10th in 5th Official Tournament in D3
3RD in Dragons Fury: Custom Tournament #5 in D5A Best AAA's=Frictional Nevada (FIRST FGO)Kyrie (ONI Get), Eradication, Of Course you Need and nEed and neEd and NEED ME, Cinnamon Roll (FIRST TO AAA)
Legend of Mana's. Simply because there was infinite combinations of weapon, and techniques you could use. It always was fun to use bows and spears in that game, too.
Mana games just take the cake for best Battle System, in my opinion.
Oh yeah, Persona's Battle system too, is really good. I liked the interchangeable skills and attacks you could use just by switching out a persona.
Oh yeah, Persona's Battle system too, is really good. I liked the interchangeable skills and attacks you could use just by switching out a persona.
Yeah I didn't mention it in my original post but I agree. The battle system itself is great but the only thing that kind of annoys me is a lot of the enemy's weaknesses don't make any sense.
Definitely agree that the Paper Mario games had the most enjoyable system. Timed hits made the battles much more enjoyable.
Honorable mentions go to Wild Arms (characters were able to use new abilities as the battle progressed) and Pokemon (the limitations that it places on the player for development).
My personal favourite is the timed defense system in mario & luigi superstar saga. Enemies would come at you in 1 of X pre-defined paths and timings, and you'd press the jump button to jump over them to dodge or counter-attack - for each area, you'd have to learn the 'tells' and timings of each enemy, but once you know them you feel like a boss. They get harder and harder as the game goes on, making it very skill based - I once picked up the game in the last area just to play with it, and I couldn't survive at all, I was so out of practice, haha.
One of my favourite attacks is in Mario & Luigi, Bowser's Inside Story; there's an enemy that shoots bullets at you, and as they get closer they turn invisible! Pure timing, pure skill.
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