PS, admins, if you're looking at the 1-15 approach, I'd be willing to do a preliminary write-up of which songs would go in which categories. We can move stuff around later due to player complaints etc. but it would save you a lot of time.
Fast Asleep and Didj PVC are two files that are in the borderline dilemma. With qqwref's 1-15 system there wouldn't be this much heat rofl
I was thinking about adding Southern Cross, Feldschlacht, Szerencsetlen, Miraiya, Bus Rides, and K8107 in this group (possibly more) as well. (If we are comparing to files like Epidermis or LWI)
Yeah, exactly. There are plenty of files like that, that are hard to AAA but not hard enough to play to be FMO. I'm also thinking p4u v2, Kanon-Kanon, Everything Went Numb, Angel Island Remix, etc. etc. And the low FMOs would be in that group too. I think there's more of a barrier between the current low-mid VCs and the really high ones than between current high VC and low FMO.
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
Umm, so I AAA'd Pulling through. I noticed that the songs marked in green are scarce, so I might as well ask. Would it be considered a level 65 or higher? or at least hard enough to obtain Otaku Speedvibe (Heavy)?
Originally posted by choof
you double dad loving dipshit
Originally posted by t-rogdor
dammit now i have to smoke a picture of choof out of a bong
Originally posted by smartdude1212
I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.
Famicom was fun, but way too easy to be placed where it is, it's easier than Night and Day, it only has 2 hard parts and it's short bursts, nothing more than 5 consecutive notes, needs to be put after Infinity Hyperspace and before Night and Day.
Super Famicom - typical Saberpulse, not that that's a bad thing. File is stepped well and is fun, not too difficult and just enjoyable enough to possibly play again. Fun, but not anywhere near as difficult as it's placement, needs to be as I said, between Hyperspace and Night and Day.
stavie, have you ever considered where your opinion would stand amongst the others and whether it would be placed in the majority or minority of opinions? You're pretty adamant about difficulty placements, but consider what other scores people are getting...
Sure, and Choprite has about 200 AAA's. Am I compaigning for it to be VC? No. I look at the file. Famicon has fast 5 note 16th bursts for like 30 seconds total in 2 parts and we have it above 4 chords brutally long jumpstream with 24th jacks and weird burst patterns? Or Night and Days jump sections into 32nd stream and notes that are quite fast and dense mixed with jumpstream followed by an ending endurance of a difficult 4-2-1 24th pattern into a good 10+ second 32nd roll section? Some people are better at somethings than others, sure, but the file itself has nothing deserving of it's placement. yes it's FMO. Harder than 4 Chord, Mario Minor and Starwolf? I don't see how unless you are just bad at it. I'm terrible at Novo Mundo yet I don't think it should be any higher than where it is. I don't see the difficulty.
I also have no idea how Miraiya is placed where it is when Djdj and Slaytronic are, by comparison, much harder overall. The same reason miraiya and Puzzle are so high would be reason enough to put in Fast Asleep. I just don't get 'it has two tricky parts'. Puzzle has ONE tricky part, Novo Mundo has one, and Floating Hour has 2 (the 32nd shit in the middle). I don't get why everyone thinks I'm so off with this logic.
It's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)
4 chord is 24th trills, 12th jacks. Famicon is speed oriented (250 bpm) and framered like crazy. You can't compare different skills needed.
you're also forgetting the jumps in Famicon. 5 note 16ths leading into jumps and then more 16ths. With the varied patterns, some are awkward for others.
Also, you've used your own performance to judge files quite a bit.
Night and Day is at a much slower pace and considerably less of a mess with framers.
Basically, stop comparing files between skills. That's biased as can be. You're comparing apples and turnips.
EDIT: Puzzle has a far longer tricky "spot". Fast Asleep is less than 2 seconds.
4 chord is 24th trills, 12th jacks. Famicon is speed oriented (250 bpm) and framered like crazy. You can't compare different skills needed.
you're also forgetting the jumps in Famicon. 5 note 16ths leading into jumps and then more 16ths. With the varied patterns, some are awkward for others.
Also, you've used your own performance to judge files quite a bit.
Night and Day is at a much slower pace and considerably less of a mess with framers.
Basically, stop comparing files between skills. That's biased as can be. You're comparing apples and turnips.
EDIT: Puzzle has a far longer tricky "spot". Fast Asleep is less than 2 seconds.
And Puzzles isn't? Unless we are thinking of a different "spot".
It's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)
Umm, so I AAA'd Pulling through. I noticed that the songs marked in green are scarce, so I might as well ask. Would it be considered a level 65 or higher? or at least hard enough to obtain Otaku Speedvibe (Heavy)?
Does anyone feel like answering?
I honestly feel like it should unlock Otaku Speedvibe (Heavy), because Famouz can.
Originally posted by choof
you double dad loving dipshit
Originally posted by t-rogdor
dammit now i have to smoke a picture of choof out of a bong
Originally posted by smartdude1212
I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.
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