I could have sworn I read 95 when the song information popped up in the bottom right hand corner.
-o24
Originally posted by hi19hi19
Best strat: enjoy the game, play what you feel like when you feel like it. Don't think about what you are doing or why, enjoy the gameplay, the artistry behind the stepfile, and enjoy the music.
When the game isn't fun for you anymore, take a break. It's not a job, nobody here is professional and getting paid to play and force themselves to constantly improve... it's a game.
Originally posted by Shashakiro
Yeah, FFR is addicting...I don't think I'll get bored with this game unless I somehow become the best at it, which won't happen.
not to discount any of the D7 scores but yeah, SoS definitely nowhere near 96+
ur crazy or lightheaded from a peculiar activity. SoS is far more brutal than rave7/HI (not much more than HI but HI feels more manageable) lol.
also, please don't try to trivialize files to certain things like "it's just transitions" or "it's just a wall" (as an example, not naming anyone.) If you try to rate it on that focus, then you aren't looking at the file correctly or as a whole. First 1300 notes of SoS is fucking relentless. Last half being awkward.
I like how r7 is arguably harder than r8 was last official tourney and the cut-off is booflag already lmao. In my opinion, difficulty is starting to become dictated purely by the leaderboards and doesn't take into account the fact that people are just plain better than they were a year ago. There's constant discussion regarding bumping files in the high 80's and low 90's down and it's for this reason. I can understand frame-fixing making the file easier but lowering difficulties based on the fact that "a lot of ppl can AAA it now" is a silly reason.
Coming from a D6 perspective: Staple on Smile is stupidly hard lol. Miles harder than Rave 7 and Heterochromia.
Edit: I know that comparing raw scores across different files at the same difficulty range is not objective at all, but there is a point where it can say quite a bit.
Heterochromia: 32-1-14-5
Metro: Don't have it unlocked. Played it on the token engine a couple of years ago and got around 70-something goods with some misses. Granted, I was D5 at the time.
Rave 7: 28-1-9-6
Revolutionary Etude: bad. Not counting since the entire file stresses my biggest weakness.
Staple on Smile: 247-1-49-16. This is 2x worse than my score on RATO.
Staple on Smile is definitely the most relentless file out of every 95 out there, but I personally feel that it's the easiest to PA, at least compared to its intensity. Files like Rave 7/HI/Metro are nowhere as demanding, but definitely hard to PA. It'd be odd for SoS to be categorised with Rave7/Heterochromia Iridis personally, but I could see those being the low 95s. I really really don't understand how Metro is 95 at all though, if anything I think Staple on Smile and Metro should be 96 instead. Metro is noticeably more demanding than Rave7/HI and far harder to PA not only due to burst/jack difficulty, but also length. Metro/SoS and Rave7/HI have too much of discrepancy to really be categorised personally.
97 is out of the question because SoS is not hard enough to really be differentiated by two levels. SoS's aggression is too short-lived for it to be a 97.
tl;dr why the 1-99 system is atrocious and why we should go back to 1-13 (or at least, 1-25 with the 1-13 system as a secondary)
Last edited by EzExZeRo7497; 11-14-2014, 03:50 AM.
Just put it under 97 & move on.
There's no 97's in-game, it's harder than 95's, and metro is heavily stream-biased.
SoS is literally an easier version of RATO, given the walls aren't as dense, and there aren't gung-ho retarded jacks, but it's longer.
also luis hasn't aaa'd yet.
Last edited by gold stinger; 11-14-2014, 07:46 AM.
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