Re: Which stepchart, to you, is as close to perfect as it gets?
I'm not well-versed in philosophy of art, so I'm gonna see if I can do any kind of rough description based on my intuitions
the reason why we see music as a form of art is that we can take base associations (how certain textures/chords/etc invoke certain feelings/emotions/thoughts) and transform them into highly structured, intelligent, complex works. someone who understands music well can take an example of a music piece that would be considered fine art can explain and extrapolate a lot of characteristics and patterns that demonstrate the artist's/artists' technical abilities and intelligence as well as creative thinking, and in some cases explain how it's influential and historically significant
and that's in a sense what notecharting is. you take the patterns that you can identify within the music and how you interpret the music and describe it with the notes. different people hear music differently, and if you can identify these things and understand the music better, chances are you can demonstrate this understanding through notecharting. in addition, it is a game that you can break down to explain how the different experiences associated with the game invoke certain feelings/emotions/thoughts, so it has aesthetic value here as well. this makes it parallel to music in many ways, so I tend to consider this an art form
for a lot of people, one reason why they discredit it as art is because of how specific and limited the medium seems, but there's one important thing I've learned about art: art mediums with many limits can actually be more impressive. from a local level, 4k has more artistic potential than 6k. the reason for this is because 6 keys means you need 3 fingers on each hand, and due to more limited and difficult coordination, it is more difficult to associate certain patterns to relevant ideas. as much as I advocate 6k and how much fun it is, I'm speaking more in terms of what has been unexplored and competitive limits. many charts in 6k can be converted to 4k but not vice-versa. on a more universal level, less restrictions on art means that we have higher expectations for what the art delivers. more restrictions means that when we do encounter a creative concept, it is easier to identify and makes us realize what we thought was limited may not be so simple in the first place. a lot of retro games are unique, nostalgic, and highly creative, but there are fewer examples in proportion when it comes to games on modern platforms, despite the higher potential and limits (though this is not the only factor that contributes to this phenomenon)
I'm not well-versed in philosophy of art, so I'm gonna see if I can do any kind of rough description based on my intuitions
the reason why we see music as a form of art is that we can take base associations (how certain textures/chords/etc invoke certain feelings/emotions/thoughts) and transform them into highly structured, intelligent, complex works. someone who understands music well can take an example of a music piece that would be considered fine art can explain and extrapolate a lot of characteristics and patterns that demonstrate the artist's/artists' technical abilities and intelligence as well as creative thinking, and in some cases explain how it's influential and historically significant
and that's in a sense what notecharting is. you take the patterns that you can identify within the music and how you interpret the music and describe it with the notes. different people hear music differently, and if you can identify these things and understand the music better, chances are you can demonstrate this understanding through notecharting. in addition, it is a game that you can break down to explain how the different experiences associated with the game invoke certain feelings/emotions/thoughts, so it has aesthetic value here as well. this makes it parallel to music in many ways, so I tend to consider this an art form
for a lot of people, one reason why they discredit it as art is because of how specific and limited the medium seems, but there's one important thing I've learned about art: art mediums with many limits can actually be more impressive. from a local level, 4k has more artistic potential than 6k. the reason for this is because 6 keys means you need 3 fingers on each hand, and due to more limited and difficult coordination, it is more difficult to associate certain patterns to relevant ideas. as much as I advocate 6k and how much fun it is, I'm speaking more in terms of what has been unexplored and competitive limits. many charts in 6k can be converted to 4k but not vice-versa. on a more universal level, less restrictions on art means that we have higher expectations for what the art delivers. more restrictions means that when we do encounter a creative concept, it is easier to identify and makes us realize what we thought was limited may not be so simple in the first place. a lot of retro games are unique, nostalgic, and highly creative, but there are fewer examples in proportion when it comes to games on modern platforms, despite the higher potential and limits (though this is not the only factor that contributes to this phenomenon)














Comment