go
TWG CVI host sign-ups
Collapse
X
-
Tags: None
-
-
Re: TWG CVI host sign-ups
12-16+ Players
Day Phase Start.
Insta: ON
Night Talking: ON
Cardflips: ON
In-Thread Talk Only: ON
48 hour day phases
24 hour night phases
- Sign-ups are anonymous via PM
- Each player will be given an account with a country at random within the United Nations
- Power roles will vary depending on # of participants
Anytime:
Players can send a PM guessing which player leads a nation. If they guess correctly, their target dies. If they guess incorrectly, they die. The kill will happen immediately, NOT the end of the phase. One kill per person per day phase. (Still debating this rule)
Possible Roles:
(Game & Roles will be balanced depending on # of players)
Head Terrorist Nation: Will appear as Green to a seering. Casts final vote when destroying a nation.
Roleblocker Nation: During each night, the Roleblocker Nation will choose a nation to prevent their action from occurring
Usurper Nation: Attempts to overthrow the Head Terrorist Nation. No other Terrorist nations know who the Usurper is. Can only win if Terrorists win with the Head Terrorist dead.
Terrorist Nation: Evil nation supporting the Head Terrorist Nation
Paranoid Nation (1-shot Vigilante): Unlike a normal Vigilante, this nation cannot choose who to use its power on. The first nation to use any action on this nation will be destroyed immediately. (If wolf targets, both wolf and PN will die)
Vengeful Nation (1-shot Vigilante): A vengeful nation has a one-shot destroy that can be used only after being lynched.
World Health Organization (Doctor): Will choose a nation to protect during the night. This can be done every night.
Department of Peacekeeping Operations (Seer): Will choose a nation to inspect during the night to find out if they are a Nation, or Terrorist. This can be done every night.
Allied Nations (Mason): Two nations that know each other to be Nations.
Hostile Nation (Miller): A nation that will reveal to the seer as a Terrorist.
Nations (Vanilla Townies): Nations whose votes are their powers.Last edited by Xiz; 01-16-2014, 05:47 PM.

Comment
-
Re: TWG CVI host sign-ups
Very fast phases, Xiz -- I like it. Obviously haven't even seen any other ideas with you being the first one, but the game structure seems really intriguing, so I'm gonna vote for Xiz's game (and I'll likely be in as well).Comment
-
Comment
-
-
Re: TWG CVI host sign-ups
Not hosting or playing this one, sorry. Although if you're going to host a ++, how bout making it JK9? Ill vote for anyone who does.~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~
Thanks for the memories, folks. u da bes
Comment
-
-
Re: TWG CVI host sign-ups
are we doing the classic 5-votes-to-name-a-host thing? or are we changing things up?Comment
-
Re: TWG CVI host sign-ups
tbh it usually just happens as soon as two to three tried-and-true vets approve a game that it becomes the next game
Comment
-
Re: TWG CVI host sign-ups
I guess we're changing thingd up whe I get my computer back~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~
Thanks for the memories, folks. u da bes
Comment
-
Re: TWG CVI host sign-ups
if C9++ gets voted then I can host it.
C9++
Communication Rules
- during each day phase: no outside communication. thread posts only. this applies to EVERYONE.
- during each night phase: wolves (and masons) may communicate internally via whatever medium they choose. no one else is permitted to contact another player about the game. no thread posting allowed.
Other Stuff
- full majority of votes required to lynch; no-lynch occurs if phase expires
- 24-hour night phases
- Day 1: 72 hours. Days 2 and 3: 48 hours. All subsequent days: 24 hours.
please ask here in this thread or in the TWG Skype group if you have any questions about the C9++ setup.Last edited by dAnceguy117; 01-17-2014, 08:04 AM.Comment
-
Re: TWG CVI host sign-ups
^ not a vote by the way.
I'm torn between our two options already. I had a lot of fun in the other two recent-ish anonymous games here.Comment
-




Comment