Kilga edit: No postings or FACE YOU'RE BAN
Guido edit: Engrish? FACE YOU ARE BAN
As the last host, this is my responsibility, so anyone who wants to host, PM me with your ideas.
Host voting will take place on Saturday, game signups on Monday.
Tps222:
Ok, here. 18 players, football themed. 4 blues- Quarterback, 2 Wide Receivers, and a Guard. 3 wolves-Safety, Middle Linebacker, Defensive End.
QB=Quaterback
G=Guard
S=Safety
WR=Wide Receiver
DE=Defensive End
MLB=Middle Linebacker.
QB has the power to throw passes, and has 2 seerings. A pass is when the QB chooses one player each night to throw a "pass" to. If the Pass is thrown to the WR, and the safety does not intefere, the QB finds out the role of the WR. Seerings and passes can be used together in the same night.
WR- Role is explained up in the QB section.
G- Can guard a player.
S- If the S chooses the WR with his power, and the WR is thrown a pass, the identity of the WR becomes known to the S, and the QB and WR find out nothing, goes as a incomplete pass.
MLB- Kamikaze powers. Can kill himself and another at anytime during the game, but if the power is used during the day, it counts as the days lynching.
DE- Has the power to "blitz" the QB at night. If the QB is chosen, then the QB dies.
Now, for the variations:
If the G gaurds the QB, and the DE uses his power on he QB, the DE's power is gone for the rest of the game, and the DE is notified of such.
If the S uses his power on the WR, and the WR gets a pass thrown to him, and the G guards the WR [Note: a wolfing doesn't have to be prevented, just the G has to select the WR as his target for guarding], then the QB learns the role of not only the WR, but the S as well. The S also learns the indetity of the WR. This makes it difficult for the QB to come out, as the guardian can only protect one. With the chance of getting sacked as well, it adds another dimension.
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FishFishRevolution:
Roles:
This will be a 4/18 game.
Reds:
Master Wolf - The only difference in this game between the Master Wolf and a Regular wolf is what happens when the Morph chooses the MW as his target, detailed below.
Blues:
Psychic - This person is told how many wolves remain at the beginning of each day.
Guardian - This person can choose to guard one person per night, saving them from a wolf attack.
Bookie - This person bets on one person per night or day; if the person he bets on for the night is wolfed, or if the person he bets on for the day is lynched, he gets an anonymous vigi the next night.
Morph - New role, this is a pretty sweet one. Every night, the morph CAN pick out four people still alive, and PMs them to the host. One of those people is randomly chosen, becoming the "target," and then the consequences are sent back to the morph.
If the target is a wolf, the morph role is lost, in exchange of the former-morph knowing which one of his four choices was the target.
If the target is the Master Wolf, the morph is killed, and it is announced the next day that Morph is dead (in addition to whoever was wolfed).
If the target is a human, the morph loses his powers, and the target is informed that he/she is now the morph.
If the target is a blue, the blue is not informed, but the morph now gets to use that blue's power for one night only, on the next night.
A little example of the Morph's powers in a real situation.
I'm the morph, on Night 1, I choose 4 people. A target is randomly selected, who happens to be the guardian. At the beginning of Day 1, I get a PM saying "You are now a guardian." That next night, I can choose to guard someone else IN ADDITION TO THE REAL GUARDIAN. The guardian doesn't lose his powers. Obviously, rules still apply for each of the roles (ie, no guarding yourself).
Now, playing this with the bookie will be fun. Let's say the bookie bets on Kilga to die night 2, and he does. Then, the morph's target ends up being the bookie on night 3. The bookie can vigi his target like normal, and the morph is told that he is now a morph-bookie. The morph-bookie can place a bet alongside the bookie on Night 4. However, on Night 4 the morph must send in four other names and change roles. If his bet was correct, the morph will no longer be a bookie, but he will still have his vigi. So, there can potentially be three deaths in one night. Also, like the bookie, the morph-bookie can't carry over vigis if he chooses not to use them.
Morphing the psychic is not nearly as exciting. He is just informed like the regular psychic the day after the target is chosen. i.e. Night 1 the psychic is in my 4, the target is selected which happens to be the psychic. Day 1 begins with a PM to the morph saying "Hey, you're the psychic." On Day 2 he would receive a PM stating how many wolves are left. And that's it.
Since there are several things (deaths) that occur at night, there is some priority to be discussed. The order goes like this: Bookie; Wolf/Guardian; Morph-bookie. However, if either the wolves' or the morph-bookie's target is dead by the time their action comes around, they will be given another choice.
The story will be X-Men based. Psychic - Professor X, Guardian - Collosus, Bookie - Gambit, Morph - Morph. The rest would be given random X-Men roles. It'll take place in a compound lockdown, were Apocalypse, Magneto, Juggernaut, and Sabertooth have joined forces to take down the X-men. Dark Phoenix has used her psychic powers to disguise the evil-doers as X-Men, forcing all the X-Men to fight off and kill each other.
If the X-Men fail, not only will they all be killed, but Jean Gray will lose all hope of being restored to her former self. I expect a healthy amount of X-Men quotes in this game.
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--Guido
Guido edit: Engrish? FACE YOU ARE BAN
As the last host, this is my responsibility, so anyone who wants to host, PM me with your ideas.
Host voting will take place on Saturday, game signups on Monday.
Tps222:
Ok, here. 18 players, football themed. 4 blues- Quarterback, 2 Wide Receivers, and a Guard. 3 wolves-Safety, Middle Linebacker, Defensive End.
QB=Quaterback
G=Guard
S=Safety
WR=Wide Receiver
DE=Defensive End
MLB=Middle Linebacker.
QB has the power to throw passes, and has 2 seerings. A pass is when the QB chooses one player each night to throw a "pass" to. If the Pass is thrown to the WR, and the safety does not intefere, the QB finds out the role of the WR. Seerings and passes can be used together in the same night.
WR- Role is explained up in the QB section.
G- Can guard a player.
S- If the S chooses the WR with his power, and the WR is thrown a pass, the identity of the WR becomes known to the S, and the QB and WR find out nothing, goes as a incomplete pass.
MLB- Kamikaze powers. Can kill himself and another at anytime during the game, but if the power is used during the day, it counts as the days lynching.
DE- Has the power to "blitz" the QB at night. If the QB is chosen, then the QB dies.
Now, for the variations:
If the G gaurds the QB, and the DE uses his power on he QB, the DE's power is gone for the rest of the game, and the DE is notified of such.
If the S uses his power on the WR, and the WR gets a pass thrown to him, and the G guards the WR [Note: a wolfing doesn't have to be prevented, just the G has to select the WR as his target for guarding], then the QB learns the role of not only the WR, but the S as well. The S also learns the indetity of the WR. This makes it difficult for the QB to come out, as the guardian can only protect one. With the chance of getting sacked as well, it adds another dimension.
---------------------------------------------------------------------------------
FishFishRevolution:
Roles:
This will be a 4/18 game.
Reds:
Master Wolf - The only difference in this game between the Master Wolf and a Regular wolf is what happens when the Morph chooses the MW as his target, detailed below.
Blues:
Psychic - This person is told how many wolves remain at the beginning of each day.
Guardian - This person can choose to guard one person per night, saving them from a wolf attack.
Bookie - This person bets on one person per night or day; if the person he bets on for the night is wolfed, or if the person he bets on for the day is lynched, he gets an anonymous vigi the next night.
Morph - New role, this is a pretty sweet one. Every night, the morph CAN pick out four people still alive, and PMs them to the host. One of those people is randomly chosen, becoming the "target," and then the consequences are sent back to the morph.
If the target is a wolf, the morph role is lost, in exchange of the former-morph knowing which one of his four choices was the target.
If the target is the Master Wolf, the morph is killed, and it is announced the next day that Morph is dead (in addition to whoever was wolfed).
If the target is a human, the morph loses his powers, and the target is informed that he/she is now the morph.
If the target is a blue, the blue is not informed, but the morph now gets to use that blue's power for one night only, on the next night.
A little example of the Morph's powers in a real situation.
I'm the morph, on Night 1, I choose 4 people. A target is randomly selected, who happens to be the guardian. At the beginning of Day 1, I get a PM saying "You are now a guardian." That next night, I can choose to guard someone else IN ADDITION TO THE REAL GUARDIAN. The guardian doesn't lose his powers. Obviously, rules still apply for each of the roles (ie, no guarding yourself).
Now, playing this with the bookie will be fun. Let's say the bookie bets on Kilga to die night 2, and he does. Then, the morph's target ends up being the bookie on night 3. The bookie can vigi his target like normal, and the morph is told that he is now a morph-bookie. The morph-bookie can place a bet alongside the bookie on Night 4. However, on Night 4 the morph must send in four other names and change roles. If his bet was correct, the morph will no longer be a bookie, but he will still have his vigi. So, there can potentially be three deaths in one night. Also, like the bookie, the morph-bookie can't carry over vigis if he chooses not to use them.
Morphing the psychic is not nearly as exciting. He is just informed like the regular psychic the day after the target is chosen. i.e. Night 1 the psychic is in my 4, the target is selected which happens to be the psychic. Day 1 begins with a PM to the morph saying "Hey, you're the psychic." On Day 2 he would receive a PM stating how many wolves are left. And that's it.
Since there are several things (deaths) that occur at night, there is some priority to be discussed. The order goes like this: Bookie; Wolf/Guardian; Morph-bookie. However, if either the wolves' or the morph-bookie's target is dead by the time their action comes around, they will be given another choice.
The story will be X-Men based. Psychic - Professor X, Guardian - Collosus, Bookie - Gambit, Morph - Morph. The rest would be given random X-Men roles. It'll take place in a compound lockdown, were Apocalypse, Magneto, Juggernaut, and Sabertooth have joined forces to take down the X-men. Dark Phoenix has used her psychic powers to disguise the evil-doers as X-Men, forcing all the X-Men to fight off and kill each other.
If the X-Men fail, not only will they all be killed, but Jean Gray will lose all hope of being restored to her former self. I expect a healthy amount of X-Men quotes in this game.
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--Guido









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