Re: FF7 or Crono Trigger? Which was more ground breaking?
Originally posted by plasmix
1. Chrono and FF7 had different design teams. Also, Chrono was released in March of 95.
2. FF6 was released in April 94. FF7 in Jan 97. Maybe three years to develop for 3D. Ok.
3. FF7 was the 7th in a series. Its battle system isn't as completely original as you think it is.
4. Aside from the battle system, your argument seems completely based on the graphics. Yes, they're great. And?
1. I'm not understanding this point at all... ok 2 different design teams proves what? I realize the same people didnt work on both games if thats what your getting at but that dosn't really say anything.
2.Why are you mentioning FF6 we are talking about chrono trigger here. Chrono trigger was released in 95' and FFVII in 97' so thats 2 years to develop 3D.
3.This point is completely retarted FF2=FF4, FF3=FF6 and FF1 are the only american FF's released prior to FFVII. So three games for the time all with completely different battle systems. Besides the basics like attack, magic but the systems are all different.
4. No my arguement is not all based on graphics, but "Yes, they're great. And? Well and graphics like that were never done before. So yea thats impressive. Especially in an RPG.
Re: FF7 or Crono Trigger? Which was more ground breaking?
He mentioned the different design teams because Final Fantasy's creators are not the same as Chrono Trigger's creators. Thus, it WAS three+ years to develop.
Also, the Final Fantasy retrospective. After watching all of the released episodes, I can easily say I'm glad I didn't play FF1, 2, 3, 4, 5, and 7. Six actually looked like fun though. FF8 and 9 are set to be showcased next week, so hopefully I'll find out more about FF9 which, I hear, is the only other good Final Fantasy game outside of FF6.
These videos also showcase what's new to the RPG world. When they get to FF7, guess what's new? Not much! And they say very soon into the FF7 video that the development time was all about making 3D work. They also say it was in development since FF5's release in Japan.
Re: FF7 or Crono Trigger? Which was more ground breaking?
watch the retrospective in the collectors edition of final fantasy XII, i think is better and explains what's new in every final fantasy, and of course what is different.
all the final fantasy games are different, but you have to play them all to see by yourself
Re: FF7 or Crono Trigger? Which was more ground breaking?
Originally posted by Squeek
He mentioned the different design teams because Final Fantasy's creators are not the same as Chrono Trigger's creators. Thus, it WAS three+ years to develop.
Also, the Final Fantasy retrospective. After watching all of the released episodes, I can easily say I'm glad I didn't play FF1, 2, 3, 4, 5, and 7. Six actually looked like fun though. FF8 and 9 are set to be showcased next week, so hopefully I'll find out more about FF9 which, I hear, is the only other good Final Fantasy game outside of FF6.
These videos also showcase what's new to the RPG world. When they get to FF7, guess what's new? Not much! And they say very soon into the FF7 video that the development time was all about making 3D work. They also say it was in development since FF5's release in Japan.
I enjoyed FF9 though it felt shorter than the others in the series
Re: FF7 or Crono Trigger? Which was more ground breaking?
Final fantasy 7 is the game that allowed America to truly experience the true RPG style. It was also amazing in graphics, sounds, etc back in that time period. Therefore, I believe it was FF7.
Re: FF7 or Crono Trigger? Which was more ground breaking?
Originally posted by Squeek
He mentioned the different design teams because Final Fantasy's creators are not the same as Chrono Trigger's creators. Thus, it WAS three+ years to develop.
Also, the Final Fantasy retrospective. After watching all of the released episodes, I can easily say I'm glad I didn't play FF1, 2, 3, 4, 5, and 7. Six actually looked like fun though. FF8 and 9 are set to be showcased next week, so hopefully I'll find out more about FF9 which, I hear, is the only other good Final Fantasy game outside of FF6.
These videos also showcase what's new to the RPG world. When they get to FF7, guess what's new? Not much! And they say very soon into the FF7 video that the development time was all about making 3D work. They also say it was in development since FF5's release in Japan.
FF9 is an awesome game, you should try it! The took along time to develop yes, and thats when it was released it was ground breaking. The graphics were really something else for its time. The game has alot of merit though as far as story coming up with ideas that they had never touched apon before.
Re: FF7 or Crono Trigger? Which was more ground breaking?
Making something have better graphics does not make it ground-breaking. Why can't people understand that?
Like I said before, if FF7 really did anything, it was get people into RPGs. And the only reason it accomplished that is because people are dumb enough to think that graphics make something a good game. There are plenty of 2d games that are more innovative than and that I like a lot more than most 3d games. =\
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
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