Selling Back Purchased Songs?
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Selling Back Purchased Songs?
I think this would be a good idea because after AAAing or just not liking a song you purchased would just make the song waste space. When selling the song, you should get 70% of your credits back. This may also make it so there can be more purchased songs ingame, but there would be a 12 purchased song limit so it would only take up a page.Also, if you were to want the song back, buying it would cost less than the original price, like a song costing 1000 credits would become 750 credits in cost. So, hopefully this is a good idea because I feel like selling the song in the purchased area that I don't use, and I need credits right now.My real birthdate is November 6, 1995 but I'm keeping it as '92 for nostalgic reasons. Lol.Tags: None -
Re: Selling Back Purchased Songs?
I know this wasn't the first time this idea has been brought up.
I don't quite remember how it went over last time.
I'm pretty sure it didn't go well. I think it's a silly idea as well. -
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Re: Selling Back Purchased Songs?
Credits don't really matter, once you AAA them you might as well have them there... you should might as well have them there regardless. It's not really a good idea but I would sell them back. =)Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future.
5th Official FFR Tournament Scores (Division 5)Round 1: Novo Mundo (AAA)Round 2: 4 Chord Touhou (AAA)Round 3: October (1.0.0.1)Round 4: Silly Symphony (1.0.0.0)Round 5: Hardkore Atomic (4.0.0.1)Round 6: Blue Rose (2.0.0.0)Round 7: La Dump (Eliminated for being lazy.)
Originally posted by smartdude1212EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him
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Re: Selling Back Purchased Songs?
In the case of selling back purchased songs, it isn't a bad idea, but it isn't really a worthwhile one. Let's look at this, shall we? First, you buy a purchased song for say, One Thousand credits. You play it a few times and say, "I don't like this." You'd want to return it, wouldn't you? The thing is, sooner or later you may come to realize that you actually liked that song, but if you returned it, you would be sad that it was gone. Anyways, you can play for like, 10 minutes, and get 1000 credits. It's not really a big loss in terms of credits here. You get a song for 1000 credits, and you even out in about 10 minutes of playing because you have 1000 credits back again.
See my logic?
I'm not saying that this is a bad idea, but I'm just suggesting that this might not be that important, worthwhile, and it probably will not be used much. You know what I'm saying?RIP Steve Van Ness <3Comment
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つまんないシグでスマソ(´・ω・`)
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Re: Selling Back Purchased Songs?
It's extraordinarily impossible to get 1000 credits in 10 minutes. That's too huge of an exaggeration to be "logical."
Though I see where you're getting at, and I somewhat agree. Whatever you lose paying for songs will be retrieved back pretty simply.Comment
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"Compare Your Life To mine and then Kill Yourself"Comment
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Re: Selling Back Purchased Songs?
I've figured that the fastest time you can possibly earn (not receive) 1,000 credits is roughly 44 minutes (like 43 minutes and 48 seconds...). That is if you AAA'd Reality back to back no breaks for that long.







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<He Got Laid
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