TWG CII: Host Signups

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  • FictionJunction
    FFR Player
    • Nov 2006
    • 3843

    #106
    Re: TWG CII: Host Signups

    Don't make me jealous jrodd
    Originally posted by j-rodd123
    wow

    Comment

    • j-rodd123
      End of the road
      • Oct 2006
      • 3692

      #107
      Re: TWG CII: Host Signups


      Originally posted by FictionJunction
      wow

      Comment

      • Netjet!
        Sic itur ad astra
        FFR Simfile Author
        • Jan 2008
        • 4701

        #108
        Re: TWG CII: Host Signups

        manti

        just posting to say im totally in for this one
        RIP Steve Van Ness <3

        Comment

        • pntballa18
          FFR Player
          • Mar 2005
          • 3357

          #109
          Re: TWG CII: Host Signups

          Originally posted by Brilliant Dynamite Neon
          P.S Warm fucking welcome I got back, guys. ;_;
          o/

          Comment

          • dAnceguy117
            new hand moves = dab
            FFR Simfile Author
            • Dec 2002
            • 10103

            #110
            Re: TWG CII: Host Signups

            Originally posted by DarkManticoreX2
            Instead of a gimmicky google translate game that doesn't take advantage of having AIM, lets try something that does:

            Proposing:

            TWG CII: 0rbs of many powers

            This game will be for 13 players. It will contain the following:

            Items: 3 0rbs
            The center of this game will revolve around three items:
            A Vigi 0rb
            A Seer 0rb
            A Wizard 0rb

            Please note that these items are randomly distributed during night 1. When an Orb is used, it dissappears until all the remaining orbs are used. Once all three of the orbs have been used, the orbs will replentish and randomy re-distribute themselves during the following night phase.

            Orbs may not be passed between players.

            Team Human (10 players)
            As the majority, your goal is to organize and overcome the lack of knowledge you start out with to capture the wolves.

            A Tracker: The Tracker will receive a pm at the end of each night telling him who had an orb during the night phase. He will not be told if the orb was used or not.

            9 Humans
            Regular Humans are the heart and soul of a TWG game. They don't have any special powers but their own deductive reasoning skills, however they are the center of the game because they are the most populace group. The Wolves will need to whittle down the human group in an attempt to outnumber them and win dominance over the town.

            Team Werewolf (3 players)
            As the minority, you have the early advantage. All wolves know each other at the start of the game. Your goal is to keep the humans in the dark to your identity.

            3 Wolves
            The Wolves are the basic members of team werewolf. Other then participating in the nightly kill they have no additional abilities. They will return "wolf" to a seer.
            --------------------------------------------------------------

            ADDITIONAL RULES
            Cardflipping will continue to be on.
            Aim conversations are allowed.
            Orbs may only be used during the night phase.






            Any other questions/suggestions/clarifications, please ask!
            let's see

            Nightstart, right? does the Tracker get a report for that first night phase?

            can wolves get/use orbs? can the Tracker get/use orbs?

            Wizard is combination guard & roleblock, correct? can that roleblock prevent another orb holder from using the orb? if blocked, would the target who was prevented from using the orb keep it or lose it?

            if an orb user gets wolfed or vigi'd on the same night, does that orb power still go into effect?

            Comment

            • Vendetta21
              Sectional Moderator
              Sectional Moderator
              • Aug 2006
              • 2745

              #111
              Re: TWG CII: Host Signups

              yes

              yes, yes

              would prevent orb use, keep

              sorta because natural action redolution but the orb would transfer. nar would state order at night to be wizard, wolf kill + vigi, seer, track

              correct me if im wrong manti
              Last edited by Vendetta21; 10-15-2013, 06:28 PM.

              Comment

              • FictionJunction
                FFR Player
                • Nov 2006
                • 3843

                #112
                Re: TWG CII: Host Signups

                Originally posted by dAnceguy117
                let's see

                Nightstart, right? does the Tracker get a report for that first night phase?

                can wolves get/use orbs? can the Tracker get/use orbs?

                Wizard is combination guard & roleblock, correct? can that roleblock prevent another orb holder from using the orb? if blocked, would the target who was prevented from using the orb keep it or lose it?

                if an orb user gets wolfed or vigi'd on the same night, does that orb power still go into effect?
                I hope not.

                yes. yes.

                yes. yes. it is considered used.

                yes.
                Originally posted by j-rodd123
                wow

                Comment

                • FictionJunction
                  FFR Player
                  • Nov 2006
                  • 3843

                  #113
                  Re: TWG CII: Host Signups

                  Guess we disagree?
                  Originally posted by j-rodd123
                  wow

                  Comment

                  • FictionJunction
                    FFR Player
                    • Nov 2006
                    • 3843

                    #114
                    Re: TWG CII: Host Signups

                    should players with orbs be pardoned for being selected by the wizard? The orb did go into effect. It was just blocked.
                    Originally posted by j-rodd123
                    wow

                    Comment

                    • FictionJunction
                      FFR Player
                      • Nov 2006
                      • 3843

                      #115
                      Re: TWG CII: Host Signups

                      vigi/wolf kills are the last action in the list in every twg game. They occur after item use so the item should go into effect anyway.
                      Originally posted by j-rodd123
                      wow

                      Comment

                      • dAnceguy117
                        new hand moves = dab
                        FFR Simfile Author
                        • Dec 2002
                        • 10103

                        #116
                        Re: TWG CII: Host Signups

                        oh yeah, AIM is allowed. how about PMs? skype? mumble? texting? etc etc


                        edit: natural action resolution, for referenceee

                        http://wiki.mafiascum.net/index.php?...ion_Resolution


                        edit2: sounds to me like NAR would indicate wizard, seer + tracker, wolf kill + vigi
                        edit3: I'm the dumbest, if seer or tracker die then they don't get shit duh
                        Last edited by dAnceguy117; 10-15-2013, 06:38 PM.

                        Comment

                        • Vendetta21
                          Sectional Moderator
                          Sectional Moderator
                          • Aug 2006
                          • 2745

                          #117
                          Re: TWG CII: Host Signups

                          Originally posted by FictionJunction
                          vigi/wolf kills are the last action in the list in every twg game. They occur after item use so the item should go into effect anyway.
                          we have been playing with NAR i thought

                          Comment

                          • Vendetta21
                            Sectional Moderator
                            Sectional Moderator
                            • Aug 2006
                            • 2745

                            #118
                            Re: TWG CII: Host Signups

                            Originally posted by dAnceguy117
                            oh yeah, AIM is allowed. how about PMs? skype? mumble? texting? etc etc


                            edit: natural action resolution, for referenceee

                            http://wiki.mafiascum.net/index.php?...ion_Resolution


                            edit2: sounds to me like NAR would indicate wizard, seer + tracker, wolf kill + vigi
                            i suppose seer is before wolf vigi intuitively so the ball can be used

                            tracker must be last as it must happen after all balls are used

                            Comment

                            • Vendetta21
                              Sectional Moderator
                              Sectional Moderator
                              • Aug 2006
                              • 2745

                              #119
                              Re: TWG CII: Host Signups

                              Originally posted by dAnceguy117
                              oh yeah, AIM is allowed. how about PMs? skype? mumble? texting? etc etc


                              edit: natural action resolution, for referenceee

                              http://wiki.mafiascum.net/index.php?...ion_Resolution


                              edit2: sounds to me like NAR would indicate wizard, seer + tracker, wolf kill + vigi
                              edit3: I'm the dumbest, if seer or tracker die then they don't get shit duh
                              i'm 90% sure AIM indicates all outside communication is ok

                              i.e. you will never stop mumble from being a component

                              Comment

                              • dAnceguy117
                                new hand moves = dab
                                FFR Simfile Author
                                • Dec 2002
                                • 10103

                                #120
                                Re: TWG CII: Host Signups

                                Originally posted by Vendetta21
                                tracker must be last as it must happen after all balls are used
                                is that significant? the tracker doesn't know whether the holders used or not anyway

                                Comment

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