ATTN: Active FFR Players/Community

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  • TC_Halogen
    Rhythm game specialist.
    FFR Simfile Author
    FFR Music Producer
    • Feb 2008
    • 19376

    #1

    ATTN: Active FFR Players/Community

    There has been a dishearteningly low response with regards to the new public judgment system. This is the kind of thing that can really change how FFR works for the better, and it's something that really can get the community involved. Everyone needs to take the time to look at all of the content and give their legitimate opinion on their thoughts of the files that have been put in place. Your word actually has some weight now, and you're doing yourself and the website a disservice but not using that bit of weight you have to help determine how content can get into the game.

    For those of you that actually have taken the time to go through the files and content, good for you - keep up the good work and keep making your thoughts known.

    For those of you that have not, take the time to read the thread linked above to figure out how you can help out, and ask any questions that you might have. Your opinion actually matters, and as has been reiterated a few times now: you have the power to actually help choose content. Do not worry about the past batches and their pacing -- focus on making a difference where you can and help make a difference where you actually have the ability.

    Go here: http://www.flashflashrevolution.com/...d.php?t=143797 -- after you've read through that, go here: http://www.flashflashrevolution.com/...play.php?f=101

    ...and do your part!
  • phe0nixblade
    Praise the sun mofo
    • Sep 2005
    • 4281

    #2
    Re: ATTN: Active FFR Players/Community

    "ATTN: Active FFR Players/Community"
    Yeah all 7 of you.

    Comment

    • Wayward Vagabond
      Confirmed Heartbreaker
      FFR Simfile Author
      • Jul 2012
      • 5866

      #3
      Re: ATTN: Active FFR Players/Community

      This system is several years too late.

      Comment

      • TC_Halogen
        Rhythm game specialist.
        FFR Simfile Author
        FFR Music Producer
        • Feb 2008
        • 19376

        #4
        Re: ATTN: Active FFR Players/Community

        Originally posted by Wayward Vagabond
        This system is several years too late.
        And that was unfortunately beyond the scope of control that staff had compared to now. Rather than dwelling on the past, people should be helping to build this system to be useful.

        But I digress and will leave with this point: you guys have something that could be beneficial if you're willing to work for it. That's all.

        Make of that what you will.

        Comment

        • YoshL
          Celestial Harbor
          FFR Simfile Author
          FFR Music Producer
          • Aug 2008
          • 6156

          #5
          Re: ATTN: Active FFR Players/Community

          cynicism about what could have happened and the current state of things

          vs.

          doing things about the current state of things

          take your pick i guess


          Originally posted by Charu
          Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

          Comment

          • Wayward Vagabond
            Confirmed Heartbreaker
            FFR Simfile Author
            • Jul 2012
            • 5866

            #6
            Re: ATTN: Active FFR Players/Community

            First build up the user base and then complain about lack of community participation


            Adding more files to the game isnt going bring more people. There's an over saturation of files in game if anything we need to get rid of files before we even think about adding more in.

            Comment

            • cedolad
              moonchild~
              FFR Simfile Author
              • Jan 2007
              • 6879

              #7
              Re: ATTN: Active FFR Players/Community

              Originally posted by Wayward Vagabond
              First build up the user base and then complain about lack of community participation
              qfe

              Comment

              • YoshL
                Celestial Harbor
                FFR Simfile Author
                FFR Music Producer
                • Aug 2008
                • 6156

                #8
                Re: ATTN: Active FFR Players/Community

                i think the issues at hand are a little bit separate, because i don't deny at all that the song base is super inflated right now


                Originally posted by Charu
                Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                Comment

                • MarioNintendo
                  Expect delays.
                  FFR Simfile Author
                  FFR Music Producer
                  • Mar 2008
                  • 4177

                  #9
                  Re: ATTN: Active FFR Players/Community

                  There are some new files I made in that batch that you guys would like I'm sure of it, please just try them

                  Comment

                  • MarioNintendo
                    Expect delays.
                    FFR Simfile Author
                    FFR Music Producer
                    • Mar 2008
                    • 4177

                    #10
                    Re: ATTN: Active FFR Players/Community

                    Don't you want to finally see I Like Trains in game wv?

                    Comment

                    • Wayward Vagabond
                      Confirmed Heartbreaker
                      FFR Simfile Author
                      • Jul 2012
                      • 5866

                      #11
                      Re: ATTN: Active FFR Players/Community

                      I don't really care either way. I have two files to submit that were finished months ago and after that I'm done

                      Comment

                      • woker-X
                        .... :.. .:. ::
                        FFR Simfile Author
                        • Mar 2007
                        • 1040

                        #12
                        Re: ATTN: Active FFR Players/Community

                        You still owe me Death Moon >.>

                        I'm slowly (but happily) coming back to FFR, I will check this judgement system later when I get home.

                        Comment

                        • Wayward Vagabond
                          Confirmed Heartbreaker
                          FFR Simfile Author
                          • Jul 2012
                          • 5866

                          #13
                          Re: ATTN: Active FFR Players/Community

                          Eta: soon

                          Comment

                          • rushyrulz
                            Digital Dancing!
                            FFR Simfile Author
                            FFR Music Producer
                            • Feb 2006
                            • 12985

                            #14
                            Re: ATTN: Active FFR Players/Community

                            Originally posted by MarioNintendo
                            Don't you want to finally see I Like Trains in game wv?
                            It is a very good file.


                            Comment

                            • DossarLX ODI
                              Batch Manager
                              Game Manager
                              FFR Simfile Author
                              • Mar 2008
                              • 14999

                              #15
                              Re: ATTN: Active FFR Players/Community

                              I don't think most users are aware of how much more is available to them compared to before:
                              - Judging has been structured to be more interactive. Previously users had almost no control over their submissions, and now there's a rating appeal and conditional queue process which allows users to communicate with judges. Many files in conditional queue still await a response from the original stepartist.
                              - Many obsolete methods used in the Batch System have been removed, and I've put in a lot of effort to set up a Search Engine to make information more accessible to stepartists. Look at any single batch page on the Batch Search Engine site and you'll see the most up-to-date information on your current submissions (and mention anything that may look off -- which can be changed).
                              - The Weekly Batch Updates have shown that we have made considerable progress. What makes it seem like there is a halt is that we're currently dealing with larger batches in November/December 2014, the Official Tournament Batch, and the Hard Songs Batch. The batches after January/February 2015 you'll notice are considerably smaller, and finishing the four batches than only have ~15 files isn't any better than saying we finished a batch with over 60 files -- it's just that "there are four batches" instead of one.

                              Our GM staff has put their efforts into making information more accessible and file submissions more interactive with users. The user community also needs to do its part. If anyone here is concerned about a large backlog of files, then I ask that those people contribute to finishing it up.
                              Last edited by DossarLX ODI; 02-16-2016, 12:28 PM.
                              Originally posted by hi19hi19
                              oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                              Comment

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