Instead of a gimmicky google translate game that doesn't take advantage of having AIM, lets try something that does:
Proposing:
TWG CII: 0rbs of many powers
This game will be for 13 players. It will contain the following:
Items: 3 0rbs
The center of this game will revolve around three items:
A Vigi 0rb
A Seer 0rb
A Wizard 0rb
Please note that these items are randomly distributed during night 1. When an Orb is used, it dissappears until all the remaining orbs are used. Once all three of the orbs have been used, the orbs will replentish and randomy re-distribute themselves during the following night phase.
Orbs may not be passed between players.
Team Human (10 players)
As the majority, your goal is to organize and overcome the lack of knowledge you start out with to capture the wolves.
A Tracker: The Tracker will receive a pm at the end of each night telling him who had an orb during the night phase. He will not be told if the orb was used or not.
9 Humans
Regular Humans are the heart and soul of a TWG game. They don't have any special powers but their own deductive reasoning skills, however they are the center of the game because they are the most populace group. The Wolves will need to whittle down the human group in an attempt to outnumber them and win dominance over the town.
Team Werewolf (3 players)
As the minority, you have the early advantage. All wolves know each other at the start of the game. Your goal is to keep the humans in the dark to your identity.
3 Wolves
The Wolves are the basic members of team werewolf. Other then participating in the nightly kill they have no additional abilities. They will return "wolf" to a seer. --------------------------------------------------------------
ADDITIONAL RULES
Cardflipping will continue to be on.
Aim conversations are allowed.
Orbs may only be used during the night phase.
Any other questions/suggestions/clarifications, please ask!
let's see
Nightstart, right? does the Tracker get a report for that first night phase?
can wolves get/use orbs? can the Tracker get/use orbs?
Wizard is combination guard & roleblock, correct? can that roleblock prevent another orb holder from using the orb? if blocked, would the target who was prevented from using the orb keep it or lose it?
if an orb user gets wolfed or vigi'd on the same night, does that orb power still go into effect?
Nightstart, right? does the Tracker get a report for that first night phase?
can wolves get/use orbs? can the Tracker get/use orbs?
Wizard is combination guard & roleblock, correct? can that roleblock prevent another orb holder from using the orb? if blocked, would the target who was prevented from using the orb keep it or lose it?
if an orb user gets wolfed or vigi'd on the same night, does that orb power still go into effect?
edit2: sounds to me like NAR would indicate wizard, seer + tracker, wolf kill + vigi
edit3: I'm the dumbest, if seer or tracker die then they don't get shit duh
edit2: sounds to me like NAR would indicate wizard, seer + tracker, wolf kill + vigi
edit3: I'm the dumbest, if seer or tracker die then they don't get shit duh
i'm 90% sure AIM indicates all outside communication is ok
i.e. you will never stop mumble from being a component
Comment