TWG CLXVII Game Thread How Was Awakening Reviewed

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  • Wayward Vagabond
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    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    that's also the last post tokzic makes that day and then dbp hard defends tokzic when the a wagon forms on him

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  • Wayward Vagabond
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Originally posted by DaBackpack
    I am ride or die with tokzic at this point, I odn't give a fuck if he hasn't posted his "big reads post" because neither have I and it would be hypocritical of me to hold that against him

    the slip I caught him on yesterday is literally impossible for him to make as a wolf unless he was consciously trying to do it and I am going to hold on to that read for this phase
    Originally posted by Tokzic
    dbp townreading me isn't going to make me stop being sure you're a wolf dude

    it is making me want to lynch you less though, i do like it when people are nice to me
    Originally posted by DaBackpack
    let me be clear that I don't give a fuck if me townreading you changes your opinion on me
    this back and forth between tokzic and dbp feels super fake

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  • Soundwave-
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Originally posted by Soundwave-
    Assuming maximum kills, we have another day to get rid of them.
    The answer is still yes though

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  • Soundwave-
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Originally posted by inDheart
    numbers question: if there's an antitown 3p in this game, do we wanna get rid of them today?
    Assuming maximum kills, we have another day to get rid of them.

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  • inDheart
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Originally posted by Soundwave-
    Guess we found a wolf :^)
    oh yeah i forgot he was one in the last game, probably because i didn't play

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  • inDheart
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    numbers question: if there's an antitown 3p in this game, do we wanna get rid of them today?

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  • Soundwave-
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Originally posted by inDheart
    that list is me, mml, (cel? i forget), dbp, soundwave
    Guess we found a wolf :^)

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  • inDheart
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Originally posted by Soundwave-
    Meh. I dunno, there's a lot of "wolves should keep Haku alive" and I'd be inclined to agree but I've yet to see it happen. I'm sure at this point you can probably meta read wolves on whether or not they would consider keeping Haku alive but that's outside my realm of experience.
    they did in the game i hosted but they did roleblock him once

    i don't think any of the wolves i've seen do it are in this game, but i would put it in the range of people who have played with haku to at least float the idea

    that list is me, mml, (cel? i forget), dbp, soundwave

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  • Soundwave-
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Forcing an even end in exchange for giving town an extra day that is. Usually you only do that sort of thing if you think your mylo players are going to be shitty.

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  • Soundwave-
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Originally posted by inDheart
    10 alive, today is 7-3 or 6-3-1 if there's a 3p

    if wolves got a kill off, say they hit a town, we'd be at 6-3 or 5-3-1

    related to the occam's razor comments earlier, there's no reason to play this fancily imo - i don't think they have a way of saving an anticlaim kill besides just not submitting it or something

    i guess the thing worth foiling on then is whether they already know tiloco's role and character and are just fucking with us by not submitting that already
    Lynches are to be considered, and it's about voting, so you put 3p with town from the wolf perspective. Assume 1 lynch and 1 kill, wolves get to end on 3-3 in 2 days which is really good.

    The one thing to consider is that their no kill did move them from a 4-3 mylo, they added a day, which is probably why tiloco suspects another medic if he isn't lying about using mystic.

    I don't think trying to force an even end is a tactic that's useful in this scenario unless we're actually hot on the tail of all of the wolves, but I was just throwing it out as a potential expectation.

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  • inDheart
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Originally posted by Soundwave-
    This is parity in the mathematical sense. Wolves can choose to no kill to control the mathematics of the end game. In a simple scenario even numbers of players favor wolves (hence the tactic being named after "parity") but in a mystery game roles that can prevent kills and how many kills there are at night are both factors as well.
    10 alive, today is 7-3 or 6-3-1 if there's a 3p

    if wolves got a kill off, say they hit a town, we'd be at 6-3 or 5-3-1

    related to the occam's razor comments earlier, there's no reason to play this fancily imo - i don't think they have a way of saving an anticlaim kill besides just not submitting it or something

    i guess the thing worth foiling on then is whether they already know tiloco's role and character and are just fucking with us by not submitting that already

    Leave a comment:


  • Soundwave-
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Originally posted by inDheart
    <stuff>
    Meh. I dunno, there's a lot of "wolves should keep Haku alive" and I'd be inclined to agree but I've yet to see it happen. I'm sure at this point you can probably meta read wolves on whether or not they would consider keeping Haku alive but that's outside my realm of experience.

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  • inDheart
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Originally posted by Soundwave-
    Add "Haku not living is basically a meme" to that list

    It's who killed Haku, not why.

    Actually the answer is probably "wolves" and "because Haku might have done some shit".
    still think roundbox is a wolf kill and haku's kill came from somewhere else

    3 reasons for that:
    - people who have played with haku could consider it an advantage to take him to endgame expecting him to be very wrong or do something silly (Haku is Forever bad tier plays), so the only advantage he'd get from being confirmed is that he'd not be under consideration himself
    - he was getting widely townread and keeping up with the thread, even if he wasn't posting a lot in this game, which i only see as a valid wolf target if they expect to not be able to take him down any other way (basically IC tier)
    - he did solving which seemed like he could be the one to discover a potential setup gimmick on his own, but having the gimmick spoiled seems like it would be low on the wolf priority list unless it breaks the game open

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  • Soundwave-
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Originally posted by inDheart
    tell me what this means please
    This is parity in the mathematical sense. Wolves can choose to no kill to control the mathematics of the end game. In a simple scenario even numbers of players favor wolves (hence the tactic being named after "parity") but in a mystery game roles that can prevent kills and how many kills there are at night are both factors as well.

    Leave a comment:


  • inDheart
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Originally posted by Soundwave-
    Is it... a parity play? Seems like a day early for that. I dunno lol.
    tell me what this means please

    Originally posted by tiloco217
    Actually this is all just too interesting now. I can pass on another hour of sleep.

    My other power is Mystic. If I choose to use it than I find out how many actions were performed that night (not including my own). I am not going to reveal how many it was but it was a larger number than I expected. My opinion is that pretty much everyone should out today and then I can confirm that the right number of actions happened. Doing it in that order makes fake claiming a lot harder for the mafia. Although that relies on you guys believing I'm town so I'm not completely opposed to telling the number of actions first and then having outs. Regardless I think we are far enough in the game that mass claim should happen. Keep in mind that I have a medic ability that stops someone from dying from anything but lynching (and I guess mod killing). Definitely can't save myself btw.

    With how high my mystic number was I really doubt that the mafia didn't attack anyone. That means that someone had a way to make a save. Interesting and I wouldn't have believed it without this number. I'd imagine it's a one-shot ability. O
    of course remember to factor in the antitown actions could be as many as, like, 5 if there's a 3p and wolves all have roles, and it's why a high number wouldn't surprise me

    ---

    keeping with the theme of my posts, btw, whatever roles were involved in stopping the kills should NOT try to counterclaim tiloco, i think. it's potentially not a counterclaim because mystery gaaame

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