Ingame Song Information

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  • #3076
    Anime Avatars ( ◜◡^)っ✂╰⋃╯
    FFR Simfile Author
    One Winged Angel
    • Mar 2007
    • 10837

    Re: R1 - Actual Song Difficulties V2

    it's a solid 85 for sure

    lol qqwref, I have no idea where you see high FMO in that file


    Originally posted by ilikexd
    i want to be cucked by cirno

    Comment

    • #3077
      FFR Player
      mhss1992
      • Sep 2007
      • 788

      Re: R1 - Actual Song Difficulties V2

      Why is Time to Eye FMO?
      That thing is ridiculously hard. At least 84, for heaven's sake.
      jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

      Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

      Resting. I might restart playing FFR seriously someday.

      Comment

      • #3078
        Rhythm game specialist.
        FFR Simfile Author
        FFR Music Producer
        TC_Halogen
        • Feb 2008
        • 19376

        Re: R1 - Actual Song Difficulties V2

        [...]

        EDIT: Not arguing Time to Eye anymore. I'm going to be the only one who thinks differently. In fact, the reason it was docked to an 11 was because I told NSane about it. If everyone is going to complain about it though, I guess he can bump it back to a 12.
        Last edited by TC_Halogen; 11-30-2009, 01:27 PM.

        Comment

        • #3079
          snooches
          FFR Simfile Author
          Plan_Bsk81127
          • Aug 2007
          • 6420

          Re: R1 - Actual Song Difficulties V2

          Time to Eye is a FMO, the rolls are the only thing making it that, if those werent in it, that song could get away with a high VC, but those rolls are what makes it a FMO. They can easily be hit as jumps, but overall, the song isnt that bad that it has to be a FGO.

          Comment

          • #3080
            FFR Player
            mhss1992
            • Sep 2007
            • 788

            Re: R1 - Actual Song Difficulties V2

            Originally posted by Plan_Bsk81127
            Time to Eye is a FMO, the rolls are the only thing making it that, if those werent in it, that song could get away with a high VC, but those rolls are what makes it a FMO. They can easily be hit as jumps, but overall, the song isnt that bad that it has to be a FGO.
            12th jacks followed by 32ths, followed by 48ths, right at the begginning. Then, jumpstream followed by some 32ths, 24ths and more 48ths.
            There are easier FGOs than that.
            jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

            Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

            Resting. I might restart playing FFR seriously someday.

            Comment

            • #3081
              cavs
              Vanilla Mnm
              • Dec 2007
              • 3258

              Re: R1 - Actual Song Difficulties V2

              Well, Time To Eye is easier than Tageri in my opinion. The bursts in Tageri aren't that bad. Most of them are easy patterns. (In my opinion, obviously) But I found Time To Eye a lot harder.

              Comment

              • #3082
                Rhythm game specialist.
                FFR Simfile Author
                FFR Music Producer
                TC_Halogen
                • Feb 2008
                • 19376

                Re: R1 - Actual Song Difficulties V2

                Originally posted by mhss1992
                12th jacks followed by 32ths, followed by 48ths, right at the begginning. Then, jumpstream followed by some 32ths, 24ths and more 48ths.
                There are easier FGOs than that.
                But you're overexaggerating the difficulty. Those burst sections happen for a total of about 5 seconds compared to the rest of the song, which happens to only be 16th notes.

                All of the 48ths can be done as 24th jump trills, which are essentially offset 12th note jump jacks on each hand. If I can do those jacks, I'm pretty sure anyone here can do it (since I'm god awful at doing jump jacks >_>).

                The second burst can easily be learned through a replay view. After that, it's nothing more than just balancing some 16ths with trills here or there.

                Comment

                • #3083
                  Anime Avatars ( ◜◡^)っ✂╰⋃╯
                  FFR Simfile Author
                  One Winged Angel
                  • Mar 2007
                  • 10837

                  Re: R1 - Actual Song Difficulties V2

                  FGOFGOFGOFGOFGOFGOFGOFGOFGOFGOFGOFGO omfg pleaseeeeeeeeeee


                  Originally posted by ilikexd
                  i want to be cucked by cirno

                  Comment

                  • #3084
                    FFR Player
                    mhss1992
                    • Sep 2007
                    • 788

                    Re: R1 - Actual Song Difficulties V2

                    Originally posted by Vanilla Mnm
                    Well, Time To Eye is easier than Tageri in my opinion. The bursts in Tageri aren't that bad. Most of them are easy patterns. (In my opinion, obviously) But I found Time To Eye a lot harder.
                    What
                    jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

                    Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

                    Resting. I might restart playing FFR seriously someday.

                    Comment

                    • #3085
                      FFR Player
                      mhss1992
                      • Sep 2007
                      • 788

                      Re: R1 - Actual Song Difficulties V2

                      Originally posted by TC_Halogen
                      But you're overexaggerating the difficulty. Those burst sections happen for a total of about 5 seconds compared to the rest of the song, which happens to only be 16th notes.

                      All of the 48ths can be done as 24th jump trills, which are essentially offset 12th note jump jacks on each hand. If I can do those jacks, I'm pretty sure anyone here can do it (since I'm god awful at doing jump jacks >_>).

                      The second burst can easily be learned through a replay view. After that, it's nothing more than just balancing some 16ths with trills here or there.
                      Well, I managed to get to 1000+ combo with an AAA in Tageri. Missing in Time to Eye is a lot easier, for me.
                      Well, I'm not sure... I just compared it to the easiest FGOs.
                      jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

                      Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

                      Resting. I might restart playing FFR seriously someday.

                      Comment

                      • #3086
                        (ಠ⌣ಠ)
                        awein999
                        • Oct 2007
                        • 4647

                        Re: R1 - Actual Song Difficulties V2

                        Time to Eye: high fmo. There is no way that's fgo. The bursts are short and mashable. The rest of the song is vc material.
                        Originally posted by Staiain
                        i am super purple hippo

                        Comment

                        • #3087
                          Anime Avatars ( ◜◡^)っ✂╰⋃╯
                          FFR Simfile Author
                          One Winged Angel
                          • Mar 2007
                          • 10837

                          Re: R1 - Actual Song Difficulties V2

                          I dunno man, it looks like an 87 or 88 to me... ;_;


                          Originally posted by ilikexd
                          i want to be cucked by cirno

                          Comment

                          • #3088
                            FFR Player
                            stavie33
                            • Aug 2006
                            • 1925

                            Re: R1 - Actual Song Difficulties V2

                            Time To Eye is 84, end discussion, it's harder than every FMO and a lot of other 84s, srsly guys
                            It's getting better all the time
                            I used to get mad at my school (No, I can't complain)
                            The teachers who taught me weren't cool (No, I can't complain)
                            You're holding me down (Oh Oh)
                            Turning me round (Oh Oh)
                            Filling me up with your rules (Oooh)

                            Comment

                            • #3089
                              Anime Avatars ( ◜◡^)っ✂╰⋃╯
                              FFR Simfile Author
                              One Winged Angel
                              • Mar 2007
                              • 10837

                              Re: R1 - Actual Song Difficulties V2

                              I refuse to believe that a song that took me less time to AAA than sexperation is an FGO

                              but hey what do I know


                              Originally posted by ilikexd
                              i want to be cucked by cirno

                              Comment

                              • #3090
                                Batch Manager
                                Game Manager
                                FFR Simfile Author
                                DossarLX ODI
                                • Mar 2008
                                • 15014

                                Re: R1 - Actual Song Difficulties V2

                                There are only 64th burst sections in crowdpleaser that happen for about 3 seconds total lol the rest is like 16th stream
                                Originally posted by hi19hi19
                                oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

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