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Old 12-28-2006, 06:12 PM   #41
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Default Re: FFR on the Wii...

Lol , how are you supposed to do jump arrows?
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Old 12-28-2006, 06:31 PM   #42
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Default Re: FFR on the Wii...

refer to previous posts and everybody try lo res ffr there is less lag on the wii then and what about multiplayer on the wii but not chat abillity
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Old 12-28-2006, 07:20 PM   #43
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Default Re: FFR on the Wii...

Can a few people use the wii browser on this and tell me what you get back as a result?

http://www.flashflashrevolution.com/wiiidetect.html

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Old 12-28-2006, 08:26 PM   #44
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Default Re: FFR on the Wii...

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Can a few people use the wii browser on this and tell me what you get back as a result?

http://www.flashflashrevolution.com/wiiidetect.html

Cheers,

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I got a blank white screen.
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Old 12-28-2006, 08:53 PM   #45
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Default Re: FFR on the Wii...

I called my friend to tell her to try on our wii and she got a blank screen too.
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Old 12-28-2006, 09:08 PM   #46
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Default Re: FFR on the Wii...

Blank white screen for me too.
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Old 12-29-2006, 01:40 PM   #47
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Default Re: FFR on the Wii...

Screw the ps3, I'm getting the Wii so I can play FFR on my 48" XD
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Old 12-29-2006, 04:59 PM   #48
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Default Re: FFR on the Wii...

Damnit, it may help if I don't output to flash 8.. I will re-upload that file tonight and will make it flash 7

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Old 12-30-2006, 01:23 PM   #49
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Default Re: FFR on the Wii...

I'm getting a message.

wii Flash Version: WII 70700
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Old 12-30-2006, 01:58 PM   #50
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Default Re: FFR on the Wii...

Awesome. I won't have a reason to leave my room if FFR works on the Wii.
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Old 12-30-2006, 04:56 PM   #51
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Default Re: FFR on the Wii...

i get wii flash v7070
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Old 12-30-2006, 05:38 PM   #52
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Default Re: FFR on the Wii...

the wii has a Usb slot on the back ^^.
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Old 12-30-2006, 11:06 PM   #53
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Default Re: FFR on the Wii...

I also get WII 70700 now.
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Old 12-31-2006, 11:28 AM   #54
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Default Re: FFR on the Wii...

On Spin it up, you need toset the quality lower so it doesn't lag as much... otherwise it works fine.us And on that test thing I get Wii flash: 70700 or something like that
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Old 12-31-2006, 11:39 AM   #55
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Default Re: FFR on the Wii...

Oh, btw, you can't use any buttons on the wii to play a flash game other than A and the directional pad because: B scrolls the page, - zooms out, + zooms in, 1 brings you to favorites and 2 changes the page format... So i reccomend you assign the arrows to the D-pad.. if that even works
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Old 12-31-2006, 02:55 PM   #56
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Default Re: FFR on the Wii...

What someone really needs to be doing is trying to get a Mario Mix pad to work with ffr. I doubt you could just plug it in the gamecube controller slot and have it work with the wii online, but as I don't have a dance pad, I can't try it. Maybe with some modification?
Or does anyone know of USB dance pads? Wii does have USB slots and I think a keybord would work online, so you might be able to get a USB pad to work. I haven't tried plugging in a keyboard into my wii and I don't know if you can use it online, I'm sure you will be able to for the full version (keep in mind, only the trial version of wii online has been released).

FFR on the wii, with a pad would be so much fun, as well as make ddr totaly obsolete.
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Old 12-31-2006, 09:44 PM   #57
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Default Re: FFR on the Wii...

Quote:
Originally Posted by Zero0o View Post
Oh, btw, you can't use any buttons on the wii to play a flash game other than A and the directional pad because: B scrolls the page, - zooms out, + zooms in, 1 brings you to favorites and 2 changes the page format... So i reccomend you assign the arrows to the D-pad.. if that even works
The D-pad is the dilema. You can't hit both left plus right or up plus down at the same time on a cross digital pad.
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Old 12-31-2006, 11:29 PM   #58
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Default Re: FFR on the Wii...

Good job Chardish, it looks cool. But the controls look a bit sketchy. I mean you cant do much with FFR on the wii if your just using a cursor. It's still cool though. Looking good!
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Old 01-1-2007, 03:50 AM   #59
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Default Re: FFR on the Wii...

I haven't attempted to play FFR on my Wii yet, but I've successfully played a few songs on my PS3. Obviously the jump arrows were an issue, due to the limitations of the D-Pad. The speed was also decent and very playable. Hopefully, in the future, Sony or any programmers out there will release a patch or whatever to reconfigure our buttons in the future so that FFR would be completely playable.
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Old 01-1-2007, 08:35 AM   #60
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Default Re: FFR on the Wii...

Old. I found out that on the first day of the Opera Beta Release . Ive even posted a suggestion about it, and synthlight supports me all the wayy <3
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