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#11 |
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Flag Master
Join Date: Oct 2010
Location: South Pole
Age: 33
Posts: 2,156
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It works well with few levels, but with large amounts (like 100), it dwindles fast. I'll try and tinker it in spread sheets or something. That also means putting a cap to levels or complicating adding more levels.
Example of 10% degradation EDIT: not only does it make it dwindle fast, it gives levels extremely fast at the start. Not sure if we want it to be very fast > extremely slow or at a near-even pace throughout. EDIT2: Unless you mean start with a base amount and THEN increase it by xx%
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Last edited by ~Zeta~; 08-8-2012 at 10:40 PM.. |
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