R^3 Open-Source Discussion Thread

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  • #16
    D7 Elite Keymasher
    Tarrik
    • May 2007
    • 2262

    Re: Saffron - The Ultimate Offline FFR Engine

    That's good, yeah? Means people can contribute to engine development?

    Comment

    • #17
      lol happy
      FFR Simfile Author
      hi19hi19
      • Oct 2005
      • 12283

      Re: Saffron - The Ultimate Offline FFR Engine

      So uh this thread just went unexpected places.

      I, for one, am excited
      Last edited by hi19hi19; 07-13-2015, 12:06 AM.


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      • #18
        Derusting Da Fingers
        _DJ Vinyl_
        • Jan 2014
        • 538

        Re: Saffron - The Ultimate Offline FFR Engine

        Great to see that we have contributers to the FFRamily

        Soon NOT to be Admin
        YouTube: https://www.youtube.com/channel/UCSg...vbFAAaebi70bHg

        Anime list: https://anilist.co/user/DJVinyl/animelist

        Let my weirdness flow:

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        • #19
          Derusting Da Fingers
          _DJ Vinyl_
          • Jan 2014
          • 538

          Re: Saffron - The Ultimate Offline FFR Engine

          but hay I can't play any song? uh... weird. It must because those engines are down? oh well I wonder if I can get the physical .sm file into the offline engine. How would you do that?

          Soon NOT to be Admin
          YouTube: https://www.youtube.com/channel/UCSg...vbFAAaebi70bHg

          Anime list: https://anilist.co/user/DJVinyl/animelist

          Let my weirdness flow:

          Comment

          • #20
            soleil ardent
            FFR Simfile Author
            yo man im awesome
            • May 2007
            • 6578

            Re: Saffron - The Ultimate Offline FFR Engine

            bumping this very important thread

            Originally posted by choof
            you double dad loving dipshit
            Originally posted by t-rogdor
            dammit now i have to smoke a picture of choof out of a bong
            Originally posted by smartdude1212
            I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

            Comment

            • #21
              Signature Extraordinare~~
              Event Staff
              Game Manager
              FFR Simfile Author
              FFR Music Producer
              Global Moderator
              gold stinger
              • Jan 2007
              • 6478

              Re: Saffron - The Ultimate Offline FFR Engine

              bump cus I'm waiting for this to hit github
              Originally posted by YoshL
              butts.


              - Tosh 2014






              Comment

              • #22
                Snivy! Dohoho!
                FFR Simfile Author
                Charu
                • Mar 2006
                • 6263

                Re: Saffron - The Ultimate Offline FFR Engine

                Wait a... WHAT!?

                Dude, this is the best news I've ever heard. I mean I know this thread was about QQ's stuff, but damn, R^3 going open source is literally the best thing.

                I'm ain't no programmer, but this ought to have SOMEONE who wants to give it a go try to add some cool and new stuff to the game.

                Thank you Velocity for supplying the source and I eagerly wait for exciting things! Hopefully!!!


                Originally posted by JohnRedWolf87
                Charu the red-nosed Snivy
                Had a very shiny nose
                And if you ever saw it
                You could even say it glows

                All of the other Snivies
                Used to laugh and call him names
                They never let poor Charu
                Join in any Snivy games

                (Click the arrow to see the rest)


                Originally posted by Vendetta21
                All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

                Comment

                • #23
                  Mostly Ignored
                  Trumpet63
                  • Mar 2011
                  • 570

                  Re: Saffron - The Ultimate Offline FFR Engine

                  Okay, before everyone celebrates, can I just point out that I didn't hear anything about posting the R3 source code before it was done, and then... it happened... I also haven't been a part of any discussion about making the game engine open source.

                  Just flipping a switch like this isn't the best way to encourage development. The question of who R3 belongs to has not been resolved.

                  The community working together with open communication is very important to the survival of this site. The recent improvements to the website were the result of solid teamwork and leadership, which is far from the spirit in which the R3 code was released. Something like this really should have been discussed. As far as I am aware, it was not.
                  2014 October 7th 1:03 AM

                  Zageron: Trumpet
                  Trumpet63: yes, im here
                  Zageron: You have a problem.

                  Comment

                  • #24
                    Signature Extraordinare~~
                    Event Staff
                    Game Manager
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                    Global Moderator
                    gold stinger
                    • Jan 2007
                    • 6478

                    Re: Saffron - The Ultimate Offline FFR Engine

                    While it may have not been discussed it appears that the other developers are leaning towards the approval of it.

                    Don't know what arcnmx has in mind considering he and Velocity worked on R^3 together, but I'm hoping it leads to the project being thrown on github (with copyrighted parts of it withheld of course to prevent infringement against music authors and such).
                    Last edited by gold stinger; 07-14-2015, 08:13 PM.
                    Originally posted by YoshL
                    butts.


                    - Tosh 2014






                    Comment

                    • #25
                      Signature Extraordinare~~
                      Event Staff
                      Game Manager
                      FFR Simfile Author
                      FFR Music Producer
                      Global Moderator
                      gold stinger
                      • Jan 2007
                      • 6478

                      Re: R^3 Open-Source Discussion Thread

                      discussion in qqwref's 'Saffron Offline Engine' thread regarding the code for the R^3 engine that was recently made public by Velocity, and all the discussion regarding it was moved to its own thread. Mostly to prevent the discussion of qqwref's thread to be about the R^3 source code rather than the Saffron offline engine.
                      Last edited by gold stinger; 07-14-2015, 08:44 PM.
                      Originally posted by YoshL
                      butts.


                      - Tosh 2014






                      Comment

                      • #26
                        Doing the wrong thing the right way since 2010.
                        FFR Simfile Author
                        FFR Administrator
                        Velocity
                        • Jul 2007
                        • 1821

                        Re: R^3 Open-Source Discussion Thread

                        Originally posted by Trumpet63
                        Okay, before everyone celebrates, can I just point out that I didn't hear anything about posting the R3 source code before it was done, and then... it happened... I also haven't been a part of any discussion about making the game engine open source.
                        R^3 was always planned to be open source once I felt it was complete enough or I felt like I could no longer contribute towards the goals I initially setup for the game engine. As it were, the engine itself was mainly a collaboration between myself and arc, of which development of R^3 basically stalled before you joined the "development" team. As it were, since you weren't part of the game engine team, you weren't included in the seldom discussions that happened between Zageron, Arcnmx and I, whenever that even happened.

                        Originally posted by Trumpet63
                        Just flipping a switch like this isn't the best way to encourage development. The question of who R3 belongs to has not been resolved.
                        Development of the Velocity began in the same way Saffron was created, take the source of already existing engine, (though my initial source was the offline engine when FFR was offline for a year), edit and created a bunch of features that qqwerf wanted to see in an offline engine. Development on the game engines only exist because someone wants to add to the engine for either their own enjoyment, or to add features long missing. (Filters anyone?). While older engines are written in AS2 and are quite easy to alter, AS3 files are slightly harder to alter and a bit more restrictive, unless you're arc and hack MP and other things into the game.

                        The question of ownership on R^3 is simply mine and arcs, the engine doesn't belong to FFR, it simply plays FFR content and given a space on FFR to run. The code belongs to those who contributed to the project or parts were used from other open-source library, since nothing was reused from the engines owned by FFR.

                        Originally posted by Trumpet63
                        The community working together with open communication is very important to the survival of this site. The recent improvements to the website were the result of solid teamwork and leadership, which is far from the spirit in which the R3 code was released. Something like this really should have been discussed. As far as I am aware, it was not.
                        Recent improvements to the site have been mostly between 1-2 people, depending on when and what the feature is. The last notable improvement was achievements which was created back at the end of April, since then Prawn has been completely MIA, with little to no other development. Before then leaderboards were created by Prawn others whom I can't remember.

                        I did release the code in good faith that others would continue the project and go far beyond when the result I released it in, though nothing stops them from simply altering it for themselves and never giving back.

                        Originally posted by gold stinger
                        While it may have not been discussed it appears that the other developers are leaning towards the approval of it.

                        Don't know what arcnmx has in mind considering he and Velocity worked on R^3 together, but I'm hoping it leads to the project being thrown on github (with copyrighted parts of it withheld of course to prevent infringement against music authors and such).
                        I have talked to Arc after the release, mostly to apologize about release it before asking him for his permission. We have talked about releasing the source at some point since that was always the goal for when/if I left. While it won't be going up right away, the plan is to release it at some point after we dig through the project and do a small bit of cleanup and remove things that we don't want public. For copyright things, the engine doesn't do much authentication for requesting content and is mainly done server side, so that shouldn't be much of an issue.

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                        • #27
                          Banned
                          blanky!
                          • Jan 2015
                          • 180

                          Re: R^3 Open-Source Discussion Thread

                          I've always wanted to contribute to the R^3 codebase in some way or another (namely, fixing the 30 FPS limit because anything above a certain speed looks like complete and utter trash). So today I decided to end my laziness, install Flex and FlashDevelop IDE (Flash too expensive) and start tracing through the detritus of code that Velocity provided in the OP.

                          And boy, is it ugly.

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                          • #28
                            Under the scarlet moon
                            FFR Simfile Author
                            AutotelicBrown
                            • Jan 2014
                            • 939

                            Re: R^3 Open-Source Discussion Thread

                            Play my files

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                            • #29
                              Digital Dancing!
                              FFR Simfile Author
                              FFR Music Producer
                              rushyrulz
                              • Feb 2006
                              • 13109

                              Re: R^3 Open-Source Discussion Thread

                              Yeah, but Flash


                              Comment

                              • #30
                                FFR Player
                                glytchx
                                • Feb 2018
                                • 7

                                Re: Saffron - The Ultimate Offline FFR Engine

                                Originally posted by Velocity
                                Yes. Give it a license or something ¯\_(ツ)_/¯
                                I've been waiting 15 years to see the source. 👌

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