I've explained the reason why I'm against ddream several times. it's not because it's not a useful program, but rather because people who use it tend to step every audible sound and completely disregard stepping the song. it takes all fun value out of the song and feels like a patashu syndrome file where you don't really know what's going on anymore because there's so much shit going on and colored notes when there really is no business having colored notes. also shifting bpms every measure are a huge pet peeve since it does in fact mess around with the sync a little.
though I can somewhat agree with the thing about stepping every audible sound, you can just save as a single BPM. in the case that my simfile has extra BPM changes, I go through and delete the unnecessary ones - usually few.
I've explained the reason why I'm against ddream several times. it's not because it's not a useful program, but rather because people who use it tend to step every audible sound and completely disregard stepping the song. it takes all fun value out of the song and feels like a patashu syndrome file where you don't really know what's going on anymore because there's so much shit going on and colored notes when there really is no business having colored notes. also shifting bpms every measure are a huge pet peeve since it does in fact mess around with the sync a little.
why blame the tool when you can blame the people? ddream is perfectly capable of being used to make normal simfiles (e.g. super meat boy pack was made 100% in it) and when you use it for that you can step about 1.5-2x as fast due to all the little efficiency helpers (quicker syncing, waveform display, mouse control, lower delays when playing/pausing/moving around)...
though I can somewhat agree with the thing about stepping every audible sound, you can just save as a single BPM. in the case that my simfile has extra BPM changes, I go through and delete the unnecessary ones - usually few.
also I do this
BTW, to the original poster: try editing out the bpm changes that are at the start using notepad++, then reloading the simfile from disk in the sm4.0 editor, then it should be gone. I had to do this in sm3.9 sometimes because if you place a change/stop on a triplet sometimes it rounds the wrong way and when you try to edit again you're like .001 off lol
Comment