Back to MRichards's profile
100 AAA's (^o^)/
Posted on: October 3, 2007, at 06:01:53pm

Best so far are probably the painful Synthlight ones: "100BB" & "Story of Snowman..." - exercises in ignoring music & rhythm, and learning the intricacies of jack syndrome.

Uncharacteristic Rant:
Why are jack problems still in the game?
<snip>rant details removed</snip>
Ends.

DarkbearX kindly advised me of the underlying problem, a flash problem (although I'm not quite sure about it - see the comments)

I'm no flash expert, but still sounds like it could be re-architected or worked around to me (look at FFR-Smooth to see the extent that workarounds are possible). However, I guess I'll leave it be, ranting doesn't come naturally to me anyway, lol



  1. The reason there are jack problems is because when the arrows are too close together, they overlap (after all, the engine only set at 30fps). In flash, the arrows are merely buttons--and as such, flash handles them as buttons, and registers only one at a time (the second arrow of the two that are in the jack, the first one gets passed up/missed).

    You might have already knew this, I dunno, lol.

  2. nice going MRichards!! i seen you improve and getting those AAAs every day

  3. DarkbearX: can't the button order be reversed? E.g delete the first one and replace it when a <5 framer is detected. I guess you're not the person to ask, and this is speculation, but experience tells me that it doesn't need to be this way.

  4. Actually, DarkbearX's explanation sounds off to me. If correct, then jack syndrome would be reduced at higher speed mods wouldn't it?

  5. MRichards, no. Speed mods don't increase the overall framerate--the framerate remains 30 no matter what. I'm actually not too sure how exactly speed mods work, but I know that the framerate isn't tampered with.

    And about the reverse thing. I don't think flash can read or comprehend if two 'buttons' are overlapping, really. It's just that flash can only respond to 'one' button at a time. So when two buttons are on the 'trigger' (the arrow receptors, so to speak), flash reads the later button and totally disregards the first.

    I'm unsure if flash is able to be coded so that 2+ buttons can be acknowledged simultaneously, but if flash 'can' do that, it still wouldn't fix the problem. :-/

  6. I know the fps is a constant 30. But regardless of fps, a higher speed mod makes arrows overlap less. Arrows at x1 overlap considerably more than at x3, yet the framers are unaffected. There must be something else happening...

  7. Yeah, at higher speedmods, the arrows 'look' further from each other. I'm not sure why, but this is what I theorize:

    Somehow, Synthlight tells flash to 'zoom in' on the frames, therefore showing less frames at a time on the game palette. This would definitely make the arrows faster (but I'd assume it'd also make the arrows bigger, so I'm not so sure about how he fixed that).

    So, with less frames shown on the palette, the arrows' scrolling would be faster, but the frames they are attached to will definitely stay the same, thus inducing jack syndrome.

    Sorry if this doesn't make sense, I'm no expert with flash or anything. >.<

  8. I see what you're saying. I guess something like that is possible, depends on how the speed mods have been added. I guess only Synth knows the real detail....

  9. I know this is old, but I just downloaded your awesome program and took a look at your page in the process, and saw this...
    When you asked if jack syndrome can be reduced using speed mods.... it actually can, but not to where it's fixed. Take 100bb. 1 normal x1.00 speed, there is no possible way to hit the first arrow of a 2-framer perfectly. But I went on x3.00 and I was able to hit the first arrow Perfect and the second arrow Good - and then mysteriously STILL end up with a miss.
    At any rate, good going on Story of Snowman and Sunshine Girl, that and Zelda are the hardest offbeats, I think.