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#501 |
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Admiral in the Red Army
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I don't know why you guys are complaining about resyncing. It's frame based. It's never going to be totally accurately synced.
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#502 |
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FFR Player
Join Date: Jan 2007
Location: At my house
Age: 32
Posts: 117
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I have a question, what is a speed mod? Someone has probobly already asked that but I don't wanna look through 26 pages just to find out.
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#503 |
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FFR Originalbro
Join Date: Jun 2003
Location: Kansas City, Missouri
Age: 35
Posts: 8,751
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Let's say that FFR plays on 1x. With the speed mod 2x, the arrows would come up the screen two times faster, making it easier to read and hit.
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#504 |
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FFR Player
Join Date: Jan 2007
Location: At my house
Age: 32
Posts: 117
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OH!!! So it's like speed modification lol. I thought it was some kind of moderator.
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#505 | ||
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Banned
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Quote:
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Oh **** it's both. |
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#506 | |||
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A car crash mind
Join Date: Aug 2005
Age: 38
Posts: 9,788
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Sure thing Sparky.
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#507 |
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lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 35
Posts: 12,194
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All third style needs is:
1. perfects take precedence over averages 2. release 3. done
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#508 | |
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FFR Player
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This version will support a pad right?
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#509 |
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FFR Player
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Sorry if it's already been asked, but I don't feel like reading 509 replies.
So about 3rd style. When it comes out - will we be using the same account with the same credits, overall score, games played, and such? Or will everything reset? Thanks. |
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#510 |
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caveman pornstar
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Some computers load the song an entire frame off, such that every note is on the wrong frame.
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http://www.youtube.com/watch?v=IREnpHco9mw |
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#511 | |
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FFR Player
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This version will support a pad right?
You can't blame me for not wanting to look through 26 pages of spam can you?
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#512 | |
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FFR Player
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FFR is not designed for a pad. I'm not speaking from authority here, but I highly doubt that FFR will have integrated pad-compatible controls. You might be able to map it somehow, though.
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![]() PROUD OWNER OF TWO OMEGA FAVORS. YEAH, NICE TRY. Giant NES Controller (4 FEET) progress: PAINT IS DONE! Download my Wii Music Suite v1.0, and PM me with your input! Quote:
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#513 | |
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FFR Player
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I hope there will be. FFR on a pad would be really cool. Although I understand how it would be annoying and complex to have song difficulties for Pad and keyboard players.
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#514 |
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Admiral in the Red Army
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If you want to play pad on a flash game, R2 would probably be a lot better for you, due to it's lack of boos and multitude of difficulty levels.
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#515 |
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so the 17 ate the 12 eh.
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K guyz i dont feel lik surchin threw a billunz postz byt wil we b abl to map r 0wn keyz?????żżżżż
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#516 |
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FFR Player
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#517 |
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FFR Player
Join Date: Feb 2006
Posts: 40
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if youre adding bgs pls give option to turn them off/ scale brightness. certain bg make it really hard for me to play : [
id likely just play SM if you couldnt :/ Last edited by KazeHime; 01-27-2007 at 01:57 AM.. |
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#518 |
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Use me as a porta-potty
Join Date: Dec 2006
Age: 32
Posts: 4,319
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Will the BPM change the speed that the arrows come up? It should, so the BPM change in Z would have a part, when the BPM slows down, the arrows come up slower, and when it goes back to normal, it's faster then it was.
It should if not, that'd make it a lot of fun to play. |
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#519 |
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FFR Player
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Will there still be boo's?
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