Video Game Annoyances

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • hi19hi19
    lol happy
    FFR Simfile Author
    • Oct 2005
    • 12194

    #16
    Re: Video Game Annoyances

    BORING STORIES.

    Originally posted by Zageron
    Video games that expect you to play while looking over your characters goddamn shoulder.
    Why oh why must some incredibly good games force this P.O.V. ...
    I call it second person, and I hate second person games.
    Second person would be seeing your player character through the eyes of other people.
    Over the shoulder is just a very close up third-person. I agree it's a pretty annoying angle.
    /nitpick

    This is a "real" second person game, if you are interested. It's trippy:
    http://www.kongregate.com/games/himo...n-shooter-zato


    Comment

    • ninjaKIWI
      plain old ugly ass dumbas
      FFR Simfile Author
      • Aug 2006
      • 3306

      #17
      Re: Video Game Annoyances

      Originally posted by Crashfan3
      I definitely agree with you on the one about needing to own other games to complete the first game *cough* Pokemon */cough*

      Also can't stand first-person shooters that force you to play inverted, such as Armorines for the N64.
      Just learn inverted. It only takes a little while.

      Or: Play PC.
      Originally posted by Jewpinthethird
      "Hey Keywii" Said Foil in a raspy voice.
      "Hey Foil. What's that you got there?" inquired Keywii.
      "Oh, just my cock." Replied Foil.
      "That just will not do." was keywii's response as she lunged for the scissors, pulled the blades apart, and clamped them down on the base of foil's shaft. Blood start gushing out of the wound where his penis used to be.
      "NOOOOOOOOOOOO!" Yelled Foil in horror.
      "Don't worry. I'm a wizard" uttered Keywii. And with that, Foil's penis grew back.

      Comment

      • sticklydude
        r.i.p. tiny hippo
        FFR Simfile Author
        • Jan 2007
        • 2165

        #18
        Re: Video Game Annoyances

        Originally posted by ninjaKIWI
        Just learn inverted. It only takes a little while.

        Or: Play PC.
        Nobody should ever, EVER play inverted. It should be a sin.

        Unless you're controlling a jet or a plane. Then it's fine.

        Comment

        • UnkownMan
          FFR Player
          • Apr 2007
          • 1569

          #19
          Re: Video Game Annoyances

          [Incoming brick-o-text rant. Brace yourselves.]
          Repeating stages. (Inverted by rhythm games, of course.)
          I might like a level. I might really enjoy a level. However, if I have already beat the stage once, I really don't need to play it again. Or again. Or again. I don't understand why some games force you to repeat a level. Is it beneficial to the story? Unlikely. Does it add to the character? Doubtful. More than likely, it was placed there just to piss someone off. Like in Okami, where you have to beat the final boss over 3. ****ing. Times. And this trope especially pisses me off when a game company decides to take one stage (probably the hardest one of the pack) and spread it out across a franchise, let alone a single game. Katamari Damacy is one of the main antagonists of this topic. Anyone remember that Cowbear level from We ♥ Katamari? Where if you rolled up anything cow or bear related, you'd lose the level? Where you have to roll up a certain amount of things in less than 10 minutes just to roll up the Cowbear? You remember how difficult that was? Yeah? I hope you enjoyed that level, cause it's in 2 other games in the series as well. The only game I've played that didn't piss me off with this trope was Portal 2. Because, hey. All you really had to do was press a button. And I'm not about to get furious over one *click*. (Oh, the ironic twist.)
          Originally posted by Choofers
          2/10 smoke weed every other day, what up den
          We are the music makers and we are the dreamers of dreams.

          Comment

          • supermousie
            FFR Player
            • Feb 2006
            • 1074

            #20
            Re: Video Game Annoyances

            Zombies. They're in EVERY SINGLE GAME in one form or another. FFXIII has ghouls, vampires, and 50 other types, Skyrim has draugr, Halo 1-3 has the Flood, zombies were in Link's Awakening, CoD has Nazi zombies, -hell- even Mario Kart has Dry Bones, which counts.
            Imo, the only time when zombies are acceptable, is when the game is based on zombies. Say, Left4Dead and Amnesia.
            Goddamn game devs, lrn2 originality.

            Dark, boring, generic corridors. Name one adventure game that doesn't have a corridor level.
            Originally posted by aperson
            yolo

            Comment

            • Winrar
              Quasi-porn
              • Jan 2008
              • 1843

              #21
              Re: Video Game Annoyances

              Originally posted by sticklydude
              Nobody should ever, EVER play inverted. It should be a sin.

              Unless you're controlling a jet or a plane. Then it's fine.
              I hated games that force non inverted play

              Originally posted by Staiain
              I'm sorry but... *flicks hair* I don't DO 0.x rates 8)

              Comment

              • Emithith
                FFR Player
                • Sep 2008
                • 1784

                #22
                Re: Video Game Annoyances

                thanks for reminding me

                6. When you switch to inverted/non inverted and you have to get used to the awkward controls, so you die several times before you do. lol

                Comment

                • XxMidigamixX
                  FFR Player
                  • Nov 2010
                  • 2040

                  #23
                  Re: Video Game Annoyances

                  FPS - Nothing against it but seriously, why the **** are FPS games are giving out so much shit for people to use that basically ruins the fun of others. For example, Halo REACH introduced the item aids (or whatever they're called) and the one that i find extremely useless is the Jetpack, in which its only useful for getting on it and scream "I AM JAMES ****ING BOND" simply because in 99% of Bond movies it has a jetpack scene.

                  Cool Japan games that are destroyed by shitty english voice actors - pretty self explanatory. I'm looking at you Marvelous Entertainment for shittifying the voicing quality of Arc Rise Fantasia...

                  Tutorial Levels - Don't you hate it when you are forced to play a shitty tutorial level that repeats the same shit over and over? "Yes...I get it. Do you think we're stupid on not knowing the controls that are similar to 99% of the games in ___ genre?"

                  Whiny 12-year olds that plays Halo/COD - Just. No. Go outside and have a life kids...the internet will be much happier without you twerps...

                  that's all for now...more will come later...
                  Click to join!





                  Comment

                  • Crashfan3
                    FFR Player
                    • Nov 2006
                    • 2937

                    #24
                    Re: Video Game Annoyances

                    Oh one more I thought of: games with terrible frame rates.

                    I'd rather have less visuals than deal with choppy gameplay. This obviously excludes PC games, where if your frame rate sucks you can just upgrade your hardware. You can't just pop a new graphics card into a Playstation in three minutes.

                    Comment

                    • Izzy
                      Snek
                      FFR Simfile Author
                      • Jan 2003
                      • 9195

                      #25
                      Re: Video Game Annoyances

                      Originally posted by Emithith
                      thanks for reminding me

                      6. When you switch to inverted/non inverted and you have to get used to the awkward controls, so you die several times before you do. lol
                      Pretty sad for a game these days to not have an option to switch for inverted controls. Most games have that plus most standard setups, assuming it's a game with as much control as a typical FPS.

                      As for me, I dont like how easy games are these days. The difficulty settings on most modern games only change things like enemy health and damage and not the actual level of AI complexity.
                      Last edited by Izzy; 03-11-2012, 01:38 AM.

                      Comment

                      • Xx{Midnight}xX
                        FFR Player
                        • Aug 2007
                        • 8548

                        #26
                        Re: Video Game Annoyances

                        FFR: When you somehow manage to split a jump that's on the same hand.

                        Comment

                        • UnkownMan
                          FFR Player
                          • Apr 2007
                          • 1569

                          #27
                          Re: Video Game Annoyances

                          Originally posted by XxMidigamixX
                          Whiny 12-year olds that plays Halo/COD - Just. No. Go outside and have a life kids...the internet will be much happier without you twerps...
                          Normally I wouldn't mind this during gameplay (age shouldn't matter when it comes to playing games online), but why their parents buy them headsets is beyond my ****ing comprehension.

                          This one has probably been mentioned before, but "Free Roaming" Cameras piss me off in games. Especially in games like Super Mario 64, Katamari Damacy, and the like. I guess it's because we have become so used to the fixed camera perspectives in video games, but I find it very annoying having to change up the camera angle just to make a certain jump or land in a certain spot. I shouldn't have to deal with the camera going wherever the hell it wants. Either have the camera in a fixed perspective, or don't have it circle around the character when I try to platform.

                          And since I've been playing a lot more "party" type games recently, I've noticed that they tend to start Using The Same Controls For Numerous Minigames after a while. No, I shouldn't have to continually press A/B/Z/L/Q/W/E/R/T/Y/whatever on a constant pace just to make my balloon pop, ONLY to do it again to skateboard across a falling stone bridge. The lack of effort bothers me tremendously.
                          Last edited by UnkownMan; 03-11-2012, 01:54 AM.
                          Originally posted by Choofers
                          2/10 smoke weed every other day, what up den
                          We are the music makers and we are the dreamers of dreams.

                          Comment

                          • Profraine
                            FFR Player
                            • Oct 2009
                            • 236

                            #28
                            Re: Video Game Annoyances

                            Pointless additions to mechanics to add "Complexity." All you're adding is another thing I have to worry about while doing dozens of other things.

                            Comment

                            • speeddemon
                              FFR Player
                              • Apr 2004
                              • 404

                              #29
                              Re: Video Game Annoyances

                              When a game company adds 'gimme' type things. Be they ridiculously easy to use weapons or just something equivalent or better than something else that you have to actually work for, it pisses me off to no end. For example, the FAMAS in Black Ops. **** that. I don't want to get killed by some kid who sprayed an entire clip to tap me with 2 bullets and win when I barely have time to pull the trigger. Also, gear in WoW, and other similar things.

                              When a game fixes a camera in a horrible place. For example, the end of Assassin's Creed Brotherhood, where you're jumping around as Desmond in that church or w/e and you have to grab those tiny hanging things, only the camera starts in a horrible place, then proceeds to spin while you're mid jump to make it worse. I shouldn't have to try for half an hour to complete a 5 minute sequence because of the developer's bad judgement.

                              When a game adds things that are absurdly challenging as a part of the main story. I don't mind a decent challenge. That first run through FFX when you're completely unprepared for Seymour 3 and his 'I'm gonna **** your whole team up' move, that's fine. It's a challenge, but it's doable in a reasonable amount of time. But the second Praetorian in Mass Effect 2 who can just fly over your cover and annihilate you in half a second, or drop next to you and blow up while being assisted by a few waves of meat shields? It's pretty BS. That being said, feel free to add challenges as a secondary thing. If I chose to go out of my way to fight something, I actually want it to be frustrating so I get a sense of accomplishment.

                              When a game is too short. 20 hours is basically a minimum requirement, and even then it feels short. I like 50 hours to be a respectable amount that leaves you feeling accomplished, with the allowance for more. FFX is a great example. You can do a decent amount and feel accomplished in about 50-60 hours, but I've put 120 hours in and still not done everything.

                              Almost as a counterpoint, I hate games that never actually end, unless they're like a mmorpg or something. Elder Scrolls is notorious. It never feels finished, no matter if i complete all the guilds and the main story. There is simply too much.

                              Games that feel like they should have something after the end, but don't. I always like the open endings of games like the Jak series because i sometimes like to wander and feel all powerful, so it's kinda disappointing when a game doesn't do that.

                              When a game has a soundtrack that is just barely not right. If a soundtrack is bad I can ignore it. However, soundtracks are rarely bad anymore, instead they end up being off by just enough to be noticeable, and it upsets the entire atmosphere of the game.
                              Last edited by speeddemon; 03-11-2012, 04:01 AM.

                              Comment

                              • Izzy
                                Snek
                                FFR Simfile Author
                                • Jan 2003
                                • 9195

                                #30
                                Re: Video Game Annoyances

                                I have mixed feelings about games that add in a part where you are supposed to lose. They most often do it in RPG's but it really bothers me because I always think it should at least be possible to beat.

                                Comment

                                Working...