FFR Suggestions

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  • #2581
    FFR Player
    Fallaise
    • Jan 2019
    • 42

    Re: FFR Suggestions

    The colored line to represent AAAs on the score graphs doesn't actually represent how long you held a AAA for, it stays gold as long as you have <1 raw good, so players can still get 4 boos before it changes

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    • #2582
      FFR Player
      Fallaise
      • Jan 2019
      • 42

      Re: FFR Suggestions

      ok that wasn't really a suggestion, just a bug report

      i suggest correcting it

      edit:
      I might've gotten ahead of myself, I forgot to mention I'm still playing on flash so if its fixed on air sorry for my posts
      Last edited by Fallaise; 01-13-2019, 04:47 PM.

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      • #2583
        Hates Boo Flags
        Moonlight_X
        • Jan 2006
        • 315

        Re: FFR Suggestions

        Not sure if you are able to in the new engine, but is there an option for the score list to pop down and make a sound when you get a AAA like the old engine? I miss that, as in if I AAA'd an 11 (FMO) I used to close my eyes and hope I didn't get 1 boo or 1 great and that sound you hear with your eyes closed was a very very satisfying sound haha.

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        • #2584
          snooches
          FFR Simfile Author
          Plan_Bsk81127
          • Aug 2007
          • 6420

          Re: FFR Suggestions

          Is is possible to make it so one can have the ability to customize the dimensions/size of the engine window for the standalone?

          I currently just stretch the window to my liking, but the trade off is I have to deal with the notes during gameplay being poor resolution. Would be nice to be able to have the window be the preferred size and not lose overall resolution of the graphics while playing.

          If there is already a way and I'm just completely missing it let me know, but dont think there is haha

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          • #2585
            Champion
            Travis_Flesher
            • May 2011
            • 791

            Re: FFR Suggestions

            Implementing solo, double, 5k, and holds would send this spaceship into the next parsec.
            Last edited by Travis_Flesher; 01-30-2019, 12:19 PM.
            Join the discussion for "The Currency of the Beast"
            from Biggs89 of BetCorps Publications, Inc.

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            • #2586
              D7 Elite Keymasher
              SK8R43
              • Jan 2008
              • 4686

              Re: FFR Suggestions

              Originally posted by Travis_Flesher
              Implementing solo, double, 5k, and holds would send this spaceship into the next parsec.
              And also turn ffr into SM and make the engines lag like hell. They already have so many features that they are barely stable haha
              Thee Burstinator
              sigpic

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              • #2587
                🡸Index🡻Is🡹Fun!🡺
                Profile Moderator
                FFR Simfile Author
                Global Moderator
                Rapta
                • Dec 2010
                • 1964

                Re: FFR Suggestions

                Originally posted by Travis_Flesher
                Implementing solo, double, 5k, and holds would send this spaceship into the next parsec.
                I think I remember a long time ago when FFR held a public vote to include holds in the game, and people voted for no holds
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                • #2588
                  FFR Veteran
                  Antori
                  • Aug 2018
                  • 296

                  Re: FFR Suggestions

                  suggestion to have FFR staff get payed in the currency of the game
                  "humans are allergic to happiness" -exurb1a
                  "the only successful prank is the one you just dont f***ing pull" - penguinz0
                  "Happiness is an unachievable myth peddled by those too afraid to admit that the world's default state is misery" - exurb1a

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                  • #2589
                    longing
                    Dinglesberry
                    • Dec 2007
                    • 2742

                    Re: FFR Suggestions

                    Originally posted by Travis_Flesher
                    Implementing solo, double, 5k, and holds would send this spaceship into the next parsec.
                    you should try keybeat, http://www.keybeat.net/

                    i think it came around when FFR was down for a bit and if i recall correctly it has solo and holds

                    Comment

                    • #2590
                      ​
                      Andrew WCY
                      • May 2014
                      • 253

                      Re: FFR Suggestions

                      Is it possible to implement an option to autofail if you have accumulated a set number of raw goods? This gives players more flexibility when trying to improve scores.

                      Comment

                      • #2591
                        Heckin' Cute
                        FFR Simfile Author
                        Psychotik
                        • Jan 2008
                        • 1729

                        Re: FFR Suggestions

                        Originally posted by Andrew WCY
                        Is it possible to implement an option to autofail if you have accumulated a set number of raw goods? This gives players more flexibility when trying to improve scores.
                        I was actually thinking about this a few days ago. This is a great idea.
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                        • #2592
                          FFR Player
                          JamieZee
                          • Feb 2019
                          • 1

                          Re: FFR Suggestions

                          I was thinking of a form of skill analyzer tests for determining your level without the need of another person in multiplayer.

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                          • #2593
                            D7 Elite Keymasher
                            SK8R43
                            • Jan 2008
                            • 4686

                            Re: FFR Suggestions

                            Originally posted by JamieZee
                            I was thinking of a form of skill analyzer tests for determining your level without the need of another person in multiplayer.
                            http://www.flashflashrevolution.com/...rname=JamieZee
                            Thee Burstinator
                            sigpic

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                            • #2594
                              FFR Player
                              Andy_M
                              • May 2017
                              • 23

                              Re: FFR Suggestions

                              Originally posted by JamieZee
                              I was thinking of a form of skill analyzer tests for determining your level without the need of another person in multiplayer.
                              The dashboard and skill rating is genius, it could also recommend an active rival based on skill rating and player personality.

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                              • #2595
                                Custom User Title
                                avadram
                                • Dec 2015
                                • 103

                                Re: FFR Suggestions

                                Originally posted by Andrew WCY
                                Is it possible to implement an option to autofail if you have accumulated a set number of raw goods? This gives players more flexibility when trying to improve scores.
                                I think I suggested this some time ago. I would like such an option myself.

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