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Old 02-7-2023, 03:49 PM   #4
ToonE156
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Join Date: Jul 2021
Age: 15
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Default Re: What Constitutes a "Good Chart"?

I am monkey booty cheeks at explaining things so please bear with me here

- Try not to copy specific patterns but more of structure.

I used to make the mistake of directly copying patterns back when I used to chart ITG. I would see a cool pattern in a vid of another chart and then try to copy that exact pattern in one of my own charts with almost no regard to how it fits within the chart, the differing BPMs between songs, difficulty spikes, etc. An example of this is bracketing. When I first found out about them I would put them whenever I could in the chart even if a normal jump would've worked just fine. Nothing wrong with taking inspiration from another chart but its important to understand why said pattern works in a chart instead of just putting them everywhere in your chart.

- PLAYTEST PLAYTEST PLAYTEST

Pretty obvious one but playtesting a chart can point out the flaws in a specific section of a chart that looked completely fine in ArrowVortex or whatever editor you use.


If you want tips for what makes a good chart, refer to what OPKiller just posted above me. I was just saying tips that I learned about the actual charting process
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Last edited by ToonE156; 02-7-2023 at 03:50 PM..
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