level faster. In 2nd job they then make the advance to bandit and continue using the first job skill Lucky Seven (which is a star throwing skill) until their Savage Blow is high enough to be effective. Str dits use daggers that have a requirement of a certain amount of STR. This tends to make them weaker than standard builds, but people still tend to do it just for fun, even though they'll be weaker (because their main stat is LUK and their secondary is DEX, so adding a third stat to add points to limits the amount that can be used in LUK and LUK is the stat that decides damage most of all). Anyway, that's sort of the Bandit way... who cares if you're a little weaker (because bandits are often weaker than the other classes)? You look super cool. Assassin/Hermit: It seems that they use Lucky 7 all the way up to 4th job at which time they use a skill which is the same as Lucky 7, but instead throws an extra star. Not much else to say here... range, speed, power. Definitely a good choice, but their equips can be a bit pricy, so it can be very tough if you're not lucky with drops or if you're not good at "playing the market" (ie buying things at below cost then turning around and reselling them for more than they're worth).Bowman: sucks. No... just kidding. Really though, there isn't much that this class can do that another class can't do better. If you make an archer be prepared for a tough road by the end, although in 4th job they do get a reprieve with possibly the best party skill ever, along with nice new attacks. Their main stat is DEX and they need STR to equip their weapons. They have moderate HP/MP. Hunter/Ranger: I honestly don't know a ton about them, so most of what I'm saying is a sort of regurgitation of what I know about their skills. They use bows. They have various skills ranging from things as simple as arrow bomb (2nd job) which gives some AoE splash damage to something like Inferno (3rd job), which rains fire down on the enemies. They get a summon in 3rd job that can stun and they get a skill called puppet that pulls aggro away so that the player can attack without monsters coming after him. In 1st job they get a skill called Double shot, but that's replaced in 3rd job with a skill called Strafe that fire 4 arrows at once. Crossbowman: I don't know anything about these, probably because there are only like 2 high level ones in existence. Hopefully someone else who knows a bit more can come in and tell something about them, because outside of the fact that they use Crossbows, I know nothing.Magician: Very easy to play. They use magic to attack, so accuracy is never an issue with them and magical accuracy is added by the main stat of INT. In fact, magicians need LUK to equip their gear, but LUK doesn't even do anything especially useful outside of that. However, there are weapons which give almost as much magic attack power but have no LUK requirement. Because of this, LUKless mages tend to be stronger, even though they must wear low level armor and tend to take a bit more damage because of it. Magicians have massive MP but very low HP. This is countered by the skill Magic Guard that converts HP damage into MP damage. All 1st job magician builds are quite identical, so a player could make a magician and wait until level 30 to decide which path to take. Fire/Poison: Uses Fire and Poison attacks. Duh. Well, in 2nd job, they tend to not use Poison, because the 2nd job Poison skill sucks really bad. So, they stick to fire arrow. Fire wizards (ie 2nd job) do the most single target damage of the magician class (in 2nd job). Leveling speed is a real issue for fire wizards because they must attack one at a time. Once they get to 3rd job, it's made up though, because of Poison Mist. Poison Mist is a lingering mist that can be casted numerous times that lasts for 40 seconds (when maxed). When a monster walks into the mist, it becomes poisoned. The monster remains poisoned for 40 seconds. Every second, the monster receives 1/40th of its HP in damage. This means that at the end of the 40 seconds, the monster is at 1 HP (because poison cannot finish off the monster). This is advantageous, because all the fire/poison mage (3rd job) has to do is walk by and kill the monster and recast mist. Any new spawning monsters will walk into the mist and become poisoned, so by the time the mage comes back around the map, the monster will have poisoned itself in the mist and its HP should be down to 1. Most classes in 3rd job all party, but due to the nature of poison mist, it's tough for a Fire/Poison mage to get into a party. This isn't a problem if you're fine with partying very little, but if you want to party a lot, Fire/Poison probably isn't right for you. Ice/Lightning: In 2nd job, they get an AoE lightning skill which they use throughout most of 2nd job for very fast leveling. They also get a single target ice based skill that freezes the monster briefly. In 3rd job, they get an AoE ice skill that freezes multiple enemies at once. They also get a single target lightning skill that, unless I'm mistaken, gives the biggest numbers of any single target magician skill. It is incredibly slow though, so other skills may be able to outdamage it, especially if you consider AoE. Cleric/Priest: Healing. Very little more to this subclass than that. Your 2nd job would be spend constantly killing undead monsters with heal and once you get to 3rd job, you'll be following DKs around making sure that they get healed as soon as they take damage. See, in 3rd job, the cornerstone of the priest is the skill Holy Symbol that amplifies exp gained in parties by 150%. However, by the end of 3rd job, priests can actually deal out some ok damage in the form of Shining Ray. Shining Ray is a AoE skill with Holy element. Thanks to the way priests fight, they take damage, immediately heal the damage away, cast SR, take damage, heal, etc. Or, some priests actually just use Magic Guard and just spam SR. This makes for quite a bit more damage, but at the same time, it'll cost them a ****ton in potions. That's another thing about Clerics/Priests... they never need potions unless they do stupid **** like that.Oh and of course... Beginner: Just for showing off. Weak as hell. Basically, you're supposed to make a job advance at level 8 (magician) or level 10 (all other classes), but some people choose not to just for fun. Beginners have ****ty maximum damage because they have no skills and they have ****ty minimum damage because they have no mastery. It's **** damage all around, but people still do it. If I somehow overlooked anything, or failed to comment on something you feel is important, feel free to add it in. ps damnit ****ing **** I started typing this before i left for somewhere and I guess brandon already chose a class. Oh well you ******s get to have it posted here anyway.
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#13085 |
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¯\_(ツ)_/¯
Join Date: Apr 2007
Location: skjandlurkelandia²
Age: 35
Posts: 4,610
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I need to get this damn game.
=/
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See you, Space Cowboy. |
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#13086 |
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FFR Player
Join Date: Feb 2007
Location: The 10th Dimension
Posts: 852
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Same here
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Reverse for life!
![]() ![]() ^Way better than 25thhour's link. You know you want to sign up. The best noteskin ever: Skittles Are you having trouble syncing your files? Use DDReamStudio. |
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#13087 | ||
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FFR Player
Join Date: Jun 2006
Location: AUSTRALIA, JA MAN!
Posts: 219
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@ Noah:
Don't forget to add that Hunters are about speed. Crossbowman: Nearly a clone of the Hunter. They have somewhat similar play styles, the only difference is that Crossbowmen use Crossbows (duh) and that their second job mobbing skill is Iron Arrow, which has a completely different style to Arrow Bomb. Whilst Arrow Bomb can vector off slightly (i.e change angle to reach a target that's slightly higher) Iron Arrow can only fire in a straight line, somewhat limiting it's ability. Also, Iron Arrow will not hit some monsters if they're too short (like Crocos or Ligators or Green Snails). The Crossbowman is about power: Their attacking speed is slower than the Hunter's, but the weapons, damage formula and skills make up in extra damage.
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Hunting for tobis will do this to you.Quote:
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#13088 |
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FFR Player
Join Date: Apr 2003
Location: Small town, TN
Age: 39
Posts: 5,784
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__________________
So I've gone completely slack-ass and haven't done any work on creating games. =( In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz. So now I'm on Twitter @NoahWright. And I write the blog for their website. Plus I do cool programming in-house that you'll never see. =O |
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#13089 |
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FFR Player
Join Date: Feb 2004
Posts: 5,111
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I think of you to as being pretty similar regardless.
But err, really, Bandits are the slowest levelling class besides Beginner, I think, no matter how you make them. Then would probably come, I dunno, MAYBE Fire Wizards, then archers, and etc. In my opinion, it really gets down to like three/four possible subclasses to play the game with :/ I think a whole lot of classes really need to be beefed up a bit. |
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#13090 |
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FFR Player
Join Date: May 2005
Location: Nowhere specific.
Age: 35
Posts: 3,008
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Meh, coming back to maplestory to witness KFT. It's been a long while, so I have to re-install the game. Download time = 21 minutes. What can I do for 21 minutes? Hmm...
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#13091 | ||
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FFR Player
Join Date: Feb 2007
Posts: 285
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![]() And by the way, Mr. MDS, not a single archer subclass about speed. Who gets Haste? Who gets Thrust? Who gets Flash Jump? Who gets Puppet? Quote:
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#13092 |
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FFR Player
Join Date: Feb 2004
Posts: 5,111
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The thing is, L7 doesn't cost friggin' 2,000 mesos per attack :/ I'd sure as hell love to be a Bandit if they had more reasonable stuff.
Also, I partially regret being a fire wizard. I mean even now, it's still pretty cool, but it's also slow compared to others. My 25%+ her hour will slowly drain down to a low number by the low 70's, no matter how well I train the character. But that won't means I'll make a new main legitimate char, since I'm only 20 levels away from the good part anyway. Closest I have is a level 29 cleric at 90% who really needs to actually acquire the title "cleric" soon, but he's been in his 20's for over a year because I simply didn't train him. Last edited by ToshX; 04-25-2007 at 03:26 AM.. |
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#13093 |
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FFR Player
Join Date: Apr 2003
Location: Small town, TN
Age: 39
Posts: 5,784
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You're gonna redownload it just for KFT? o_O
__________________
So I've gone completely slack-ass and haven't done any work on creating games. =( In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz. So now I'm on Twitter @NoahWright. And I write the blog for their website. Plus I do cool programming in-house that you'll never see. =O |
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#13094 | ||
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FFR Player
Join Date: Jun 2006
Location: AUSTRALIA, JA MAN!
Posts: 219
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osht read name wrong. I just glanced at a post previously and noted that it was like "Noah makes detailed posts about such and such", I saw a detailed post and jumped the gun o_O.
Anyway, I meant "Hunters are about speed" in the aspect of archers. I know that assassins and bandits and whatever have the agility.
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Hunting for tobis will do this to you.Quote:
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#13095 |
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Skware One
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I think that archers seem pretty well balanced with all other classes. Just hit 60 on my hunter and training has never been painfully slow.....More fun than training my mage, that's for sure.
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#13096 |
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FFR Player
Join Date: Apr 2003
Location: Small town, TN
Age: 39
Posts: 5,784
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About crossbowmen, since Chris left it out:
In 1st job, same as bowmen. In 2nd job, same as bowmen except they get Iron Arrow. People like to diss Iron Arrow and say Arrow Bomb is better, but it really depends on the situation. Arrow Bomb curves and hits one enemy, then explodes and damages enemies around that enemy. Enemies don't tend to lump together a whole lot, so unless you spend time making mobs by smacking everything and running off to the side, you won't get as many enemies in an Arrow Bomb. Iron Arrow, however, hits EVERYTHING in a straight line. Mobs of enemies can be very spread out, ranging from close to you to off-screen, and you'll still hit them with Iron Arrow. It can also do useful things that no other archer skill can, namely shooting through walls (nothing can stop that damned Iron Arrow), which is great for drawing monsters for a kill. But as somebody said, Iron Arrow can't hit short things. That's because it has quite possibly the worst vertical range ever. I play JMS, and if I had a bowman I could be Bombing Crows (a flying monster) and getting massive experience, but with my crossbowman I'm lucky if I hit 2 with one Iron Arrow, cuz if they're just a little bit too far up or down IA won't hit them (really the range of IA covers like 5-6 pixels, it's lame as hell). This isn't really a problem, though, since most things you fight are going to stay on the ground. Also, it's widely accepted that crossbowmen are much stronger than bowmen in 3rd job. The crossbowman formulas and weapons are designed to be stronger yet slower, but certain 3rd job attacks that bowmen/xbowmen share (strafe and arrow rain/eruption) are ridiculously fast for xbowmen for some reason, resulting in only a few less shots per minute. That gives xbowmen a clear advantage already. On top of that, the attack that differs between the two (ice shot vs fire shot) gives crossbows a huge advantage. It works kinda like Arrow Bomb, it hits one enemy and then "explodes" and hits the enemies around it, but when it "explodes" it shoots out ice that freezes but does somewhat crappy damage. Basically, xbowmen get this skill just so they can alternate Ice Shot and Strafe and never get hurt. They shoot off an ice shot just often enough that the monsters never un-freeze, so they're free to wail on them with any attack and take them out with ease. Also, a note on Bandits: They actually do ridiculously good damage in 2nd job once Savage Blow and Mastery are maxed, but it dies off once 3rd job comes and everybody else gets ridiculously good skills. In 4th job, though, I've heard they're amazingly fun to play as, because you have such a variety of very useful skills. Like Chris said before, they dance around the enemy and do massive damage while not ever taking a hit because their moves are so quick and evasive. They're pretty cool. =)
__________________
So I've gone completely slack-ass and haven't done any work on creating games. =( In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz. So now I'm on Twitter @NoahWright. And I write the blog for their website. Plus I do cool programming in-house that you'll never see. =O |
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#13097 |
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FFR Player
Join Date: May 2005
Location: Nowhere specific.
Age: 35
Posts: 3,008
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#13098 |
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FFR Player
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ok, well i dont mind it taking a bit longer to level, or more money. i can deal with it, so far its already been more fun than my spearman. btw, im smellycatpoop in bera.
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#13099 |
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FFR Player
Join Date: May 2005
Location: Nowhere specific.
Age: 35
Posts: 3,008
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Gah, typical Nexon. They rescheduled the Audition patch again. First it was rescheduled for today, and now it has been rescheduled for tomorrow. I wish Nexon would just HURRY the hell up and patch Audition already. Damnit, there better be something big soon, with all the rescheduling and all. >=\
As for going back to playing MS, I doubt that will happen. Unless I get bored. But I WILL keep it, just in case Audition ACTUALLY patches tomorrow. |
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#13100 |
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FFR Player
Join Date: Dec 2005
Location: Buffalo, NY
Age: 38
Posts: 663
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![]() Wtf is that? |
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