Ingame Song Information

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  • #3241
    ★★★★★
    FFR Simfile Author
    FFR Music Producer
    jimerax
    • Nov 2003
    • 8185

    Re: R1 - Actual Song Difficulties V2

    All mathematical formulas of difficulties failed hard in the past, fyi.

    Comment

    • #3242
      stepmania archaeologist
      FFR Simfile Author
      qqwref
      • Aug 2005
      • 4092

      Re: R1 - Actual Song Difficulties V2

      Length doesn't have any effect at all unless the song is very short (say, under 600ish notes) or very long (say, over 2500ish). So I'd be wary of any equation that says there is a significant difference between a 1:30 file and a 2:30 file when they are both technical VCs with the same pattern difficulty and speed.
      Best AAA: Policy In The Sky [Oni] (81)
      Best SDG: PANTS (86)
      Best FC: Future Invasion (93)

      Comment

      • #3243
        The FFRchiver
        FFR Music Producer
        foxfire667
        • Jun 2009
        • 2170

        Re: R1 - Actual Song Difficulties V2

        Originally posted by TC_Halogen
        There's only one issue with this. Pattern difficulty is a highly subjective issue - some people are better at one thing and others are better at something else. No matter what equation you come up with, there's really no way to account for this. Pattern density isn't an effective equation either because some songs will spike to extremely high densities for short periods and it just makes mathematical equations that much harder to derive.
        Agreed. Although I suppose a certain general basis of a difficulty for a pattern could be reached, there really isn't a true way to give it a 100% equal evaluation in comparison to another file. Considering every person can hit different patterns better or worse, this is quite a debatable variable.

        As for pattern density, I suppose a separate equation could be created consisting of about the same variables for just the specific note density spikes within a song, and then these could be averaged out respectively with the difficulty for the majority note density pattern. Although doing something like this would be fairly ridiculous for such a large number of songs.

        Would be pretty difficult to create a mathematical equation that could universally represent all of the songs for the game. There would be just way too much variability. I suppose though that multiple outputs could be derived for a song within an equation (considering that pattern difficulty is relative to a person, and possible values could be given to add/detract from a general difficulty depending on a person being bad, intermediate, or good at the following pattern(s). Keeping in mind though that this only isolates a single pattern, and that if a variety of patterns are within a certain song, that even MORE hectic mathematical work and variability would be needed to be taken into consideration. Also there would need to be additional regard to things such as backgrounds, moving objects, off-sync areas, and whatever else which again may be based on variability as people can deal with these things better / worse than others.

        If an equation were able to satisfy all of these needs somehow, it would most likely be way too cumbersome to want to actually use to calculate out things for songs...especially considering we have so many stages that would need to be calculated this way.
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        Comment

        • #3244
          has nice tits
          XCV
          • Nov 2008
          • 744

          Re: R1 - Actual Song Difficulties V2

          There's no way that we could calculate it and use it for every single song; however, it may help in sorting out some of the 75-77 issues and other ambiguous files. Common sense and logic are the way to go in most cases.

          Of course, it's probably not worth it for something so minor.

          Comment

          • #3245
            (ಠ⌣ಠ)
            awein999
            • Oct 2007
            • 4647

            Re: R1 - Actual Song Difficulties V2

            Originally posted by Patashu
            that's going to be a problem no matter how many difficulty rankings there are. there are high 77s and low 77s just as there are high fmos and low fmos.
            Although this is still the case, now that ffr has hundreds and hundreds of songs, and more harder ones, a difficulty scale of 1-100 is more accurate (of course it isn't perfect.)
            Originally posted by Staiain
            i am super purple hippo

            Comment

            • #3246
              FFR Simfile Author
              FFR Simfile Author
              Patashu
              • Apr 2006
              • 8609

              Re: R1 - Actual Song Difficulties V2

              Something like difficulty will never be represented by a single equation, but rather by a model - perhaps even a genetic algorithm or neural network that will be essentially uninspectable but get results.
              Patashu makes Chiptunes in Famitracker:
              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

              Comment

              • #3247
                2 is poo
                FFR Simfile Author
                smartdude1212
                • Sep 2005
                • 6687

                Re: R1 - Actual Song Difficulties V2

                Perhaps random.org is the answer.

                Comment

                • #3248
                  Rhythm game specialist.
                  FFR Simfile Author
                  FFR Music Producer
                  TC_Halogen
                  • Feb 2008
                  • 19376

                  Re: R1 - Actual Song Difficulties V2

                  I think Laser Shooter should be a 9.

                  Comment

                  • #3249
                    ★★★★★
                    FFR Simfile Author
                    FFR Music Producer
                    jimerax
                    • Nov 2003
                    • 8185

                    Re: R1 - Actual Song Difficulties V2

                    Borderline.

                    Some jacks and 24ths in it are kinda hard, yet it's only 134 bpm.

                    Comment

                    • #3250
                      FFR Player
                      stavie33
                      • Aug 2006
                      • 1925

                      Re: R1 - Actual Song Difficulties V2

                      Originally posted by jimerax
                      Borderline.

                      Some jacks and 24ths in it are kinda hard, yet it's only 134 bpm.
                      I'd leave it an 8. Infiltration on the other hand, you can move down to a 9 for all I care, it's around Fei Longer difficulty. I think Nebula (She) is harder. There is NOTHING hard about this file, it has mini jacks and a few short easy jacks, that's it. The jumpstream is easier than some Challenging songs jumpstream, and it's not THAT fast. I'd give it 69-70. I can't believe it's put where it is right now.
                      It's getting better all the time
                      I used to get mad at my school (No, I can't complain)
                      The teachers who taught me weren't cool (No, I can't complain)
                      You're holding me down (Oh Oh)
                      Turning me round (Oh Oh)
                      Filling me up with your rules (Oooh)

                      Comment

                      • #3251
                        ★★★★★
                        FFR Simfile Author
                        FFR Music Producer
                        jimerax
                        • Nov 2003
                        • 8185

                        Re: R1 - Actual Song Difficulties V2

                        Now difficulty 13 = For Stepmen Only (FSO), and becomes an official difficulty.

                        Infiltration is mid 10, nowhere near 9 imo.

                        Comment

                        • #3252
                          FFR Player
                          stavie33
                          • Aug 2006
                          • 1925

                          Re: R1 - Actual Song Difficulties V2

                          Originally posted by jimerax
                          Now difficulty 13 = For Stepmen Only (FSO), and becomes an official difficulty.

                          Infiltration is mid 10, nowhere near 9 imo.
                          WTF does that mean? Stepmen? wut?
                          It's getting better all the time
                          I used to get mad at my school (No, I can't complain)
                          The teachers who taught me weren't cool (No, I can't complain)
                          You're holding me down (Oh Oh)
                          Turning me round (Oh Oh)
                          Filling me up with your rules (Oooh)

                          Comment

                          • #3253
                            snooches
                            FFR Simfile Author
                            Plan_Bsk81127
                            • Aug 2007
                            • 6420

                            Re: R1 - Actual Song Difficulties V2

                            Originally posted by stavie33
                            WTF does that mean? Stepmen? wut?
                            lol, just lol.

                            Comment

                            • #3254
                              FFR Player
                              stavie33
                              • Aug 2006
                              • 1925

                              Re: R1 - Actual Song Difficulties V2

                              It's clearly not stepmania, I'm confused.
                              It's getting better all the time
                              I used to get mad at my school (No, I can't complain)
                              The teachers who taught me weren't cool (No, I can't complain)
                              You're holding me down (Oh Oh)
                              Turning me round (Oh Oh)
                              Filling me up with your rules (Oooh)

                              Comment

                              • #3255
                                ★★★★★
                                FFR Simfile Author
                                FFR Music Producer
                                jimerax
                                • Nov 2003
                                • 8185

                                Re: R1 - Actual Song Difficulties V2

                                stepmen aren't limited to stepmania players.

                                Comment

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