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TWG C host sign-ups
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Re: TWG C host sign-ups
The Werewolf Game C: A Paradigm Shift
Great job! If you found this, the first person to message me 'ELLISTITS' will start with a spirit guide, if this "game" is chosen, of course. All others after the first.. could start with anything..? Good luck all
This one's a mystery, but if the masses of FFR's TWG puts their faith here, this one's gonna be quite the game of the century. Your fate is in your hands. For now.
Last edited by u84; 09-2-2013, 02:15 AM.Comment
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Re: TWG C host sign-ups
Ao Oni Redux
Players: 12
Greens: 8
Reds: 3
Other: 1*
(* = denotes that the other role is fake oni, will come out as green to seer)
Night start, 24 hours
Days are 72 hours
Fake oni cannot claim role to anyone else
Cardflips off (psychic role in use)
Win conditions
Greens: eliminate reds
Reds: make greens go to a 1:1 ratio
Fake Oni: survive the game
Blues roles
Psychic
Seer/1-shot seer (randomized)
Guardian/1-shot guardian (randomized)
Basically a drastically rehashed game of my failed, broken game with several mechanics fixed, removed the 3-faction mechanics and kidnapping stuff since it just made the game a mess.bananas
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Re: TWG C host sign-ups
Assassins in the palace
1 Assassin
1 King
10 Guards
The Assassin has one kill that they can use at any time during the game, typically after being lynched. Their goal is to identify the King so that they can use this kill against him. If the Assassin successfully kills the King, then they win, otherwise the King and Guards win. The Assassin doesn't need to survive to win.
This setup differs from normal mafia in that the "town" has more information than the "mafia" does. Every Guard that is lynched narrows the number of targets the Assassin must consider, so the challenge for the Guards is to find out who the Assassin is as quickly as possible without giving away the identity of the King.
The Guards know the identity of the King, but the King doesn't know who anyone else is.
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Re: TWG C host sign-ups
TWG C: Schrödinger's Wolves
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9 Villagers
4 Wolves
1 Seer
Imagine if you will, a game of TWG played in the quantum universe. It's played like a normal game, with nighttime Wolf kills, daytime lynches... with one massive exception. Instead of randomly choosing roles at the start of the game, every player is quite simply in a state of quantum uncertainty, and only have a given percentage to be any of the roles. Until the waveform starts collapsing and the true universe you are playing in is revealed, ALL characters play ALL roles. You see, since the game itself is in its own quantum superposition, you are literally playing every single possible scenario you can create with 14 people and those roles... at the same time.
In the OP, there would be a table that I'll update after every major event (lynching, someone dying etc.) that has a list of every player's percentage of being a specific role at the current point in time in the universes. For instance, if your "Villager" percentage was 64%, then in 64% of the remaining possible universes you are NOT a Wolf or Seer, but a Villager. The tracked stats are Villager, Seer, Wolf, and Death (how close you are to being phased from all universes). It should be noted that you are all using aliases while playing which will be PMd to you instead of the usual Role PM. So you know that Player1 is the most likely werewolf, but not who that person is.
METHODS OF PERCENTAGE CHANGING
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During the night, if anyone has a chance of being the Seer, they have to request a vision. If they have a chance of being a Wolf, they have to record a kill. Who you choose to Seer and kill (as well as who chooses to do those to you) affects the percentages in specific ways, for everyone involved. As an example, if you choose to kill Dark_Chrysalis, his percentage of being Good goes up (because he's a wolf target) and likewise you become slightly more Evil depending on how Good I already was at the time. It should be noted that the wolves follow a hierarchy in the final game... they are given individual roles of Alpha, Beta, Gamma and Delta. ONLY the Alpha Wolf's kill decision will "go through", otherwise there would be a possible 4 wolf kills a night instead of a guaranteed 1. Once the Alpha Wolf has been discovered and killed, the Beta takes over as the new dominant Wolf, and so on.
During the day someone will be voted to be lynched, just like normal. Once that person is killed, his waveform collapses and a role is chosen at random for him based on his percentages of being Good or Evil at the time. Depending on what role is determined for him, it will also affect everyone else's percentages. As another example, if I chose to Seer Xiz and his result came up as a Wolf, but the following morning he is lynched and becomes a Villager, my Seer chance drops to 0% immediately because my vision was wrong.
HOW THE WINNERS... WIN
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VILLAGERS
The villagers win just like ordinary. Whether or not your roles are all precisely determined yet, if all 4 Wolves are dead the game is over as victory for humans.
WOLVES
The wolves also win like ordinary, by having parity with the humans... with one exception. Just because there are all 4 wolves left in play and only 8 people remaining, they CAN'T CLAIM A VICTORY unless ALL of the wolf roles are PRECISELY determined.
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There's definitely more explanations that can be given to help you all formulate a strategy, but I'd rather have you figure out some of them on your own instead of giving you all the answers beforehand... IMO half the fun will be seeing just HOW your interactions can change the game. Hell, it's actually possible that people can phase from existence immediately after a lynching.
Do it. You know you want to know more.Last edited by Dark_Chrysalis; 09-2-2013, 01:28 PM.


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