Re: What, to you, makes a game epic/fun?
I've always been torn about plots.
While not a game, LOST was one of my favorite storylines for a long time. There were so many interesting mysteries -- and while I totally hate how it ultimately ended, there were some REALLY fun theories out there explaining how everything could work together (I still take my own "theory" as the "real ending" even though the final episode went a completely different direction). I also love the idea of unfolding something deep within a backstory that gives a huge insight into something about the present/future (for me, the first major revelation was the fact that Locke was confined to a wheelchair before the crash but somehow not after):
^I want stories to make me feel moments like these... emotional moments that are simultaneously huge plot drivers
Games like FF7 were also interesting for this reason -- jumping right into the action and then slowly learning more about character backstories and what that means for your immediate situation.
I've always been torn about plots.
While not a game, LOST was one of my favorite storylines for a long time. There were so many interesting mysteries -- and while I totally hate how it ultimately ended, there were some REALLY fun theories out there explaining how everything could work together (I still take my own "theory" as the "real ending" even though the final episode went a completely different direction). I also love the idea of unfolding something deep within a backstory that gives a huge insight into something about the present/future (for me, the first major revelation was the fact that Locke was confined to a wheelchair before the crash but somehow not after):
^I want stories to make me feel moments like these... emotional moments that are simultaneously huge plot drivers
Games like FF7 were also interesting for this reason -- jumping right into the action and then slowly learning more about character backstories and what that means for your immediate situation.














Comment