Ingame Song Information

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  • #3361
    FFR Player
    who_cares973
    • Aug 2006
    • 15407

    Re: Ingame Song Information

    Hands are allowed in lower difficulty files now. I'm not able to play ffr so I can't say anything about the new files

    Comment

    • #3362
      FFR Player
      stavie33
      • Aug 2006
      • 1925

      Re: Ingame Song Information

      holy crap, the six new files are all really rough in their own way, it'll take a while to AAA any of them (bury the hatchet would be easier, but now I has mental blockage). Damn though...tough stuff, I can't even FC the Chopin song due to the jackage
      It's getting better all the time
      I used to get mad at my school (No, I can't complain)
      The teachers who taught me weren't cool (No, I can't complain)
      You're holding me down (Oh Oh)
      Turning me round (Oh Oh)
      Filling me up with your rules (Oooh)

      Comment

      • #3363
        Banned
        OneHandNow
        • Sep 2006
        • 5305

        Re: Ingame Song Information

        Originally posted by who_cares973
        Stavie I wouldn't have a problem with you suggesting difficulty rating but really every single rating I've seen you give harder songs was based on how well you could do on the song vs how well you could do on other songs.
        im gonna have to side with carlos on this one

        stavie, you post like everyone can AAA fmos and fgos.. no -_- we are the top 5% if not 1% of the userbase that actually care about these ratings at all.. -_-;

        although it's very hard to be objective, we should start from a more technical standpoint.. meaning is the song HARD on general? not on why jacks make a song an 83 or 82.. etc

        Comment

        • #3364
          stepmania archaeologist
          FFR Simfile Author
          qqwref
          • Aug 2005
          • 4092

          Re: Ingame Song Information

          Stavie, your problem is that you have enough speed that you COMPLETELY ignore the speed component of files. You just can't comprehend the concept of one file being harder than another because of the speed or density alone. You're not alone - I've seen this in one or two other top players - but it means you have no valid say when it comes to difficulties of hard songs. Your opinions don't reflect how hard they are for the 99.99% of people with less skill than you, and thus they are worthless.


          Anyone interested in taking a look at my objective difficulty comparing idea again? I guess it was missed. The basic gist is that you wait until a good chunk of people have played both file A and file B a few times, and then figure out how many people do better on file A than file B, and how many people do better on file B than file A, and if one is significantly bigger than the other it means one file is easier than the other. (We ignore people who haven't fully played both files, and people who have the same score on both files.)
          Best AAA: Policy In The Sky [Oni] (81)
          Best SDG: PANTS (86)
          Best FC: Future Invasion (93)

          Comment

          • #3365
            FFR Player
            who_cares973
            • Aug 2006
            • 15407

            Re: Ingame Song Information

            idea is great if you ignore the AAA's and the mashed scores

            also stavie im cool with everyone and im never really "angry" at anyone

            Comment

            • #3366
              FFR Player
              Xx{Midnight}xX
              • Aug 2007
              • 8548

              Re: Ingame Song Information

              I've got a few questions.

              Why is it for Speedvibe heavy there are a few 65's that don't unlock it? Is the rule gay like Oni is or is that just a mistake? (The songs that are 65's but not heavy unlocks: 65 (D2) Neon-213 (655 Notes / BPM 180); 65 (D2) Progression (936 Notes / BPM 125); 65 (D2) Wisdom (769 Notes / BPM 170); 65 (D2) {Adrenaline Pumper} (1082 Notes / BPM 174.5)

              Also with the newly added FMO's does that mean more unlockable songs for Oni? And if so which ones?
              Last edited by Xx{Midnight}xX; 12-24-2010, 01:48 PM.

              Comment

              • #3367
                Rhythm game specialist.
                FFR Simfile Author
                FFR Music Producer
                TC_Halogen
                • Feb 2008
                • 19376

                Re: Ingame Song Information

                I've wondered the same thing. I don't know how it works.

                Comment

                • #3368
                  Live a wonderful life~
                  FFR Simfile Author
                  i love you
                  • Oct 2006
                  • 7315

                  Re: Ingame Song Information

                  If i remembered correctly, I think it has something to do with jimerax not updating the list in over a year (i might be wrong though). Also, i agree that it's dumb that some of the FMO songs doesn't unlock Oni when the goal clearly says that you must AAA a FMO in order to unlock it.
                  ===============================
                  The idea that RDCP 3 may come out in the future is a fun thought to have~
                  ===============================

                  Comment

                  • #3369
                    stepmania archaeologist
                    FFR Simfile Author
                    qqwref
                    • Aug 2005
                    • 4092

                    Re: Ingame Song Information

                    Originally posted by who_cares973
                    idea is great if you ignore the AAA's and the mashed scores
                    If you have AAA on both songs, it'll be ignored, because they're considered to be equally good (same # of goods basically). You could ignore mashed scores if you want, by not counting people who have more than (say) 200 boos on either song, but that might get rid of legit scores that you might wanna count (for instance someone who can FC one song without mashing, but can't do the other one).
                    Best AAA: Policy In The Sky [Oni] (81)
                    Best SDG: PANTS (86)
                    Best FC: Future Invasion (93)

                    Comment

                    • #3370
                      Rhythm game specialist.
                      FFR Simfile Author
                      FFR Music Producer
                      TC_Halogen
                      • Feb 2008
                      • 19376

                      Re: Ingame Song Information

                      It goes along with the fact that the rating system might need a restructuring. Also, if there's not going to be a token for getting an FGO, it could be cool to extend the [Oni] token to FGOs as well. Just a thought.

                      Comment

                      • #3371
                        FFR Player
                        who_cares973
                        • Aug 2006
                        • 15407

                        Re: Ingame Song Information

                        hmm yeah thats right. but if both of the songs are close to the same difficulty then if a person mashes one song then they'll most likely mash the other song as well. i guess to be safe only the scores that werent completely runs should be ignored like you mentioned

                        Comment

                        • #3372
                          Live a wonderful life~
                          FFR Simfile Author
                          i love you
                          • Oct 2006
                          • 7315

                          Re: Ingame Song Information

                          Originally posted by TC_Halogen
                          It goes along with the fact that the rating system might need a restructuring. Also, if there's not going to be a token for getting an FGO, it could be cool to extend the [Oni] token to FGOs as well. Just a thought.
                          Wow, why haven't this been done yet? I think this would make sense considering that a FGO AAA is much harder than a FMO AAA. Then again, the requirements only say to AAA a FMO so this thought might be ignored.
                          ===============================
                          The idea that RDCP 3 may come out in the future is a fun thought to have~
                          ===============================

                          Comment

                          • #3373
                            FFR Player
                            who_cares973
                            • Aug 2006
                            • 15407

                            Re: Ingame Song Information

                            Originally posted by TC_Halogen
                            It goes along with the fact that the rating system might need a restructuring. Also, if there's not going to be a token for getting an FGO, it could be cool to extend the [Oni] token to FGOs as well. Just a thought.
                            the reward is hardly worth the effort now for unlocking ONI. it would be unfair to those who manage to get a fgo AAA to reward them with a file like ONI

                            imo ST Scarhand would be a great unlock for an FGO AAA

                            Comment

                            • #3374
                              Banned
                              OneHandNow
                              • Sep 2006
                              • 5305

                              Re: Ingame Song Information

                              Originally posted by who_cares973
                              imo ST Scarhand would be a great unlock for an FGO AAA
                              ^ +1

                              Comment

                              • #3375
                                (╯°□°)╯︵ ┻━┻
                                FFR Simfile Author
                                Niala
                                • Jul 2007
                                • 1697

                                Re: Ingame Song Information

                                Originally posted by TC_Halogen
                                It goes along with the fact that the rating system might need a restructuring. Also, if there's not going to be a token for getting an FGO, it could be cool to extend the [Oni] token to FGOs as well. Just a thought.
                                Fun idea, but with the exception of 0 nobody would AAA an FGO before unlocking Oni from an FMO, seems like it's unnecessary.

                                Comment

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