Re: FFRMania 1-120 Difficulty Scale
%E3%83%96%E3%83%B3%E3%82%BF%E3%83%B3 ~Falling in "B" mix~ is a 79
FFRMania 1-120 Difficulty Scale
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Re: FFRMania 1-120 Difficulty Scale
ok im being unfair with the premise of aaa based difficulty even a perfect nn would be uselessLeave a comment:
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Re: FFRMania 1-120 Difficulty Scale
seems like a perfect opportunity to learn why nns wont workLeave a comment:
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Re: FFRMania 1-120 Difficulty Scale
Well, everything basically:
song length
number of arrows
min nps
max nps
chord count
average nps
camel jacks
hand bias
note delays
number of jumps
number of color jumps
number of framers
most notes in x time
note color totals
There's plenty that could be manipulated.Leave a comment:
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Re: FFRMania 1-120 Difficulty Scale
Yeah my apologies. I uploaded a file earlier and used the .xml that was already on my computer, not the updated one. With that being said, I'd replaced the one on the server without remembering we have a new one.
Luckily Max fixed it up and didn't scold me :')
I have the updated one on my computer now and that wont happen again.Last edited by Tarrik; 01-25-2018, 02:14 AM.Leave a comment:
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Re: FFRMania 1-120 Difficulty Scale
i haven't noticed any changes ???Leave a comment:
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Re: FFRMania 1-120 Difficulty Scale
What features did the NN use? IIRC the extended stats included such things as note color, bpm, etc. that could potentially be manipulated.Leave a comment:
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Re: FFRMania 1-120 Difficulty Scale
7000/7000 better than etternaLeave a comment:
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Re: FFRMania 1-120 Difficulty Scale
My only gripe is having used the "difficulty" number to distinguish between different files for the same song but overall this is really nice
For a neural net I can say at least it triedLast edited by Deidara837; 01-24-2018, 02:15 PM.Leave a comment:
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Re: FFRMania 1-120 Difficulty Scale
I live for 100 NPS satire, so this is perfect.Leave a comment:
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