Ideas for Credits Thread

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  • MaxGhost
    FFR Veteran
    • Feb 2008
    • 2141

    #16
    Re: Ideas for Credits Thread

    Originally posted by Zageron
    I completely forgot about dynamic skinning... The way flash works, as far as I know, if custom skinning was allowed then on a window resize the graphics would be stretched and distorted. Unless we lock the game engine at a specific "size ratio" (ie. objects move on the stage, but they don't change size) then it would be iffy.

    It seems very plausible, and I'll look in to it.
    You're assuming the graphics are non-vector. If the skins were made IN flash, then that problem wouldn't exist at all.

    Edit: Credits to play songs at a faster rate, like kjwkjw said is a great idea. Guitar Sounds Gamma was soooooooooo fun. I want it back!!!!

    Comment

    • justin_ator
      🥓<strong><span style="col
      • Mar 2007
      • 7648

      #17
      Re: Ideas for Credits Thread

      Perhaps some kind of group membership for those with a certain amount of credits? Kind of like a "Wealthiest FFR Members" type thing? Change in username color?

      not recommending these because I want it...I'm about to be back down to 60k because of my tournament and nobody donating.

      Comment

      • Poison-
        Nope
        FFR Simfile Author
        • Nov 2010
        • 3772

        #18
        Re: Ideas for Credits Thread

        Originally posted by justin_ator
        Perhaps some kind of group membership for those with a certain amount of credits? Kind of like a "Wealthiest FFR Members" type thing? Change in username color?

        not recommending these because I want it...I'm about to be back down to 60k because of my tournament and nobody donating.
        Pretty cool idea. How many credits were you thinking of?

        Comment

        • justin_ator
          🥓<strong><span style="col
          • Mar 2007
          • 7648

          #19
          Re: Ideas for Credits Thread

          Not really sure...it'd have to be a legitimately large amount, if we were to do a username color change. Probably 3-500k or something. Which I'll admit is discouraging to those with few like myself, but I think anything lower than 2-250k is just too easy to reach for regular playing higher end players. Perhaps a 3 tier thing? Tier 3 = 99,999 or less; Tier 2 = 100,000 to 249,999; Tier 1 = 250,000 to 499,999; Tier 0 = 500,000+

          Tier 0 would be the equivalent of FFR's billionaires, without having billions obviously; Tier 1 would be multi-millionaires; Tier 2 would be the Upper Class; and Tier 3 would be the Lower Class. Even if this 'Title' just displayed somewhere on your profile and nowhere else, it would be another stat for those stat junkies who love their stuff being shown off all over their profiles.
          Last edited by justin_ator; 07-7-2011, 07:40 PM.

          Comment

          • qqwref
            stepmania archaeologist
            FFR Simfile Author
            • Aug 2005
            • 4092

            #20
            Re: Ideas for Credits Thread

            Originally posted by igotrhythm
            Rates might be a decent idea if it can even be implemented (I'm sure it can what with certain songs getting 1.5 rated for April Fool's)
            Harder than you think. Right now notes are only stored at 30 fps, which isn't good enough - we'd have to implement rates by actually re-converting the SM files, which is how the April Fools ones were done. Otherwise, well, if you think framer issues on faster songs are a problem NOW... :O

            Originally posted by wargasm1
            Make buyable token songs that dont count towards average rank and we're in business.
            I very much like this idea. You can have some serious credit sinks (20k ish credits a pop * 20+ files = lolpwn) without having people complain that their public ranks are being ruined. Plus, by having a lot of files, people would actually have to choose the ones they wanted most - it wouldn't be like the current purchased songs, where anyone who wants a good average rank pretty much has to buy them all. Of course, the tough part would be finding good files.

            Originally posted by wargasm1
            Also increase the gap between requierements of secret songs. What i mean by that is instead of having 3 pages of songs below 20k credits u could make them requiere alot more credits. I used to make 20k + credits per month when i was active, by the time a new player is good enough to play those 11's and 12's in secret they should have atleast 200k credits.
            No, I really don't like this idea. We're already at 150k, which corresponds to roughly 7.5 billion, which is a LOT. (That's 180 hours of serious play, at a 1-billion-in-a-day rate.) Most players aren't anywhere near that dedicated, and will only ever get to that level by winning chunks of credits in tournaments or the like. I don't think we should expand this at all; it's discouraging to anybody who comes into FFR already being good at rhythm gaming (from SM or something like that) and wanting to get a good avrank, because they can't play all the public songs.

            I think a lot of the older players vastly overestimate the number of credits a more casual player will amass. After a couple years, not only do you end up with a huge GT, but you have a whole bunch of winnings from various tournaments, mini contests, random people giving you stuff, that kind of thing. But getting a lot of credits just by playing the game is serious work, and we shouldn't be forcing people to put in a ridiculous amount of playtime just to fill out their *public* song list.
            Best AAA: Policy In The Sky [Oni] (81)
            Best SDG: PANTS (86)
            Best FC: Future Invasion (93)

            Comment

            • justin_ator
              🥓<strong><span style="col
              • Mar 2007
              • 7648

              #21
              Re: Ideas for Credits Thread

              I agree with that what qqwref said about the not forcing people to play more to keep up with level ranks.

              But I somewhat disagree on the purchasing expensive songs thing. Even if they don't count towards stats, a lot of people will still want to play them all, even if that means only once....perhaps we could do something that charged a small, flat rate to play each time? Like say we take a file and charge 500 credits to play it. You might try it once, decide you don't like it, and you're good. But if you just paid 20k credits for it, you'll be like ugh this is stupid I want that other song to try but I'm stuck with this one, I'm going to go make a thread and complain and botch to all the admins about this til someone changes it.

              Comment

              • Plan_Bsk81127
                snooches
                FFR Simfile Author
                • Aug 2007
                • 6420

                #22
                Re: Ideas for Credits Thread

                lol could use some new things to spend creds on. Dont really like the engine skins though as much as it sounds cool, would like to see FFR stay as far away from turning into SM as possible, the noteskin thing on the velocity thing is kinda is making FFR take that path but since its not on the main engine it isnt too big of an issue, but like I said would like to see FFR stay as far away from being SM as possible. Thats the main reason why I choose to play FFR over a game like TS. Sure TS's engine is a lot better but it is exactly SM put into flash form, its nothing exciting, FFR has its differences from SM which makes it more fun to play, it would suck seeing it start to turn into SM or another TS. Im sure there are plenty of features that can be done to keep FFR original.

                Comment

                • MaxGhost
                  FFR Veteran
                  • Feb 2008
                  • 2141

                  #23
                  Re: Ideas for Credits Thread

                  I just want a green or a red version of FFR... Different color schemes is pretty simple to implement, just need to put a tint layer over any UI component you want to change the color of. Do it pl0x.

                  Comment

                  • supermousie
                    FFR Player
                    • Feb 2006
                    • 1074

                    #24
                    Re: Ideas for Credits Thread

                    Originally posted by Netjet!
                    Liar, it's been ugly ever since Velocity came in.
                    Oh, did he do that stupid biomorphism stuff?

                    1000 credits to rent vROFL for a while?
                    Last edited by supermousie; 07-7-2011, 10:42 PM.
                    Originally posted by aperson
                    yolo

                    Comment

                    • rushyrulz
                      Digital Dancing!
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2006
                      • 12985

                      #25
                      Re: Ideas for Credits Thread

                      Originally posted by justin_ator
                      Perhaps some kind of group membership for those with a certain amount of credits? Kind of like a "Wealthiest FFR Members" type thing? Change in username color?
                      I think we all know the one glaring problem with this idea.


                      Comment

                      • YoshL
                        Celestial Harbor
                        FFR Simfile Author
                        FFR Music Producer
                        • Aug 2008
                        • 6156

                        #26
                        Re: Ideas for Credits Thread

                        Originally posted by supermousie
                        Oh, did he do that stupid biomorphism stuff?

                        1000 credits to rent vROFL for a while?
                        wait...

                        renting songs :O?


                        Originally posted by Charu
                        Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                        Comment

                        • justin_ator
                          🥓<strong><span style="col
                          • Mar 2007
                          • 7648

                          #27
                          Re: Ideas for Credits Thread

                          Or just to play them once or something. Although putting vRofl in for that would just piss a bunch of people that have it already off.

                          Comment

                          • wargasm1
                            Cowbelling FFR
                            • Apr 2007
                            • 1289

                            #28
                            Re: Ideas for Credits Thread

                            How about display the amount of credits everyone have? So if we cant use them we can atleast show off :P

                            Comment

                            • rushyrulz
                              Digital Dancing!
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2006
                              • 12985

                              #29
                              Re: Ideas for Credits Thread



                              Comment

                              • Sweet_Feet
                                Washed Up
                                • Oct 2005
                                • 1934

                                #30
                                Re: Ideas for Credits Thread

                                Originally posted by justin_ator
                                Although putting vRofl in for that would just piss a bunch of people that have it already off.
                                Thank you.

                                Originally posted by rushyrulz
                                I died

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