Instead of a gimmicky google translate game that doesn't take advantage of having AIM, lets try something that does:
Proposing:
TWG CII: 0rbs of many powers
This game will be for 13 players. It will contain the following:
Items: 3 0rbs
The center of this game will revolve around three items:
A Vigi 0rb
A Seer 0rb
A Wizard 0rb
Please note that these items are randomly distributed during night 1. When an Orb is used, it dissappears until all the remaining orbs are used. Once all three of the orbs have been used, the orbs will replentish and randomy re-distribute themselves during the following night phase.
Orbs may not be passed between players.
Team Human (10 players)
As the majority, your goal is to organize and overcome the lack of knowledge you start out with to capture the wolves.
A Tracker: The Tracker will receive a pm at the end of each night telling him who had an orb during the night phase. He will not be told if the orb was used or not.
9 Humans
Regular Humans are the heart and soul of a TWG game. They don't have any special powers but their own deductive reasoning skills, however they are the center of the game because they are the most populace group. The Wolves will need to whittle down the human group in an attempt to outnumber them and win dominance over the town.
Team Werewolf (3 players)
As the minority, you have the early advantage. All wolves know each other at the start of the game. Your goal is to keep the humans in the dark to your identity.
3 Wolves
The Wolves are the basic members of team werewolf. Other then participating in the nightly kill they have no additional abilities. They will return "wolf" to a seer. --------------------------------------------------------------
ADDITIONAL RULES
Cardflipping will continue to be on.
Aim conversations are allowed.
Orbs may only be used during the night phase.
Any other questions/suggestions/clarifications, please ask!
well since AIM games seem to get kind of dull can you at least put this idea into place:
all players must post at least 10 times per day phase (that's really such a small number, especially over 48-72 hours), and if not then they are at risk for modkill. So if they post 0 times then the risk of modkill is 50%, and decreases by 5% for each post they make, so if they made 5 posts then the risk is 25% and if they post 9 times the risk is 5% and 10 times there is no risk.
well since AIM games seem to get kind of dull can you at least put this idea into place:
all players must post at least 10 times per day phase (that's really such a small number, especially over 48-72 hours), and if not then they are at risk for modkill. So if they post 0 times then the risk of modkill is 50%, and decreases by 5% for each post they make, so if they made 5 posts then the risk is 25% and if they post 9 times the risk is 5% and 10 times there is no risk.
no because you can't control what players do. Imagine a player like svaz being forced to write 10 posts a day. Everyone is different.
oh come on that's bs, 10 times in 48 hours i mean really? all the past AIM games are fkn dead i mean you didnt see it since you were hosting anonyTWG but it was awful, i could get a hold of 2 of the players regularly.
oh come on that's bs, 10 times in 48 hours i mean really? all the past AIM games are fkn dead i mean you didnt see it since you were hosting anonyTWG but it was awful, i could get a hold of 2 of the players regularly.
you still can't force players who are purposefully not as vocal as you or me to post 10 times every two days just to give us something to work with.
it's 10 posts in 48-72 hours, if you dont do that then why sign up i mean i never see anyone doing these stellar investigations on AIM then posting them as one beautiful well thought out post, it just doesnt happen
I just don't think controlling how people post will increase activity. And it's not fair to those who choose not to post often. There are people who choose not to post often, believe it or not.
If people have a hard time posting already why do you think a internet rule for an internet game with internet people will actually make a difference?
It forces people to be active how you want them to be, not how they want to be. The point of twg is reading through their decisions, even if they involve not posting for a whole phase.
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