Re: What, to you, makes a game epic/fun?
I can agree with most of these factors. The difficulty of a game is a really important factor for me personally though. I can't stand it when a game is too easy.
I LOVED the new donkey kong game for the wii, even more so than the classic games, mostly because the difficulty was perfect. It gives the game a sense of epicness when you complete a really challenging, but fun level.
Final fantasy 7, for example, meets all of those categorical demands other than difficulty IMO. It still irks me to this day that the game gets so bloody easy near the end and I have to run from every battle to avoid leveling up at all for there to be any challenge. 8 and 9 are notorious for this too; though, they're entertaining to beat at level 1. A lot of the final fantasy games suffer from this actually; other than 12 and 13, all of the new gen are way too easy (and then 12 and 13 were criticized on other grounds).
One factor I would mention; sense of control over where the game is going, even if it's an illusion. Players don't like to have their choices limited and for the game to appear 'linear'. Even if the game is linear (e.g. final fantasy 9), there has to be a sense of control and non-linearity (e.g. an overworld) or people seriously dislike the game (FF13). If players are too overtly being forced to simply move from one area to another, it takes away a lot from a game, in pretty much every genre (even games that are purely linear, like Mario Bros., have lots of potentially different ways to go or to backtrack through).
I can agree with most of these factors. The difficulty of a game is a really important factor for me personally though. I can't stand it when a game is too easy.
I LOVED the new donkey kong game for the wii, even more so than the classic games, mostly because the difficulty was perfect. It gives the game a sense of epicness when you complete a really challenging, but fun level.
Final fantasy 7, for example, meets all of those categorical demands other than difficulty IMO. It still irks me to this day that the game gets so bloody easy near the end and I have to run from every battle to avoid leveling up at all for there to be any challenge. 8 and 9 are notorious for this too; though, they're entertaining to beat at level 1. A lot of the final fantasy games suffer from this actually; other than 12 and 13, all of the new gen are way too easy (and then 12 and 13 were criticized on other grounds).
One factor I would mention; sense of control over where the game is going, even if it's an illusion. Players don't like to have their choices limited and for the game to appear 'linear'. Even if the game is linear (e.g. final fantasy 9), there has to be a sense of control and non-linearity (e.g. an overworld) or people seriously dislike the game (FF13). If players are too overtly being forced to simply move from one area to another, it takes away a lot from a game, in pretty much every genre (even games that are purely linear, like Mario Bros., have lots of potentially different ways to go or to backtrack through).







Comment