Favorite battle system in an RPG?

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  • vro
    FFR Player
    • Nov 2006
    • 378

    #16
    Re: Favorite battle system in an RPG?

    FFX. It was simple.







    I like it simple

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    • who_cares973
      FFR Player
      • Aug 2006
      • 15407

      #17
      Re: Favorite battle system in an RPG?

      I loved the the system quest 64 used

      Comment

      • Xiaounlimited
        Eaguru
        • Jul 2005
        • 2832

        #18
        Re: Favorite battle system in an RPG?



        I thought the hex grid system in Wild Arms 4 and 5 was pretty interesting.
        Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

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        • kommisar
          Dark Chancellor
          FFR Simfile Author
          FFR Music Producer
          • Jun 2005
          • 7328

          #19
          Re: Favorite battle system in an RPG?

          phantasy star online's would be great if not butchered by sega's awful history of camera angles


          for more turn based rpg's, chrono cross had something cool going on.

          Comment

          • Izzy
            Snek
            FFR Simfile Author
            • Jan 2003
            • 9195

            #20
            Re: Favorite battle system in an RPG?

            Should check out some gameplay of PSO2. It's obviously like PSO but with a lot of improvements.

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            • kommisar
              Dark Chancellor
              FFR Simfile Author
              FFR Music Producer
              • Jun 2005
              • 7328

              #21
              Re: Favorite battle system in an RPG?

              I'm actually incredibly hyped for pso2. malice and I are dying to play it.

              Comment

              • flashpantss
                Party Hard
                • Aug 2006
                • 1310

                #22
                Re: Favorite battle system in an RPG?

                Originally posted by chocobothief12
                Legend of Legaia: Arts system
                This
                10th in 5th Official Tournament in D3
                3RD in Dragons Fury: Custom Tournament #5 in D5A
                Best AAA's= Frictional Nevada (FIRST FGO) Kyrie (ONI Get), Eradication, Of Course you Need and nEed and neEd and NEED ME, Cinnamon Roll (FIRST TO AAA)

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                • vro
                  FFR Player
                  • Nov 2006
                  • 378

                  #23
                  Re: Favorite battle system in an RPG?

                  Originally posted by chocobothief12
                  Legend of Legaia: Arts system
                  I don't know how I didn't notice this. One of my favorite battle systems(and game) ever.

                  Comment

                  • Reincarnate
                    x'); DROP TABLE FFR;--
                    • Nov 2010
                    • 6332

                    #24
                    Re: Favorite battle system in an RPG?

                    ATB? CTB? TB? Realtime?

                    Comment

                    • Emithith
                      FFR Player
                      • Sep 2008
                      • 1784

                      #25
                      Re: Favorite battle system in an RPG?

                      Legend of Mana's. Simply because there was infinite combinations of weapon, and techniques you could use. It always was fun to use bows and spears in that game, too.
                      Mana games just take the cake for best Battle System, in my opinion.

                      Oh yeah, Persona's Battle system too, is really good. I liked the interchangeable skills and attacks you could use just by switching out a persona.
                      Last edited by Emithith; 07-19-2011, 05:04 PM.

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                      • vro
                        FFR Player
                        • Nov 2006
                        • 378

                        #26
                        Re: Favorite battle system in an RPG?

                        Originally posted by Emithith
                        Oh yeah, Persona's Battle system too, is really good. I liked the interchangeable skills and attacks you could use just by switching out a persona.
                        Yeah I didn't mention it in my original post but I agree. The battle system itself is great but the only thing that kind of annoys me is a lot of the enemy's weaknesses don't make any sense.

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                        • Artic_counter
                          FFR Veteran
                          • Jan 2007
                          • 1002

                          #27
                          Re: Favorite battle system in an RPG?

                          The one in Mario and Luigi : Superstar Saga


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                          • NixXSkate
                            FFR Player
                            • Oct 2005
                            • 167

                            #28
                            Re: Favorite battle system in an RPG?

                            timed combos in Legend of Dragoon made the necessary tedious boring random encounters, actually quite fun

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                            • Valance
                              FFR Player
                              • Nov 2007
                              • 28

                              #29
                              Re: Favorite battle system in an RPG?

                              Definitely agree that the Paper Mario games had the most enjoyable system. Timed hits made the battles much more enjoyable.

                              Honorable mentions go to Wild Arms (characters were able to use new abilities as the battle progressed) and Pokemon (the limitations that it places on the player for development).

                              Comment

                              • Patashu
                                FFR Simfile Author
                                FFR Simfile Author
                                • Apr 2006
                                • 8609

                                #30
                                Re: Favorite battle system in an RPG?

                                My personal favourite is the timed defense system in mario & luigi superstar saga. Enemies would come at you in 1 of X pre-defined paths and timings, and you'd press the jump button to jump over them to dodge or counter-attack - for each area, you'd have to learn the 'tells' and timings of each enemy, but once you know them you feel like a boss. They get harder and harder as the game goes on, making it very skill based - I once picked up the game in the last area just to play with it, and I couldn't survive at all, I was so out of practice, haha.

                                One of my favourite attacks is in Mario & Luigi, Bowser's Inside Story; there's an enemy that shoots bullets at you, and as they get closer they turn invisible! Pure timing, pure skill.
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