Low Quality fixed the uncompressed version's lag problem for me, but thanks for fixing the lag altogether, Tass
Originally posted by ryanisadouche
So anyways i was thinking, what if a single miss didn't stop your combo? Instead, your combo kept going until 2 consecutive misses were made. I think this would provide a more realistic ranking system, and eliminate a lot of mashing.
we will still be experimenting with other options... so this may not be permanent in the current re-state.
That's fine. Hopefully you guys test the next secure version before you release it so we don't all bitch and moan at you and make countless threads about lag.
On my new system, I have NO lagg at all, and never had. Not even on insane things (adventures of lolo stuff), but I do have a massive amount of headroom on that one.
However, trying on my old computer now (1gb ram, 256mb mid-class vid card, 1.8ghz cpu) it is skipping about 3 frames or so every second, small bursts of lagg. With the old engine this didn't happen.
mostly i just have a small amount of lag that gives me a lot of goods, but theres also usually 1-2 big lag spikes in each song that gives me a few misses too <_>
which in a combo based scoring system makes this game unplayable oops
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