"Hey Keywii" Said Foil in a raspy voice.
"Hey Foil. What's that you got there?" inquired Keywii.
"Oh, just my cock." Replied Foil.
"That just will not do." was keywii's response as she lunged for the scissors, pulled the blades apart, and clamped them down on the base of foil's shaft. Blood start gushing out of the wound where his penis used to be.
"NOOOOOOOOOOOO!" Yelled Foil in horror.
"Don't worry. I'm a wizard" uttered Keywii. And with that, Foil's penis grew back.
Still, PA shouldn't be a big issue until you can FC the song, or get a high combo on it. It's way harder to get a miss than it is to get a good. If you don't hit the arrow completely, of course your score will take a beating. Odds are, you're not going to get a missflag unless you're concentrating too hard on PA or there's lag. Also, odds are... if you get a bullcrap miss and u lose from combo, someone else is going to do it in your favor next time.
The FFR score coding system wasn't just thrown together randomly, there is reason behind the formula.
I've always thought it would be nice to have the number of Goods you have displayed on-screen somewhere while playing. Of course this would be an option you can toggle on/off.
...starting up again
Public AAA #370 - evil approaches
Tier Points - 329 (Tier 4)
Best Non-AAA - Schmollbluk (rank 26)
Worst Non-AAA - AIM Anthem(668)
average rank - 109
Hmm... if we were to do this, I'd go with [TeRa]'s percentage idea, but I don't see it as necessary at the moment. I'd rather have something from one of my sig links go through than this one.
If the song is something you get only goods on, then you can determine how many goods you have so far by looking at your score and combo. If you're really smart, then you can determine a combination of averages, boos, and goods as well.
Any FFR song title discrepancies? List them here. Willing to accurately translate Japanese for free Accumulating all playstyles here!
つまんないシグでスマソ(´・ω・`)
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